I've never used a docking computer in this version of Elite but I surely did in the 84 version.
Here's a tip for manual landings ... the nose of your ship should be pointing at the pad number and if you crawl forwards THROUGH the pad number hologram until it just disappears then you should be dead centre of the pad.
I have my thruster controls on the hat switch of my joystick, just try it.

I bought a Type-9 tonight and seriously considered installing a DC before my first experimental flight (like flying a large house!) but resisted. To my delight I nailed exit and entry on my first attempt BUT I'm an Asp pilot so the technique is the same.:cool:
 
Docking computer on Anaconda taught me just how fat a beer belly that thing has. Your cockpit needs to be very good friends with the top of the mail slot to avoid any nasty scrapage on the bottom half.

Thing is, after trying that on (legal) trading runs, it kind of does a better job than I can. Or a better job than I can without risking an expensive accident anyway. I can handle losing 4 tons of the 468 max, but I'm not wasting profit on shields! Also, the music is nice, and it means I can do something else for a minute or so on the other screen.

That said, I won't use a computer on my combat Clipper. Boosting that thing through the slot at ~300M/sec never gets old, and slamming into the landing bay with 7A shields is amazing when it comes off, and mostly harmless when it doesn't. How something so big handles so well I'll never know, but it's great fun.
 
I never had problems with docking myself. Seemed very easy since day one. I can see why it would be hard at first for some though, and honestly I think what made it so easy for me was my previous experience with flight sims. Before ED I played alot of DCS flying the A-10 and F-15. To this day my landings are much smoother and faster if I bring it onto the pad like a conventional aircraft down a runway.
 
That'll be me. ;) And the next update will be even better! :) I've got it now so if your approach is towards the entrance, it can bypass the holding position and fly straight on through (if it gets clearance). I've tweaked a few other parts too, made the landings a little faster inside stations. :)

Awesome job, tyvm. As a new player i never really had to try the old version but everything ive read tells me how lucky i am we have the new version.

- - - Updated - - -

Buy some of SJA's books, if you really want to say "thank you". :)

Just found them on amazon, thanks for the tip. Always like supporting self pub authors, and my kindle needs something to read while my cargo minion does all the automated docking :)
 
That'll be me. ;) And the next update will be even better! :) I've got it now so if your approach is towards the entrance, it can bypass the holding position and fly straight on through (if it gets clearance). I've tweaked a few other parts too, made the landings a little faster inside stations. :)

Not too quick, had a few hairy moments when docking my Python, the DC would shuffle left and right due to a npc flying by inline with me on one side. Chipped the paint a few times so if its quicker I hate to think
 
Please don't take this as offence in any way, it genuinely isn't meant that way.
I seriously don't understand why so many people have problems docking. To me it felt like the easiest thing from day 1. Never had issues, never touched anything while docking, tried the computer once and it feels like it takes ages in comparison to manual (easily 2x as long).
I would honestly like to know what exactly causes people to find it difficult to do.
Is it because of vertical landing, is it because of general lack of control of the ship, is it (in the letterbox) the rotation, is it the other ships around you? I would really appreciate if someone told me :)

no offense taken and get your point, but think you missed mine - at least my OP, cant speak for everyone else.

1- my OP didnt even hint docking was hard, and most the replies i read are in same camp. My point is something doesnt need to be hard in order to appreciate the convenience of automating that former non-hard but routine task

2- regardless hard or not, as a new player i can unequivocally speak to the benefit of using a docking computer until at least you do learn the ins and outs of the tips to docking - and as my OP described, even after you get good manual docking, there's tips to learn from the docking computer someone may not have thought of

think of the docking computer as a great convenience item and in-game tutorial simulator
my highest praise for a game comes when someone asks me how to best do something in that game, and i can reply - go see/watch/use X.

and if that X can do it as good or reasonably close to a human, that is darn high praise and convenience.

