Solo Mode / Private Group Will Kill This Game-THE END?

Will Solo / Private Group Kill ED?


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None of this discussion takes into account those players with low latency / bad pings. Playing with either of these against another human who is geographically closer to the server is pointless, and although not a great experience for both, the 'closer-to-server' player has the advantage.

So, I presume the servers are in either North America or England. So anybody involved in pvp who does not reside in either of these countries is at a disadvantage. Players in Australia for example experience rubber-banding, popping and delays during combat, making pvp interactions not so 'fun'.

Buuut lemme guess, no one gives a stuff? Or people not playing close to the server just have to suck it up? Or, even better, let's completely discount ping/latency issues because they dont happen to you, so you dont give a stuff?

(Ask a bunch of northern hemisphere gamers to log onto a local Australian server to play -any game- and watch the locals eat them for breakfast.)

Despite this, the poll result is running about 5:1 in favour for it not ruining the game. How or when will the numbers be slanted enough until these threads stop appearing? 20:1 ? 100:1 ?
 
So my guess is that this is a an ongoing theme, as most posters are just posting to troll, like the above poster. So has FD stated that this is a dead subject? That their game is final? I really enjoy the game but If this is all true I would like a mutliplayer only server, but that just my opinion. I also think we should have a little storage space as well, Paid storage that is per day/week whatever. It is just when they say their heading for planet landings and getting out of your ship it's going to be hard to say you can't store something on a planet for a price, or hide something. At any rate I like that game expect for what I just found out, but then again I'm positive the game isnt finished and that things like this are still in discussions at FD... or am I wrong to say that?
 
Yes its a dead subject. Its gone around and around the mulberry bush, the horse is dead. This system is what was decided on, its not changing.

The game itself isn't final, they have quite a few plans for continual development, but this Solo / Open / Private issue is a dead parrot. Not pining, it is an ex parrot.
 
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None of this discussion takes into account those players with low latency / bad pings. Playing with either of these against another human who is geographically closer to the server is pointless, and although not a great experience for both, the 'closer-to-server' player has the advantage.

So, I presume the servers are in either North America or England. So anybody involved in pvp who does not reside in either of these countries is at a disadvantage. Players in Australia for example experience rubber-banding, popping and delays during combat, making pvp interactions not so 'fun'.

Buuut lemme guess, no one gives a stuff? Or people not playing close to the server just have to suck it up? Or, even better, let's completely discount ping/latency issues because they dont happen to you, so you dont give a stuff?

(Ask a bunch of northern hemisphere gamers to log onto a local Australian server to play -any game- and watch the locals eat them for breakfast.)

Despite this, the poll result is running about 5:1 in favour for it not ruining the game. How or when will the numbers be slanted enough until these threads stop appearing? 20:1 ? 100:1 ?

You know this is the case for a fact? That there is horrible rubberbanding in game for AU players? From what I understand from instances you would be placed with other AU players...or am I wrong on this as well?
 
So my guess is that this is a an ongoing theme, as most posters are just posting to troll, like the above poster.

Really? You think me raising a legitimate issue like ping / latency is trolling? Wow dude you should read reddit or 4chan and find out what real trolling looks like ..
 
(…) majority would end up choosing the Solo / Private group setting, and Open would end up being totally and completely dead. As it is people can go to Open when they are in the mood for player interaction, and play in Solo when they are not without having to grind out two separate profiles, which I seriously doubt anyone wants to do. So this seems like the ideal situation to me.
Then again Im not in the camp that needs to destroy unarmed traders and clueless newbies in order to feel good or have fun, so what do I know.

Hasn't that already happened? Really mate just move out of the federal default systems near Sol and you'll notice that there are very few players around. I've spend whole free week wandering around empire territory and haven't met dozen of players. WHOLE WEEK and not even 12 of them after moving out of the LHS3447 and surroundings! Could be bad luck. Even tho, half of them were only on their way to system with event in it, because curiosity of internal battle lured them out of that. Realize that even those, who would like to stay in Open play, will switch to solo because simply there are not enough docking pads on outpost. They won't explore and search for better trade route. Why? Because they DON'T HAVE to, the good trade is right here, same place just switch to menu and boom! jackpot!


