How about six systems all near to each other with planets that are the same mass and radius? Also, they are all in the Old Worlds. Gurney Slade is the outlier.
Probably just some lazy copy-pasting of planet definitions when setting up that cluster of systems, since they don't form much of any sort of hexagon, but an interesting find!
 
If anyone is bored they can check if the systems are in the same boxel by reverse engineering the system ID back to the procedural name. Being the same boxel would explain the quirks.
 
No but they do surround a engineers system.
Only in as much that any arbitrary set of six systems where at least one contains an engineer can be said to "surround" one.

If anyone is bored they can check if the systems are in the same boxel by reverse engineering the system ID back to the procedural name. Being the same boxel would explain the quirks.
I don't see why it would, since
a) procedural systems in the same boxel don't have that property for their planets
b) hand-crafted planets are hand-crafted planets and can have whatever properties FDev wants anyway
but you don't need to reverse engineer the system IDs, just count in 10s from a known boxel corner.

(so trivially, they aren't all in the same a-mass boxel because their total separation is >10 LY across two of the three axes)
 
a) procedural systems in the same boxel don't have that property for their planets
Boxels aren't uniform but they do often repeat elements almost exactly due to how the procgen works.

b) hand-crafted planets are hand-crafted planets and can have whatever properties FDev wants anyway
Kind of hard to know if something is hand crafted or not the vast majority of systems are simply just a procgen system with a new name.
There's lots of copy paste in the game so it's likely it is just hand crafted copy paste.
(so trivially, they aren't all in the same a-mass boxel because their total separation is >10 LY across two of the three axes)
Feels more complicated than just plugging a couple of numbers into a spread sheet and looking at the output. It's something easy and quick to check if you know enough to get the system IDs.
 
Kind of hard to know if something is hand crafted or not the vast majority of systems are simply just a procgen system with a new name.
There's lots of copy paste in the game so it's likely it is just hand crafted copy paste.
They are, but five of those six (the old worlds systems themselves) have been moved to very specific coordinates and given at least some specific planets they wouldn't otherwise have. Gurney Slade might well be a genuine procedural one and when whoever was setting up the ELWs for the Old Worlds was doing so they copied the planet from there.
 
I am all for the spatial correlations and positioning @Rochester. My point still stands tho about the permit locks. There is NO reason why they can't add the string text "This system is locked by the Pilots' Federation, no permits are currently issued." to Polaris, like they have to LFT 509. My secondary point was that the permit locked sectors I understand if they won't have text descriptions and may never will as it literally might not be possible for them to do game implementation wise. However, this does not mean we should be left in the dark about the systems directly related to in-game lore. If the lore is not done yet, they need to say that in-game for Polaris. By keeping it empty, it leads people to believe there may a method for obtaining the permit. Clearly, there are thousands of systems that have no description too so one can only assume a false dichotomy where either its unobtainable or obtainable through secretive means. That is considering I have been out in Norma Expanse near the Dryman Sector lock for several weeks now and all this just makes sense to me now.
You search for my posts here fdev explained in a support ticket that there is no difference
 
Aye nothing new

O7
Wouldn't say its nothing new cause anyone's interpretations of the novelle's is still a new theory and look at the situation the lore presents itself. Maybe there's something they will introduce that has been missed by others. I await their next episodes. They also have some interesting music choices based on key figures within the game.
 
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