Hear hear! Eggtastico sums up the deep long-term goals that guilds, player owned stations and systems will add to Elite:
I think similar to Powerplay, guild systems can be claimed and conquered. There's an abundance of unused, empty systems waiting to be exploited by guilds. Only a small fraction of the galaxy will ever be claimed.
Small guilds can form an alliance against bigger guilds. Eventually it balances out. There could be some protection by major factions for small guilds depending on their proximity.
I think where guilds will help, is actually finding a group of players with the same ideas & goals.
its all very well having group play, but your kind of limited in finding players to play with - or the same people on a consistent basis.
It would be start.
Also, building space stations would be cool. A proper 'Community Goal' for that guild. If it says you needed X resources, then off everyone goes collecting like ants.
Obviously some of them rare items are needed that can only be got by mining or stealing or be lucky enough to find.
There would be stages of progression, so it would be relatively easy to build a basic station (maybe something that would translate in to 250 hours if a single person tried!) - but a lot harder to get outfitters, trade merchant, shipyard, etc. to your station. IE this could be done in Tiers & viewable similar to how a CG is currently done.
Dont forget, these items would need to be donated - so if you go off & buy 100 tons of gold, then its a money sink. If upkeep is not kept, then the station declines & may reduce a level. Any credits collected are not for re-distributing. IE it is not a way to get rich!
You may even want to start with needing a certain Ship that is built from there & can only accept medium docking bays. Large docking bays could come later at a different Tier Level.
This comes in line with upkeep money sink. However, these can be offset by trading goods, outfitting, new ship purchases at the guild station.
Each guild place could have a RES for PvP combat. Guilds could wage war on each other - but keep it purely for fun. I would hesitate on introducing a player driven economy where guilds can make credits.
Thats been done rather successfully with EVE - and this is a different game to eve. However, nothing in game should be unreachable to the non guilded person who likes to play alone, compared to a person in a guild.
I think similar to Powerplay, guild systems can be claimed and conquered. There's an abundance of unused, empty systems waiting to be exploited by guilds. Only a small fraction of the galaxy will ever be claimed.
The downside is that a large guild can easily beat a small guild in that scenario - doesn't matter if its in Solo or Open play. Think about the frustration members of a small guild will suffer if they build a station only to loose it to a big guild that did nothing to build that station and just used missions an PvP to get control of that station.
Small guilds can form an alliance against bigger guilds. Eventually it balances out. There could be some protection by major factions for small guilds depending on their proximity.
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