3- to reiterate, once you learn, either on your own or following example of the docking computer, yes - docking is easy. But having that convenience is still awesome if you dont have anything else to use that ship slot fpr.

as said in my OP, i dont use it on my cobra - the slot is too valuable to assign for a convenience item. But on my 100 ton cargo type 6? What else am i going to use it for? I already have the optimal cargo spec most have advised - all that slot would do is occupy a discovery scanner i dont need or a tiny increase to my cargo capacity of like 4 more tons.

and for many docking lineups, so far i cant beat thr computer time - sometime match, usually within 80% - but seems like whether it is a starter tool like starter ships, or convenience item used even by veterans, it has value all across the player range.
 
Please don't take this as offence in any way, it genuinely isn't meant that way.
I seriously don't understand why so many people have problems docking. To me it felt like the easiest thing from day 1. Never had issues, never touched anything while docking, tried the computer once and it feels like it takes ages in comparison to manual (easily 2x as long).
I would honestly like to know what exactly causes people to find it difficult to do.
Is it because of vertical landing, is it because of general lack of control of the ship, is it (in the letterbox) the rotation, is it the other ships around you? I would really appreciate if someone told me :)

I'd say they do not use a headtracker. Perhaps they never configured good keys for manoeuvre thrusters.
 
I would say a docing computer on a T9 is a must have. Makes trading more easy and stressless and also gives u some time to do sonething else. I even think it lands it faster when you have still the bad E thrusters.
All my other faster ships i still land manually.
 
Please don't take this as offence in any way, it genuinely isn't meant that way.
I seriously don't understand why so many people have problems docking. To me it felt like the easiest thing from day 1. Never had issues, never touched anything while docking, tried the computer once and it feels like it takes ages in comparison to manual (easily 2x as long).
I would honestly like to know what exactly causes people to find it difficult to do.
Is it because of vertical landing, is it because of general lack of control of the ship, is it (in the letterbox) the rotation, is it the other ships around you? I would really appreciate if someone told me :)

I would say a docing computer on a T9 is a must have. Makes trading more easy and stressless and also gives u some time to do sonething else. I even think it lands it faster when you have still the bad E thrusters.
All my other faster ships i still land manually.
/\/\/\THIS/\/\/\

I Love it in my Type-9. its so slow and lumbering. I can give sticks to the Docking computer and line up my next jump route, check out the forum get a drink. plus I am lazy...
 
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When I first started playing, there was no guidance from the station if my incoming vector was correct or not, no beeping or little graphic. I had to learn from trial and error. AFter a while I could come in as fast as possible and land quickly, especially on outposts.
 
That'll be me. ;) And the next update will be even better! :) I've got it now so if your approach is towards the entrance, it can bypass the holding position and fly straight on through (if it gets clearance). I've tweaked a few other parts too, made the landings a little faster inside stations. :)
Best feature of the update in my opinion. I absolutely love the new DC.
 
That'll be me. ;) And the next update will be even better! :) I've got it now so if your approach is towards the entrance, it can bypass the holding position and fly straight on through (if it gets clearance). I've tweaked a few other parts too, made the landings a little faster inside stations. :)

Love the DC from 1.3. More improvements to come. :D
 
All I can say is I love the new docking computer,it's just such a timesaver.Nothing better than watching the auto dock taking over then having a swig of my beer hands off the keyboard.
What would be really awesome is if we would be able to view our ships in different views whilst docking.
 
@Sarah: Did you find time to shortcut the 1km line at outposts?
I smuggle always with DC active, let the DC make the last few meters of parking on the pad.
Works fine in Stations, but last time i was followed by an sec-Viper and tried to dock fast at an outpost, my ship gone from 10m above the pad up to the 1km point and down again with a long sad face pilot behind the windscreen while he was scanned. ;-)
 

Sarah Jane Avory

Retro Queen
@Sarah: Did you find time to shortcut the 1km line at outposts?
I smuggle always with DC active, let the DC make the last few meters of parking on the pad.
Works fine in Stations, but last time i was followed by an sec-Viper and tried to dock fast at an outpost, my ship gone from 10m above the pad up to the 1km point and down again with a long sad face pilot behind the windscreen while he was scanned. ;-)

If it's not in the current build, it'll be in the next DC update. I've fixed that, along with a few similar cases when docking at non-outpost stations. At an outpost you'll be able to position the ship in the zone above the pad and it'll bring the ship straight down without going to the the 1Km descent point first.
 
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