View attachment 414695What you mean it ant out
Pick your AI carefully, and even then verify it's answer from the source.
This answer is from Microsoft CoPilot. Which AI were you using??
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View attachment 414695What you mean it ant out
Pro tip: When posting a picture you can scale it smaller in the text composer here, so it doesn't appear so gigantic.
Have we gotten more details on what "Colonization" will benefit the commander? So far it's seems it a system of pick a system, and say "come here minor factions and build here" and just get another name labeled on a system (and only 10ly away??)
Do we have our own bases and buildings? Can we design our own living spaces and settlements? Can we create our own mining or agricultural settlements that passively create units of commodities? Can we create manufacturing bases that can create modules? Ships? Not to sound greedy but "what's in it for us"?
Sorry to be a negative Nancy, and i could be missing something, but I'm still not sold on "Colonization".
We'll have to wait until closer to the launch in late February for more information.Have we gotten more details on what "Colonization" will benefit the commander? So far it's seems it a system of pick a system, and say "come here minor factions and build here" and just get another name labeled on a system (and only 10ly away??)
Do we have our own bases and buildings? Can we design our own living spaces and settlements? Can we create our own mining or agricultural settlements that passively create units of commodities? Can we create manufacturing bases that can create modules? Ships? Not to sound greedy but "what's in it for us"?
Sorry to be a negative Nancy, and i could be missing something, but I'm still not sold on "Colonization".
What did PP2 give us? (I already had the modules except for the new gun)Not to sound greedy but "what's in it for us"?
I got all excited for about ten minutes there. Another great idea implemented badly.
I don't want to be 10ly from the Bubble. I can jump that in my fully-kitted-out combat ship. And at 10ly per week it would take something like 20 real years to get to somewhere I might want to settle. Not sure I have 20 years tbh
I remain highly cynical. Perhaps I'll be surprised. But ya know. Fool me once...
What did PP2 give us? (I already had the modules except for the new gun)
That was my response to saying - what do we get out of Colonization that doesn't even have modules.If you do it ONLY for modlues, than you are not the targert of this feature.
FunThat was my response to saying - what do we get out of Colonization that doesn't even have modules.
We will only know how well it has been implemented after it has launched.I got all excited for about ten minutes there. Another great idea implemented badly.
Which is why everybody is paying attention to the word ‘initially’ with regard to the range, that said settle might not be the right term.I don't want to be 10ly from the Bubble. I can jump that in my fully-kitted-out combat ship. And at 10ly per week it would take something like 20 real years to get to somewhere I might want to settle. Not sure I have 20 years tbh![]()
I remain highly cynical. Perhaps I'll be surprised. But ya know. Fool me once...
That's not the point. People get confused and call THIS their system, their bases, etc. I think that's a mistake.Which is why everybody is paying attention to the word ‘initially’ with regard to the range, that said settle might not be the right term.
Actually that was my point the poster I was responding to used the term settle which is wrong, when we have finished the new system we can no more settle there than we can settle in Sol or Ix.That's not the point. People get confused and call THIS their system, their bases, etc. I think that's a mistake.
When you open a system or set foot on a planet, is it your planet? There's a marker there - the first step.
I think it will be the same here, you colonize the system for humanity, PP, etc., there will be a mark - who is the architect and that's it. All those stations, bases, etc. won't be yours!
There's a bit of a problem here, people make it up for themselves - it's good, but then start voicing their discontent as the game around here doesn't work the way they want it to.People should listen more in my opinion.... literally they said, you will be an system architect... architect, not owner.
But it is nothing new that people are more into own ideas...
Anyway, it is always the game... you can call that base as "your base". Elite has big potential if you want to do some roleplay, storytelling. All you need is to use imagination.