What's the Brand New Feature for ED in 2024?

ED won't become EVE for multiple reasons:

  1. EVE has just 7800 star systems with 4 security classes. EVE's Concord (NPC faction) protects players in high sec systems. EVE has more concurrent players than ED (currently online 17,588, max 29,299 (2024-02-08) in a relatively smaller sandbox. ED has around 400 billion systems and 10 times less concurrent players which are sparsely, spread out in the Milky Way. The chance of player encounters is tremendously low.
  2. EVE has jump gates which are chokepoints for ships entering a system. In ED players can jump to another system from nearly any point in space. So players who dislike Powerplay can't be barred. System permits are set by the devs.
  3. EVE has only one game mode: open MMO. The corps (guilds) can claim low sec systems while players are protected by NPC security in high sec. If you're in low sec and encounter other players there's potentially PVE or PVP. In ED players can switch to solo mode (single player) to circumvent aforementioned interaction.
  4. If base building is added to ED, 1 base would cover a fraction of a planet. Most of the planet remains free to explore. The bases could contribute to the sphere of influence of major and minor factions. As a result the Bubble expands and changes. ED has too few concurrent players to effectively patrol a handful of star systems.
  5. In January 3308 (2022), players explored merely 222,083,678 systems which is 0.05% of the Milky Way. There hasn't been anyone in 99% of the galaxy. If you put EVE in ED it would cover less than 0.000001%.

TLDR: base building + powerplay 2.0 wouldn't prevent players who abhor PP from doing their usual activities.
Every player spawns at the star when they jump in ED. It's kinda a chokepoint, too.
 
  1. EVE has just 7800 star systems with 4 security classes. EVE's Concord (NPC faction) protects players in high sec systems
Concord doesn't protect players in high sec. It provides consequences to people committing crime in high sec. CCP explicitly made this distinction in response to people claiming high sec suicide ganking was an exploit.
  1. EVE has jump gates which are chokepoints for ships entering a system. In ED players can jump to another system from nearly any point in space. So players who dislike Powerplay can't be barred. System permits are set by the devs.
Fleet logistics capitals also allow for arbitrary point-to-point connections between arbitrary systems, circumventing gates. Any player with an alt (common practice) can do this.
  1. EVE has only one game mode: open MMO. The corps (guilds) can claim low sec systems while players are protected by NPC security in high sec. If you're in low sec and encounter other players there's potentially PVE or PVP. In ED players can switch to solo mode (single player) to circumvent aforementioned interaction.
Players can't claim low sec. You might be short-circuiting terminology despite mentioning the 4 security classes before, but there's:
  • High Sec (0.5->1.0) - NPC controlled, players can set up but have no control
  • Low Sec (0.1->0.4) - NPC controlled, players can set up but have no control
  • NPC Nullsec (0.0 -> -1.0) - NPC controlled, players can set up but have no control
  • Uncontrolled Nullsec (0.0 -> -1.0) - Uncontrolled, players can establish sovereignity and have territorial conflicts
  • Wormhole space (0.0 -> -1.0) - Uncontrolled, players can set up but have no control

So, ability to "control" space outside of highsec is much less than "high sec or bust". But again, it matters.... otherwise you end up in Fox News Mass Effect territory
 
I like all the bigger suggestions, but just will throw out a small feature that I'd like to have:

It would be nice to be able to select a (possibly distant) star directly from the cockpit "sky view" (mouse click). You don't really see the red dwarfs and such (M and dimmer), but for the brighter stars, it has happened to me more than once that I'm exploring onward and I notice some nice looking star or a constellation of stars, and think: "Hey, I should go check those out". One can then point the ship that way and start jumping and then when getting closer, start to play around in the galaxy map to try and pinpoint the exact ones, but it's not easy. Just clicking on a star and having it targeted (to see immediately the distance) and highlighted in the galaxy map would make such ad hoc ideas much easier to implement.
The same effect could be accomplished if only the galmap opened with the same orientation as the ship. The view in galmap would then be the same as the cockpit view. I'm not sure why FD didn't do this to start with.
 
True - maybe meeting minutes, employee expenses, accident logs, job applications, payroll information, tax records and visitor registers will get some use in the new "ED: Accountants" expansion, where Frontier are excited to bring the thrills of VAT returns, employment tribunals and safety inspections to a mainstream computer game for the first time.
Too little too late, I heard that a Mr Roberts just raised nearly $1 billion after excitedly talking about releasing such vivid real-world bureaucratic banality into his next Alpha build but with Digital Pen support for enforcing hand-written forms in black ink only and harnessing the latest RTX Nvidia AI chips to simulate not only petty syntax error-checking but also dynamic, high-level systematic corruption thus unlocking the tax avoidance and laundering skill branches.
 
