Mm , I dont think that's necessarily meaningful..."the myth of the legendary planet Raxla" started with Robert Holdstock who described it as a planet. That doesn't mean it is still a planet within ED!
If it were we would know what it is, but DB said "Is Raxxla in-game? Of course! But you don't know what it is!"
QED.
 
Mm , I dont think that's necessarily meaningful..."the myth of the legendary planet Raxla" started with Robert Holdstock who described it as a planet. That doesn't mean it is still a planet within ED!
If it were we would know what it is, but DB said "Is Raxxla in-game? Of course! But you don't know what it is!"
QED.
So it turns out that when answering the question, he deftly jumped not to the "place" (planet and so on), but to the "reward" itself... "You don't know what it is."
 
Since Rochester mentioned Thetis signal, I decided to trek out to Shamash and look around. Obviously there are the comms beacons, and if you've been there, there is the haunted Garret Orbital.

So, Garret Orbital happens to be a very, VERY, noisy place. Amount of creaking and sounds emitted from it easily outpace most space stations (even though this is basically a typical small outpost). I decided to have some fun and record those noises. Has this been decoded yet?

The two antennae (with red blinking lights), continuously emit code - looks like handwriting, somewhat easily decipherable, although bottom half is obscured by the orbital other noise, which I could not find a good way to separate - I think it's on purpose combined to do some obfuscation.

I attached 1 minute of this, but that appears to be a very long audio (if it's even repeating), and there is technically two of them, separately from each antenna.
 

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Since Rochester mentioned Thetis signal, I decided to trek out to Shamash and look around. Obviously there are the comms beacons, and if you've been there, there is the haunted Garret Orbital.

So, Garret Orbital happens to be a very, VERY, noisy place. Amount of creaking and sounds emitted from it easily outpace most space stations (even though this is basically a typical small outpost). I decided to have some fun and record those noises. Has this been decoded yet?

The two antennae (with red blinking lights), continuously emit code - looks like handwriting, somewhat easily decipherable, although bottom half is obscured by the orbital other noise, which I could not find a good way to separate - I think it's on purpose combined to do some obfuscation.

I attached 1 minute of this, but that appears to be a very long audio (if it's even repeating), and there is technically two of them, separately from each antenna.
If i remember correctly from the holloween event its supposed to be linked to something bigger that was unsolved in the game for years. There's def a link between the colony ship and the system station. The Ship mentioned passing by a planet on its journy but no planet has been found emitting anything yet!. There's def a bubble of influence that we are all searching in with a luck chance of running into whatever this thing is. If it is what i think it is we need to look out for light being bend ina small area space like a tiny blackhole. I dont think it'll be obvious unless we use like a star or a neutron star to find light and space being shaped. Or pay attention to planets being warped and mishaped and changing orbits from the thing. I noticed some gas giants being smished by gravity allot more lately and their orbits changing on the fly.
 
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First, credit where credit is due. Thanks to @Beng_Ammon for his thought provoking post on Raaxla which can be found here:

My Raxxla Notes

Thanks too to @Jorki Rasalas for his latest post which helped me pull all my ideas on this together. Below is the key phrase.


"For years people have been counting the dashed lines, and thinking this is a hexagon.

It is not a hexagon. It is a 3d cube inside a 3dcube. there is a sun astronomical symbol, and a broken up orbit line, surrounded by dashed lines, and 6 green bars." - Ben Ammon

View attachment 417328

His friend @Inverted Walrus helped him modify the Raaxla logo accordingly to show how it embodies the cube-within-a-cube model.

View attachment 417333

View attachment 417332

Ben, then lays out his fascinating theory linking the rays of the main sun with the occlusion of celestial bodies and Raaxla's location within the system. But that isn't the subject of my post. There is another cube-within-a-cube model that depicts how a hyperdimensional object will appear in three dimensional space - the tesseract.