THIS IS DULL!
 
Yes its a dead subject. Its gone around and around the mulberry bush, the horse is dead. This system is what was decided on, its not changing.

The game itself isn't final, they have quite a few plans for continual development, but this Solo / Open / Private issue is a dead parrot. Not pining, it is an ex parrot.

Can you provide me with the link to the FD post on this issue? please.
 
None of this discussion takes into account those players with low latency / bad pings. Playing with either of these against another human who is geographically closer to the server is pointless, and although not a great experience for both, the 'closer-to-server' player has the advantage.

So, I presume the servers are in either North America or England. So anybody involved in pvp who does not reside in either of these countries is at a disadvantage. Players in Australia for example experience rubber-banding, popping and delays during combat, making pvp interactions not so 'fun'.

Buuut lemme guess, no one gives a stuff? Or people not playing close to the server just have to suck it up? Or, even better, let's completely discount ping/latency issues because they dont happen to you, so you dont give a stuff?

(Ask a bunch of northern hemisphere gamers to log onto a local Australian server to play -any game- and watch the locals eat them for breakfast.)

Despite this, the poll result is running about 5:1 in favour for it not ruining the game. How or when will the numbers be slanted enough until these threads stop appearing? 20:1 ? 100:1 ?

Latency problems are one thing, but that's ISP issue, not something FD can do a thing about. I live (literally) at opposite side of the planet vs Australia, but at times connection to there is better than to my neighbor next door - YMMV. And just to be nitpick, I'm hooked to 350 Mbps optic.
 
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These forum polls are useless. First off its generally only a very small percentage of a player base that frequents the forums. Second off its likely a majority of the players that are happy with the game in its current state are too busy playing the game to be bothered, whilst the people unhappy with the state of the game are more likely to be vocal on the forums. Even if this poll shows 90% of people vote one way or the other on the Open / Closed / Private Groups all lumped together issue it is meaningless.

Au contraire, surveys, questionnaires and polls are well recognised information gathering tools... and they are very effective. My point being that your opinion, which I of course grant you are allowed to have, is the meaningless article here.
 
You know this is the case for a fact? That there is horrible rubberbanding in game for AU players? From what I understand from instances you would be placed with other AU players...or am I wrong on this as well?

Yes, being an australian, in australia, with an australian ping, and wsth australian friends also playing, in same group, on same server, I can DEFINITELY and POSITIVELY tell you this is a fact. And no, we dont get 'placed with other Australian players so much that I can tell. Rubber banding is real, and to suggest that it doesnt happen is not really understanding the internets very well .. this has been an issue in online gaming since its inception.
 
Hasn't that already happened? Really mate just move out of the federal default systems near Sol and you'll notice that there are very few players around. I've spend whole free week wandering around empire territory and haven't met dozen of players. WHOLE WEEK and not even 12 of them after moving out of the LHS3447 and surroundings! Could be bad luck. Even tho, half of them were only on their way to system with event in it, because curiosity of internal battle lured them out of that. Realize that even those, who would like to stay in Open play, will switch to solo because simply there are not enough docking pads on outpost. They won't explore and search for better trade route. Why? Because they DON'T HAVE to, the good trade is right here, same place just switch to menu and boom! jackpot!


THIS IS DULL!

Space is a big place, thats why its called space, so yeah you can go long periods of time without running into people. Im currently running a really lucrative trade route, in Open, in Empire space in my Type 7. The idea that I could be interdicted by someone with substantial enough firepower to get my heart racing keeps me in open, but its been a while since it happened. I am enjoying myself. I would suggest if you are not then this probably isn't the game for you. Sorry you wasted your money. I knew what I was getting when I hit buy. Caveat Emptor and all that.

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Can you provide me with the link to the FD post on this issue? please.

I could if I cared to search through Yaffles posts to find where he quoted the final decision of the dev team, but I don't. Its out there if you need to read it for yourself badly enough to go through the effort of finding it.
 
