Colonisation - new feature, and I love it!

I would agree wholeheartedly to release the limits if I wouldn't bet on the creation of the 'random ganker colony at Beagle Point' if long distance colonization would be allowed.
I predict that a certain percentage of the players will prove FDev's limits right - in other words, why there can't be anything good in this world (meaning the ED galaxy).
Not enough traffic to found 'ganker colonies' anywhere, in truth.
..but the Bogeyman of combat focussed players will remain as long as the game runs.

As always, the individual player can control with whom they play - and choose the mode they play in - so it would matter not in the least if there were a billion such 'colonies' in places of interest to 'Explorers', they could still elect to not play in their sandpit, couldn't they?

With FCs so easy to buy and pay for upkeep for those interested in exploration, there is no longer the bugbear of losing billions in exploration data to another player, human error, or carelessness.

My sightseeing ships are all heavily armed and armoured, as there is no real need for a min/max lightweight and toothless ship in a game where other players may be encountered. And a FC permits reaching those places other beers can't reach...
 
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Elite has a big world for everyone. The Galaxy, and all stuff is just a gear to create own plays with own ways. We affect to each other, but it is just substitute of RNG in other games.
 
Nothing illogical with Colonia:
In reality: Colonia is a deliberate, FDev-controlled experience. Was built as an escape from bubble shenanigans and Thargoid game play. Came with a lot of drawbacks (engineers).
In lore: Colonia was a mis-jump by Jacques the bartender.
This cannot be compared with player driven expansion where you will have a fraction of players who will lose interest in their colonies or cannot continue to play. Therefore, my suggestion for a colony lifecycle which removes a colony (changes it to some building ruins, best with some materials to loot) when it isn't maintained. Being mostly an explorer, I would like such kind of mechanics. For an explorer, a thriving colony isn't probably nice to encounter but a DSSA is good enough.
You realize how big the galaxy is, and the minor impact people are going to have even if they up the ly range from 10? Your pristine exploration will be safe. Also, why would colonies die because the founder no longer exists. Makes no sense.
 
Yeah... The Bubble is the place with 20.000 inhabitated systems and 470.000 stations/settlements etc.
We can assume that density of colonisation in the core is like 50% (so only 50% of systems are colonized).
And if we can create a one bubble every week

We still need: 192.307 real years to colonise the galaxy....
 
You realize how big the galaxy is, and the minor impact people are going to have even if they up the ly range from 10? Your pristine exploration will be safe. Also, why would colonies die because the founder no longer exists. Makes no sense.
Perhaps you didn't read the conversation which led to my statement. I want to have a colony lifecycle, i.e. a state when the colony goes out of resources or isn't tended well by whoever is in charge of it, turns to ruins because it is a) more realistic for the simulation b) reduces littered system with zombie colonies and allows a system to be settled again by someone who cares. The founder of the colony doesn't play much of a role if I understand FDev's explanations correctly (let's see how it really plays out) but a colony should depend of the BGS, or at least be subsidized by players.

I also don't understand how a pristine system whether it is 'mine' or not (btw. it never can be 'mine' and second, I don't care who found it) stays pristine when someone plants their military surface installation at the spot with a spectacular view or some rare alien life. In real life there are already treaties - whatever they are worth nowadays - to keep historic sites like the spots of the Apollo moon landings untouched. FDev should do a similar thing, too for historic and scenic spots if they ever allow large colonisation ranges beyond 30-50 lys.
 
We can assume that density of colonisation in the core is like 50% (so only 50% of systems are colonized).

That's a highly unlikely figure! There are 67,931 systems within 200ly of Sol, so the densest populated region. If there are a total of 20,000 inhabited systems in the bubble in total then already we are well under 50% density, once you take into account the full extent of the bubble I am suggesting that number would be less far than 50%, probably under 20%. So that assumption is not even in the area of the actual number.
 