View attachment 417334

Just as a cube will cast a 2D shadow, the tesseract is the 3D "shadow" of a 4th dimensional object - something existing in N dimensions, in hyperspace. So, what if Raaxla, when we find it, is just part of the real thing which actually exists in hyperspace or witchspace? We see part of it in our 3D reality but when the conditions are right, the whole thing is pulled out of hyperspace and then pops up in the ED universe?

"A place that is not a place, a door that is also a key"

The Raaxla that we see here may just be a tiny part of something else, and that something else may be related to this part of the toast:

" To the whisperer in witchspace, the siren of the deepest void!"

What the visible part of Raaxla is, is the puzzle because it could be anything and hidden anywhere. And one more thing, when I found that hidden structure next to Forester's choice in the Golconda system the telltale warning "Structure Detected!" was not in my flight logs, ED Discovery couldn't find it. There is zero sign of me encountering anything unusual in Golconda at all as far as the logs are concerned. Wouldn't be surprised if Drakkster's logs, even if he had recovered them, would have show nothing at all either 🤷‍♂️

View attachment 417337
You know besides when the stargoids were a thing has anyone ever tried picking one of these systems we target and just fly outside the systems influence box. I know we can't travel system to system by just flight but what if something sits on the outside of that influence. We experienced a slew of weird things happening chasing stargoids cause it gave us a reason to fly so far out. The max i have flown within an instance chasing a stargoid was about 4.4ly. That was chasing after Taranis.
 
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You know besides when the stargoids were a thing has anyone ever tried picking one of these systems we target and just fly outside the systems influence box. I know we can't travel system to system by just flight but what if something sits on the outside of that influence. We experienced a slew of weird things happening chasing stargoids cause it gave us a reason to fly so far out. The max i have flown within an instance chasing a stargoid was about 4.4ly. That was chasing after Taranis.

How do you exactly measure this? If we're talking about hitting max speed 2kC then I've been recently doing it a lot for somewhat dumb reasons, in a lot of different systems, and so far it resulted in absolutely nothing, although it's pretty serene. That boundary is ~0.16 - 0.17LY from the nearest body. There are systems bigger than that I believe, though.
 
If i remember correctly from the holloween event its supposed to be linked to something bigger that was unsolved in the game for years. There's def a link between the colony ship and the system station. The Ship mentioned passing by a moon on its journy but no moon has been found emitting anything yet!. There's def a bubble of influence that we are all searching in with a luck chance of running into whatever this thing is. If it is what i think it is we need to look out for light being bend ina small area space like a tiny blackhole. I dont think it'll be obvious unless we use like a star or a neutron star to find light and space being shaped. Or pay attention to planets being warped and mishaped and changing orbits from the thing. I noticed some gas giants being smished by gravity allot more lately and their orbits changing on the fly.

Interesting. BTW, the audio logs you recover from beacons are not the normal audio logs. They are sort of "re-enactment" logs. #3 actually has a message embedded in it which directly links the Shamash incident to Thetis signal:
 

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I have already written once about the codex itself and its various translations into other languages. The English version does not say that Raxla is a planet, although the Russian translation of the codex says explicitly, "the myth of the legendary planet Raxla."(by the way, when translating, it is written with one X, this is for those who believe that the word itself has something in itself, there are many theories (I write through Google translator)) And I've requested technical support on this issue, no, it's not a mistake, the text of the Russian version is correct. Look at what is said in other languages, I'm curious if there are differences there too. I'm just saying that the context is changing dramatically. When reading the English version, people don't know what they are looking for, when reading the Russian version, they directly tell you "planet". It's weird and very confusing. Plus the information itself and the game conventions... There is a dark wheel in the game, but it is supposedly the wrong "wheel". There is a Soontil who is indirectly connected with this story, but he is supposedly not the same Soontil. I'm already afraid that the Raxxla from the codex is not the Raxxla we are looking for)))Just a joke for the spite of the day, sorry, but the fact is...) I want to ask the experts, what if the information in the code is outdated? There are also suggestions and theories that the developers have hidden, moved, and so on the "old version of Raxxla", and the hints (if they are in the codex) have not been updated. Commander Rochester's thoughts led me to the last thought.
I did ask FD some time ago via support about the DW missions, that response is on page 1 of this thread.