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The unnamed feature will probably be fairly modest. Features needing a fair bit of development like base building or ship interiors would probably be tied to an expansion.

It's probably a new mission type, maybe similar in scope to when core cracking was introduced. Perhaps Odyssey focused to try and reinvigorate sales in the expansion.

I'm dreaming of derelict megaships (or fleet carriers) with procedural interiors using existing Odyssey assets, but that sounds like a fairly big feature. Oh well.
 
The trick is to buy a plot where someone else has already done all the planning and permits and given up before actually building anything. Then you can fast-track it through the local council and architectural bureau. The hardest part would be finding a contractor who doesn't screw things up too much and getting through all the audits and final paperworks.

🙃😛
The engineer contractor part is phase-II, scheduled for 2025, silly!
 
My educated guesses

Tennis
Drinks at the bar
Dance emotes
Ship windscreen wipers (using WEP pips)
Whips (Maverick suit only)
Axes (Artemis suit only)
Kicks (Dominator suit only)
Cubic planets

Note: not all of these, of course, but it's going to be at least one
 
I'm hoping that it's some sort of replacement for PMF applications. They did state that they want to investigate something more meaningful when they announced pmf applications departure.
 
My educated guesses

Tennis
Drinks at the bar
Dance emotes
Ship windscreen wipers (using WEP pips)
Whips (Maverick suit only)
Axes (Artemis suit only)
Kicks (Dominator suit only)
Cubic planets

Note: not all of these, of course, but it's going to be at least one
It would be nice to finally discover the fabled planet Zirconia.
 
I'm hoping that it's some sort of replacement for PMF applications. They did state that they want to investigate something more meaningful when they announced pmf applications departure.
That's presumably where they're going with Powerplay 2.0 - I wouldn't expect it to be a direct replacement for PMFs (or even necessarily interact with the Political BGS much at all), but that didn't feel like the direction they were indicating with that announcement either.

Obviously "meaningful" will be very subject to taste and player opinions vary substantially on whether (other) players should be able to make noticeable changes to the game world.
 
Obviously a lot of 'ifs' at this point, but I had similar thoughts when I read Bruce's post back in the day.

IF base building is part of that new feature, maybe those buildings/bases can/will be owned by groups like squadrons or similar. That could be a more appealing feature for people who would otherwise have tried to get a PMF to leave a stamp on the galaxy. There's enough room for everybody. Bonus points for Frontier if they strictly exclude inhabited systems and other famous or important locations. That would keep quarrels over location to a minimum.

And it would also tick the colonization checkbox. That's way cooler than cluttering the bubble anyway. ;)

edit: Bruce's quote, for completeness' sake.
[...]
Player Made Factions: Applications Closing
Player Made Factions have played a key role in expressing your will over the shape of the bubble. This goal is at the heart of our plans for Elite and reflected in the Thargoid War. Our focus is now turning to investigate how upcoming systems will allow every player and player group to have a meaningful impact on the galaxy’s landscape. This means we will be closing applications for PMFs, however we will process any remaining applications.
[...]
 
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That's presumably where they're going with Powerplay 2.0 - I wouldn't expect it to be a direct replacement for PMFs (or even necessarily interact with the Political BGS much at all), but that didn't feel like the direction they were indicating with that announcement either.

Obviously "meaningful" will be very subject to taste and player opinions vary substantially on whether (other) players should be able to make noticeable changes to the game world.
Possibly, but I don't think PP even in its new form (what ever that maybe) will ever be personal enough to replace the old PMF process. I might be wrong and we might be able to create factions within powerplay, but that's just more wild speculation. Eitherway, it has to be personal for me and I'd say, many others too.
 
Had an idea while observing, why not have the ability to board capital ships, like the ones that appear in conflict zones. Would quite enjoy sneaking onto them to do missions and cleaning them 😉 I mean have you seen the state of federal stations. I know I know they can't help it there only feds but standards guys. At least boarding an imperial ship you know it would be pristine, organised and well layed out plus you wouldn't catch anything 😁
 
Are Frontier cynical enough to start a rumour about a new feature when even they don't yet know what it will be, and then see where our speculation goes?

If so, I'll add my vote for base-building, in the hope that I can set up a tritium-refinery base thousands of lightyears from the Bubble and sell to passing Carriers. Or have an attractive seafront property on an ELW oneday (maybe both, if the ELW has an icy ring).

I'd certainly be prepared to pay for an expansion if what's offered is appealing enough, so that might give Frontier the fiancial incentive to develop it.
 
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