The New Guilds and Player Owned Stations Discussion Thread.

Guilds and Player Owned Stations

  • Guilds and limited player-owned stations

    Votes: 788 54.4%
  • No guilds or player owned stations

    Votes: 506 34.9%
  • Guilds but no limited player-owned stations

    Votes: 155 10.7%

  • Total voters
    1,449
  • Poll closed .
Status
Thread Closed: Not open for further replies.
I played EVE on and off for... six or seven years. About four of those years enthusiastically. AT NO POINT was the game fun in solo mode. Not in the way Elite is. The ONLY fun thing about EVE was my Alliance and my Corporation. I'm still in touch with some of those guys even since I quit back in 2013 as ED took my time.

So why am I NOT in favour of Elite having player-driven content in the way that EVE has?

  • It'd take up far far too much developer time in developing, balancing and monitoring player-driven content. CCP have done this basically by staying hands off as much as humanly possible when it comes to monitoring. Anything goes.
  • It'd turn Open in a guild-driven area which is unfriendly for the lone pilot. The example I gave above of CODE and Emperor's Grace challenging people in their ringed off arenas would become the mainstay.
  • People who have the free time would dominate the game in a way which in real terms is quite limited now.
  • It would take Developer time AWAY from delivering meaningful content. You say 'Go Play Solo' but the Solo Game would suffer from lack of development as priorities shifted to developing, balancing and monitoring player-driven content in a way CCP won't do, but Elite MUST do to keep the game PG. I know technically that's point one again, but I thought it was such an important one it was worth mentioning twice.

Now I'm FOR giving players tools to organise ingame. Wings was the big update and it needs further refinement, balancing and debugging (apparently). Player communciations are a completely valid point to take up.

I'm also the first to criticise the content of the game. The game NEEDS more and better missions. It needs lore missions that make sense. It needs more ships, modules and variety. It needs exploration content added desperately. It needs junk littered through space. It needs a greater sense of 'permanence' and a sense that actions have consequences.

It is far far from perfect. And Frontier Developments and anyone who plays the game can tell you it needs more content.

That said it IS fun. I'm taking a break now, after 18 months of ED being my number one 'goto' game. No way do I blame the game for that. Just after 18 months I need a break.

We all agree the game needs improvement. But developing it down the player-driven content is the WRONG way to go.

Give us more. But give us the right more. This is Han Solo/Star Trek/Space Trucking/Game of Thrones in Space.

We need to develop THAT content more, not keep adding on wings to the house that isn't furnished properly.

PS. Despite the lack of Guilds and Player Driven Content I'm still meeting great people and making new friends. Shout out to Drew Wagar, Kris White, Cosmos, Liqua, Kevin Massey and Everyone at the Aisling Duval Facebook Group.
What's a nice post like you doing in a place like this?
 
This is one of those happy instances were I don't need to hope for the best - Frontier won't do this.



If "quite often" means "twice" then yes, I suppose.



Does having dinosaurs in a game go against the spirit of World of Tanks?

Does having guns go against the spirit of Gran Turismo?

Does having lasers go against the spirit of Skyrim?

Does having a universe controlled by player guilds and filled with player assets go against the spirit of a game franchise which has always been about making your own story within said universe?

Work it out for yourself.

I'm throwing +reps at the screen but nothing is happening!

(Can't give you any more rep for now)

Plus, I think we should add guild support to Space Invaders! It would add to the gameplay immensely!
 
*incoming broadcast*

Drunks Of Sol would like to announce their intent to become the galaxy's prime inebriates. We will completely and utterly <hic>

<drops script>

<guzzles beer>

<passes out>

I woke up in a skip,
with a stinking headache,
part of a kebab stuck to my face,
a fresh and rather painful tattoo of the Manga Princess on my right buttock which is of questionable quality,
there's a federal security charge sheet for "Seditious Singing" in my wallet,
an imperial navy recruitment booklet with the application torn out and "achenar 19/7/3015 or be declared a deserter" stamped on it
and my space suit smells like somebody died in it.

What a great night, has anyone seen my ship ?.
 
There's something fishy about the poll.

Guilds would want the starter systems, the best trading systems and both Earth and Achenar (simultaneously), they wouldn't be happy out in the void.

I would be interested to see the percentages of this poll had it been done in the private backers forum.
With this in mind,

Whilst I am NOT saying the kickstarter backers are the ONLY people who matter in this game, I DO think that they need to be taken into account if people are suggesting bringing in mechanics which were actively ruled out IN the kickstarter.

Like I said, it is not that every player is not important, but where were all these people who are demanding potentially changing the game when the game was bordering on not passing the KS goal? IF they had been active back then am sure ED would have gotten much more funding, rather than wait for the backers to take leap of faith and then steamrollering them later on by weight of numbers.

OR

maybe I am wrong (I often am and am prepared to admit it) and maybe even the kickstarter the large percentage of people also want to change the direction of the game they backed too!. In all honesty i would prefer to see a poll made by owners of the game rather than just kickstarters (I may be wrong but i have an inkling this vote has been soured by multiple accounts, at the VERY least it should be 1 game account per vote) but the forum does not currently support that so KS backers is at least a way of knowing only 1 vote per game account

Edit, and before anyone says why would anyone vote more than once, or vote if they did not own the game..... it is a good question, up there with why would players actively target a DOS attack on the game over a weekend to stop people playing?. It makes no sense to me but it happens.
 
Last edited:
What I want is something not quite as complex as eve, but most certainly letting a player to progress from being a worker - to an employer. Myself - I'd be happy as a clam if I could operate a mining company specific to one or two system, with my own band of maniacs keeping it safe and well-managed.
 
I would be interested to see the percentages of this poll had it been done in the private backers forum.