They confirmed those missions were removed and they later confirmed in another response it was a ‘story’.

It’s never been confirmed directly if the missions were linked to Raxxla; except it is very likely they were, given that they referred to it indirectly.

So the story goes, Cmdrs play the missions and get weird results, they complain to FD and it’s generally treated with kids gloves, very hush hush, but even M Brookes confirmed they only ought to have spawned in one place… then silence.

Time passed… no confirmation given of any fix…

Then we got given the codex.

It’s likely we can construct a hypothesis from this, that the thing which was altered was that the missions were killed off and then FD gave us new data in the shape of the codex.

What they changed, was they gave us a short cut.

It’s possible nah very likely by my observations that the original narrative must have had supporting architecture in game prior to the codex…

If narrative some of this may actually be redundant, some of it may be very relevant.

We simply do not know if they actually ‘changed’ anything else, in regards to moving things etc. all we know is they killed the DW missions, they were linked to the trinkets of hidden fortune and then removed; then the codex appear afterwards.

* edited - New data:
Removed Mission Pattern Mapped
https://forums.frontier.co.uk/threads/the-quest-to-find-raxxla.168253/post-10551512
 
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I did ask FD some time ago via support about the DW missions, that response is on page 1 of this thread.

They confirmed those missions were removed they later confirmed in another response it was a ‘story’.

We have evidence also of a bugged mechanism with these missions prior to the codex introduction as M Brookes himself said those missions ought to only have spawned around SD…we were told it might be looked into, again this is referred to on page 1.

Time passed.. no confirmation given of any fix…

Then we got given the codex.

It’s likely then this was the thing which was altered that FD killed off that narrative.

However the codex was effectively new data, from that point on, that is what they changed, they gave us more information.

It’s possible nah very likely by my calculations the original narrative must have had supporting architecture in game prior to the codex… some of this may be redundant, some of it may be very relevant.

We simply do not know if they actually ‘changed’ anything else in regards to moving things etc. all we know is they killed the DW missions, they were linked to the trinkets of hidden fortune and then removed; then the codex appear afterwards.

I'd basically take this that the codex effectively replaced the missions. Whatever you were supposed to get out of the missions is now in the codex.
 
Since Rochester mentioned Thetis signal, I decided to trek out to Shamash and look around. Obviously there are the comms beacons, and if you've been there, there is the haunted Garret Orbital.

So, Garret Orbital happens to be a very, VERY, noisy place. Amount of creaking and sounds emitted from it easily outpace most space stations (even though this is basically a typical small outpost). I decided to have some fun and record those noises. Has this been decoded yet?

The two antennae (with red blinking lights), continuously emit code - looks like handwriting, somewhat easily decipherable, although bottom half is obscured by the orbital other noise, which I could not find a good way to separate - I think it's on purpose combined to do some obfuscation.

I attached 1 minute of this, but that appears to be a very long audio (if it's even repeating), and there is technically two of them, separately from each antenna.
Good work.
 
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I'd basically take this that the codex effectively replaced the missions. Whatever you were supposed to get out of the missions is now in the codex.
That’s exactly my thinking.

More evidence is needed on the trinkets I suspect. As FD likewise said they too were linked to that story, but left in situ.

We don’t actually know what they do, if anything. There is circumstantial evidence but that is pretty old and inconclusive at best. I have several and haven’t experienced any weird behaviour, then again I’ve not listened to them. Given the expiry time on jettisoned cargo and the time spent obtaining them I’m not in any rush to cuddle up to one, but maybe we should?
 
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That’s exactly my thinking.

