Docking computer problem bug maybe?

A few minutes ago i tried to land in an outpost in Njuwai (Bluford Vision) with the docking computer and after the ship approached the place above the pad it just stood there without doing anything for 2 and a half minutes almost run out of time. i had to disable docking computer to dock manually. Is this a new bug?
 
Docking computer to take us OUT of station too, like NPC´s have!

Lets face it, during a trade run biggest risk is another (NPC) Type 9 coming in withouth lights on, when trying to get Type 9 through the slot from inside.

No way to fit there two Type 9´s at the same time (especially as NPC Type 9 takes "middleroad"-approach).
Docking computer could ask to "slow down" when leaving station for it to take control (as now when entering station), and either stop/reverse at safe distance or otherwise protect the ship not going through exactly same time with incoming ship.

Maybe both ships docking computers could even communicate with each others to avoid collision when both are going through letterbox at the same time, and calculate if they can with any manouvers fit both in the slot at same time (maybe there could even fit two Type 9´s into a slot at same time this way, maybe as simple as both taking their own side of the slot?).

Would add more to a luxury Docking Computer now brings for a trader (as he can, even now when landing, just release from controls and check forums during 20th docking of the day between 2 stations). And trade is a profession I would prefer not to do anything more than necessary because of "sploppiness" in things like this (until I get enough credits for all the nice other stuff and careers I want, losing a 5-10 million is more than a hour work with Type 9, slowing me down on that goal).




And please no "sure, automate it all!"-responses, this is what Docking Computer already does for NPC´s and when coming into stations, not like flying out of the slot is any more different (or exiting).
 
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When it's your 30th docking at 23:59 and you just want to go to bed. You know you are tired and shouldn't really complete this last run. Then the docking computer is wonderful, and for all it's faults can save you losing that last cargo.

I could not image even trading myself without docking computer between two stations, it´s pretty monotonious job, some could even call it "grind".

Docking computer brings welcome relief (and visual+audio delight) between each run.
 

Sarah Jane Avory

Retro Queen
Ok, I know. The various problems have been talked about and talked about, and it's not a high fix priority, as it shouldn't be (there are other, far more important things to work on, like Wings not working properly until you've been in-game for a few minutes). However, not all of the perceived problems with the docking computer require fixing, imo. In reality, there is only one thing that really needs to be fixed, whenever there is time to do so.
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It's the extra time docking at Outpost-type stations that I'm speaking of. In a Type-6 at an Outpost-type station, auto-docking takes an additional two minutes, and for no good reason. The ship approaches fine, orients fine (most of the time) - but then takes two whole minutes to "climb" something like 100 meters in 5 or 6 small spurts - accel up slightly, coast to 0, accel up slightly, coast to 0, repeat 3-4x more, then accel up slightly faster, then descend, deploy landing gear, and land. This issue affects Cobras and Type-6s, so I can only assume it affects all ships (the larger the ship, the longer this extra time is; a Cobra only takes 30-40 seconds or so, I think). Other types of stations don't have this problem, or at least I haven't run into it.
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The only fix the docking computer needs is the elimination of this extra time docking at Outpost stations. Everything else I happily accept as "risk of use".

You'll all be pleased to hear I've already fixed the problem in the next docking update. I've added a proper docking navigation system, not just for outposts, but also the other stations too, so now you'll be able to request docking from anywhere around the station and it will navigate to the correct point by setting ENG pips to max and using full thrust. Doesn't use boost... yet. There's also some speed increases when inside stations, tweaks to ship avoidance (plus a change that only makes them ram players who are deliberately loitering), softer landings on the pads, a fix for AI orientation that not only fixes the freezing orientation problem but also makes it faster to orientate, plus a bit of polish on when ships start to orientate to make everything look more fluid... etc... I am also looking at how long it takes to auto-dock, and am tweaking any areas I think are a tad slow. Found a few issues and fixed 'em.
Oh, I wish you could all see the new version right now; it looks so darn good it puts a massive grin on my face :) when I just sit and watch it do its thing. :)
And dare I say I would love to add an auto-launch system for players..? Hmm...
 
sound great!
thanks for the update (especially at this time on a Friday!) go have a beer/wine/sparkling water

looking forward to trying it out.
 
@ Sarah Jane Avory:
That next DC update as well as your ideas for future updates like boost to station and auto-launch sound lovely. I didn't use the DC since beta as it was more like a death trap back then. But since 1.2 I really enjoy using it.
 
Oh, I wish you could all see the new version right now; it looks so darn good it puts a massive grin on my face :) when I just sit and watch it do its thing. :)
I faintly remember this site... it's called something with "You" and "Tubes"; I think you can upload videos there so we could perhaps also take a peek... ;)
 
So does the "next update" mean this week? I'm not familiar with the patching practices. I haven't played since Saturday so maybe it's fixed already.
 
I've been for this for awhile-- auto launch/land should be mandatory, if this is really a sim -- no chance in the future any economy is going to build something as massive as a station, and let any newbie yahoo deadstick it in for a landing (and then risk virtually certain damage to the station by shooting the newbie if he screws up in any way).
 
The DC is shaping up really well, thanks for putting so much hard work into it.

I might want to watch a few others use it first though if the onboard AI screams 'BOOST!' in station...and when the AI is docking, I want my pilot avatar to have a mug of tea in his hands, with perhaps a nice tea cake as we glide in to land!
 
The DC is shaping up really well, thanks for putting so much hard work into it.

I might want to watch a few others use it first though if the onboard AI screams 'BOOST!' in station...and when the AI is docking, I want my pilot avatar to have a mug of tea in his hands, with perhaps a nice tea cake as we glide in to land!

so far, it works pretty well. at larger stations, it will queue up and wait for others to get out of the way, and it observes "stay to the right" rules (interesting, given the nationality of the devs). it descends smoothly, and deploys landing gear at the last minute. Like I said, assuming they can get all of the kinks out of it, and using the DC is a gurantee of no crash, it should be mandatory, both take off an landing. Deadsticking should only be granted to "elite" players, and if you crash inside a station, no insurance.
 
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