None of this discussion takes into account those players with low latency / bad pings. Playing with either of these against another human who is geographically closer to the server is pointless, and although not a great experience for both, the 'closer-to-server' player has the advantage.
So, I presume the servers are in either North America or England. So anybody involved in pvp who does not reside in either of these countries is at a disadvantage. Players in Australia for example experience rubber-banding, popping and delays during combat, making pvp interactions not so 'fun'.
Buuut lemme guess, no one gives a stuff? Or people not playing close to the server just have to suck it up? Or, even better, let's completely discount ping/latency issues because they dont happen to you, so you dont give a stuff?
(Ask a bunch of northern hemisphere gamers to log onto a local Australian server to play -any game- and watch the locals eat them for breakfast.)
Despite this, the poll result is running about 5:1 in favour for it not ruining the game. How or when will the numbers be slanted enough until these threads stop appearing? 20:1 ? 100:1 ?
So, I presume the servers are in either North America or England. So anybody involved in pvp who does not reside in either of these countries is at a disadvantage. Players in Australia for example experience rubber-banding, popping and delays during combat, making pvp interactions not so 'fun'.
Buuut lemme guess, no one gives a stuff? Or people not playing close to the server just have to suck it up? Or, even better, let's completely discount ping/latency issues because they dont happen to you, so you dont give a stuff?
(Ask a bunch of northern hemisphere gamers to log onto a local Australian server to play -any game- and watch the locals eat them for breakfast.)
Despite this, the poll result is running about 5:1 in favour for it not ruining the game. How or when will the numbers be slanted enough until these threads stop appearing? 20:1 ? 100:1 ?