More evidence is needed on the trinkets I suspect. As FD likewise said they too were linked to that story, but left in situ.

We don’t actually know what they do, if anything. There is circumstantial evidence but that is pretty old and inconclusive at best. I have several and haven’t experienced any weird behaviour, then again I’ve not listened to them. Given the expiry time on jettisoned cargo and the time spent obtaining them I’m not in any rush to cuddle up to one, but maybe we should?

If I recall the previous discussions about this, there were two things about them:

1. TDW missions about them gradually increased in value, which would imply some sort of hidden rank system.
2. Some people (and for the life of me I can't find where this discussion was) played with them and apparently there were "good" and "bad" ones - as in they weren't all created equal somehow. And that people did find them do something, but it wasn't a whole lot. Although, I don't see how that would work from game standpoint since you have them all in your cargo hold so if you have 3 and some are one type and some the other, what happens when you ditch one of them? Maybe my memory is playing tricks on me since I literally can't find anything resembling that discussion at this point.

Personally, if I get one, since the missions are gone and it's a 600CR illegal cargo, I'm blowing this up just to see if it actually does anything (likely on the ground, with my pistol).
 
Just by studying the codex, I was testing one of the theories that seemed logical to me. I was in one of the systems located next to Shinrarta, it was in December, and I was out of the game for a couple of months, so I don't remember exactly what kind of system it was, but 99% it was the Ch'iang Fei system or the closest to it. I looked at the menu of the map of visited and not visited systems, but I have more than 20 visited ones there, a solid blue bubble, I can't identify it. But that's not the point. I took the task of destroying pirates and logged into the system where the task was. Before the start, I just stopped after leaving the cruise and just drifted. At the same time, several ships flew up to me, one started scanning my hold, and there was the word Raxxla in its name, that's for sure. But I don't remember it being his last name or the name of his wing. I wasn't playing an open game, it was an NPC. I've been flying for a week now and I'm trying to remember where it was. I went on a mission either to Shinrarta or to the neighboring system, where there is a port of Meredith City. Have you encountered such NPCs?
 
Just by studying the codex, I was testing one of the theories that seemed logical to me. I was in one of the systems located next to Shinrarta, it was in December, and I was out of the game for a couple of months, so I don't remember exactly what kind of system it was, but 99% it was the Ch'iang Fei system or the closest to it. I looked at the menu of the map of visited and not visited systems, but I have more than 20 visited ones there, a solid blue bubble, I can't identify it. But that's not the point. I took the task of destroying pirates and logged into the system where the task was. Before the start, I just stopped after leaving the cruise and just drifted. At the same time, several ships flew up to me, one started scanning my hold, and there was the word Raxxla in its name, that's for sure. But I don't remember it being his last name or the name of his wing. I wasn't playing an open game, it was an NPC. I've been flying for a week now and I'm trying to remember where it was. I went on a mission either to Shinrarta or to the neighboring system, where there is a port of Meredith City. Have you encountered such NPCs?
A long time ago and in the system ER 8.
 
Keep in mind that NPC names I think were taken from either Beta or Kickstarter supporter (and you can from time to time see a bunch of streamers). So if that was part of their name, most likely it was someone who submitted a name with Raxxla in it.
 
Keep in mind that NPC names I think were taken from either Beta or Kickstarter supporter (and you can from time to time see a bunch of streamers). So if that was part of their name, most likely it was someone who submitted a name with Raxxla in it.
It's possible but spelled differently. They did give us a list of names we couldn't use. That was ages ago I dont have that list anymore but I think Raxxla spelled that way was a no. I got an npc that was added in Horizon's out in NGC 6188 Sector LC-V c2-28 system. It is full of pirates.
 
I don't remember either. There is at least a dozen of Fleet Carriers with Raxxla in the name, and probably another dozen of squadrons, so I don't think they have been particularly strict on this.
Lately it seems. Before they were kinda retentive about it. But maybe they are allowing it now to throw people off.
 
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