That's a highly unlikely figure! There are 67,931 systems within 200ly of Sol, so the densest populated region. If there are a total of 20,000 inhabited systems in the bubble in total then already we are well under 50% density, once you take into account the full extent of the bubble I am suggesting that number would be less far than 50%, probably under 20%. So that assumption is not even in the area of the actual number.

So... 20.000/67.931 is 0,2944... let's say 30%.

That means 115.384 real years to colonise the Galaxy...

That totally desn't change anything :)
 
Nothing illogical with Colonia:
In reality: Colonia is a deliberate, FDev-controlled experience. Was built as an escape from bubble shenanigans and Thargoid game play. Came with a lot of drawbacks (engineers).
What drawbacks re: engineers? They're closer together, there are fewer to unlock, and some offer higher upgrades than in the Bubble.
 
What drawbacks re: engineers? They're closer together, there are fewer to unlock, and some offer higher upgrades than in the Bubble.
That would be going off-topic discuss the pros and cons of Colonia and the path to unlock engineers, there. I replied to Michael's post:
"[...} it is kind of illogical if humanity have Colonia Bridge iwth 500 Ly distance"
to say that Colonia was deliberately placed and I added that side note about engineering that it isn't a perfect place either.
 
What drawbacks re: engineers? They're closer together, there are fewer to unlock, and some offer higher upgrades than in the Bubble.
And the Colonia engineers were all placed with G1 capability, with players tasked with raising them up, which is why @Phisto Sobanii called out here for participants in Operation Montgomery Scott all those years ago.

A bunch of players pushed all of the engineers to their maximum blueprint, so every player could enjoy those engineers services. (with @yianniv doing tens of 1000's of rolls in that time)
 
So... 20.000/67.931 is 0,2944... let's say 30%.

That means 115.384 real years to colonise the Galaxy...

That totally desn't change anything :)

No, I said within 200ly of sol, the bubble is minimum 500ly across, so that makes at least an extra 50ly all around that initial volume, and anyone who understands volume knows the volume in that extra 50ly span is probably close to the volume inside 200ly, so double the volume, halve that 30% to 15% and you are close to being right.
 
No, I said within 200ly of sol, the bubble is minimum 500ly across, so that makes at least an extra 50ly all around that initial volume, and anyone who understands volume knows the volume in that extra 50ly span is probably close to the volume inside 200ly, so double the volume, halve that 30% to 15% and you are close to being right.

Do the rest of the math.... amount of years to colonise whole galaxy still will be insane, because I am not sure what do you want to proof with constantly increasinc numbers

And core systems are closer to 200 Ly around the Sol, not 500 Ly, but still... even if.... still we are talking about houndres, or tousands years of gameplay.
 
Do the rest of the math.... amount of years to colonise whole galaxy still will be insane, because I am not sure what do you want to proof with constantly increasinc numbers

And core systems are closer to 200 Ly around the Sol, not 500 Ly, but still... even if.... still we are talking about houndres, or tousands years of gameplay.

Oh I agree, but I am a pedant and the moment you start trying to make a point using the wrong numbers that's a red flag 🍺 :ROFLMAO:
 
Oh I agree, but I am a pedant and the moment you start trying to make a point using the wrong numbers that's a red flag 🍺 :ROFLMAO:

I said i know only approximate numbers. If you know better numbers just help me do it correctly (but it doesn't change the point, so whatever).

But, you did it with one number (with not source, so I need just to belive you) and after my answer you decided to do it again with another number. This is red flag for me. Why you just don't corrected both numbers if it is all about being pedant? This is real red flag for me.

And why you didn't do all the math? It would be very interesting. I would be glad to have strong numbers to do it perfect.

But even with all that... this don't change anything with proving how big is the Galaxy and this is aboslutely no reason tro worry about scrap-systems everywhere. That's why in discussion like that sometimes approximate numbers are enough if you don't want just to demagocically derail the discussion.
 
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