Latency problems are one thing, but that's ISP issue, not something FD can do a thing about. I live (literally) at opposite side of the planet vs Australia, but at times connection to there is better than to my neighbor next door - YMMV. And just to be nitpick, I'm hooked to 350 Mbps optic.

True, its not something FD can do anything about (short of putting a server here in Oceania and that aint gunna happen). But it will and does affect play style in pvp combat, making pvp almost unplayable with the odds firmly stacked on one side. Im not complaining about it, just noting that a forced-pvp environment may be manifestly unfair to players with high pings.
 
Yes, being an australian, in australia, with an australian ping, and wsth australian friends also playing, in same group, on same server, I can DEFINITELY and POSITIVELY tell you this is a fact. And no, we dont get 'placed with other Australian players so much that I can tell. Rubber banding is real, and to suggest that it doesnt happen is not really understanding the internets very well .. this has been an issue in online gaming since its inception.

Lol, calm down friend, nobody said that it wasnt real, I just asked if you knew then first hand or not.
I just feel if that the problem, rubberbanding, then that a different issue. Also I know this is a game issue, being a game designer myself. Although again, it has nothing to due with this issue or acceptable solution to the OP concern.
 
In order for there to be an acceptable solution there needs to be a problem to be solved, which there isnt. ;)
 
Yes its a dead subject. Its gone around and around the mulberry bush, the horse is dead. This system is what was decided on, its not changing.

The game itself isn't final, they have quite a few plans for continual development, but this Solo / Open / Private issue is a dead parrot. Not pining, it is an ex parrot.

It's joined the Choir Invisible! ;-)
 
There is zero evidence that people play solo, farm credits and move to open anyway (other than the troll types who say they will do that to prove a point that it should be changed). Theres no point, its as easy to do that in open safely. Solo players, play solo and (as FD stated) aren't part of the equation. Some open players need or like to play solo occasionally.

I would ask though, if there are no pirates in open because there are no traders, and therefore assuming no BH either, what is everone doing?
 
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There is zero evidence that people play solo and move to open anyway (other than the troll types who say they will do that to prove a point that it should be changed). Solo players, play solo and (as FD stated) aren't part of the equation. Some open players need or like to play solo occasionally.

I would ask though, if there are no pirates in open because there are no traders, and therefore assuming no BH either, what is everone doing?

Apparently we are all grinding up in Solo to buy the biggest baddest ships to go into open and grief the people that aren't there.
 
None of this discussion takes into account those players with low latency / bad pings. Playing with either of these against another human who is geographically closer to the server is pointless, and although not a great experience for both, the 'closer-to-server' player has the advantage.

So, I presume the servers are in either North America or England. So anybody involved in pvp who does not reside in either of these countries is at a disadvantage. Players in Australia for example experience rubber-banding, popping and delays during combat, making pvp interactions not so 'fun'.

Buuut lemme guess, no one gives a stuff? Or people not playing close to the server just have to suck it up? Or, even better, let's completely discount ping/latency issues because they dont happen to you, so you dont give a stuff?

It doesn't work like that; it's not a traditional client/server architecture with a central server.

We all log into "matchmaker" servers that feed the background stuff like Galnet news and economy data, but the main connection between players is P2P, directly between player computers. If that connection is healthy enough (low enough lag, high enough router throughput, no ISP throttling), then two or more players see each other, up to the shared instance limit of 32 players.

In essence, this system is basically "all or nothing" for combat advantage between players. If the matchmaker servers decide there is too much lag or other connection problems, they simply won't co-locate players in the same instance. If you can see another player at all, the P2P connection should be healthy enough for low-lag and high frame rate combat.

The laws of physics and the network architecture still mean that players in Australia may have trouble getting into combat with players in the UK, but they should have no trouble playing with other Australians. In theory, at least. The network systems is still a work in progress.
 
Apparently we are all grinding up in Solo to buy the biggest baddest ships to go into open and grief the people that aren't there.

I'm grinding my firewall rules to have them hotkeyed in addition to my sig before I go Open for any significant period of time.
 
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