Whilst I am NOT saying the kickstarter backers are the ONLY people who matter in this game, I DO think that they need to be taken into account if people are suggesting bringing in mechanics which were actively ruled out IN the kickstarter.

Like I said, it is not that every player is not important, but where were all these people who are demanding potentially changing the game when the game was bordering on not passing the KS goal? IF they had been active back then am sure ED would have gotten much more funding, rather than wait for the backers to take leap of faith and then steamrollering them later on by weight of numbers.

OR

maybe I am wrong (I often am and am prepared to admit it) and maybe even the kickstarter the large percentage of people also want to change the direction of the game they backed too!

Yep, as a backer I never got upset about the dropped offline mode as solo is always an option and updated after release always online isn't exactly rare now.

But the addition of guilds complete with negative guild aspects such as forced recruitment, crazies on a power trip calling the shots, ganking of non-members, content locked to non-members, guild votes being "influenced". That would be enough to convince me I'd backed the wrong game.

I can't see them going full "EVE" on us though, it just doesn't fit into the games central ethos (or the dev's for that matter).
 
Ok! I understand your point now. To you Elite should be (and currently is) you and your spaceship and nothing else. The thing is....this is not really an argument. This is YOUR preference on how YOU want to play the game.

not really THIS is the game DB sold to us when putting his hat out there for money. I like 70s and 80s hard rock. IF ACDC suddenly decided to put a KSer out for a new album I would be all over it. however if half way through writing AFTER they had taken my money fans of pop idol suddenly used their weight in numbers to force the release of a cover of "one direction" songs instead, I would be rightly cheesed off.

IF ED became guildcentric it would absolutely change the nature of the game for the lone wolf, there is no getting away from that and I just wish the pro guild players could at least acknowledge that rather than insult our (as in lone wolves) intelligence by saying it will make no difference at all if you do not join. Sometimes you have to weigh up if a game is for you before buying....... If you bought iracing would you expect the devs to turn it into a new burnout because they was what the masses want to play or would you just not buy iracing in the 1st place?
 
Last edited:
I was a Kickstarter backer. I gave FD my money and I did not get involved in any polls or design discussions what-so-ever. Why? Because I feel that David Braben and his team should make E:D as they want it to be.
This whole Kickstarter Investors involvement actually equals the situation that happens to regular developers - big Publisher talking into their design ideas because they gave 'em the Money. But instead of having just one or two external Producers from the Investor/Publisher the developers now have to face thousands of individuals. And every single one feels ignored if his demands are not catered to. storms and polls all over the Forums. Wait what did I want to say?
 

Robert Maynard

Volunteer Moderator
maybe I am wrong (I often am and am prepared to admit it) and maybe even the kickstarter the large percentage of people also want to change the direction of the game they backed too!

The c.25,000 KS backers are a decreasing subset of the total number of players, over 640,000 (the last figure I read). I expect that Frontier will do what they feel that they need to to ensure the longevity of the game - whether that includes Guilds or not.
 
Last edited:
The c.25,000 KS backers are a decreasing subset of the total number of players, over 640,000 (the last figure I read). I expect that Frontier will do what they feel that they need to to ensure the longevity of the game - whether that includes Guilds or not.

They did announce an announcement upcoming for new social content. It probably isn't guilds, but I wonder what it can be?
 
Negative eeffects...They have had guilds in WoW since about the beginning. They don't seem to have a problem in wow.
They have had guilds in SwtOr since day one. Again not problems that I have ever heard about.

They have guilds in Rift...no problems that is have ever heard about....

You guys all sight Eve as an example of the problems...perhaps learn from eve and not make those mistakes....

You act like this is impossible to solve. We have given many solutions that fit with in ED. That would prevent the problems. Not to mention ED structure actually prevents most of the problems you site. By the nature of just going around. And the instancing keeping players deluted.
 
Last edited:

Robert Maynard

Volunteer Moderator
They did announce an announcement upcoming for new social content. It probably isn't guilds, but I wonder what it can be?

Social or group? The anecdotal report from Lavecon that I read said group and a later post inferred that it's not Guilds. It could just as easily be private group management features....
 
Last edited:

Robert Maynard

Volunteer Moderator
Negative eeffects...They have had guilds in WoW since about the beginning. They don't seem to have a problem in wow.
They have had guilds in SwtOr since day one. Again not problems that I have ever heard about.

They have guilds in Rift...no problems that is have ever heard about....

You guys all sight Eve as an example of the problems...perhaps learn from eve and not make those mistakes....

You act like this is impossible to solve. We have given many solutions that fit with in ED. That would prevent the problems. Not to mention ED structure actually prevents most of the problems you site. By the nature of just going around. And the instancing keeping players deluted.

It's not impossible to solve - if Guilds were ever to be implemented then if a new Guild game mode was created and Guild features only functioned in that mode then those players who don't want to play the Guild game would be able to continue in Open as they do now with little disruption. Simple.
 
It's not impossible to solve - if Guilds were ever to be implemented then if a new Guild game mode was created and Guild features only functioned in that mode then those players who don't want to play the Guild game would be able to continue in Open as they do now with little disruption. Simple.
.
The thing is, most of those supporting Guilds - at least in this thread - have either stated or at least alluded to the fact they don't want Guild Only Mode as they want all players to be involved for umm, errr, now what was that thing they said - ah yes, interaction. Of course it has been explicitly stated that all guilds will behave, and if there is any bully tactics it would be a result of PvP, thus absolving all blame on the guild in question.
.
Short version, they want their guilds in Open so they have lots and lots of targets, who else will the fight, themselves???
 
Negative eeffects...They have had guilds in WoW since about the beginning. They don't seem to have a problem in wow.
They have had guilds in SwtOr since day one. Again not problems that I have ever heard about.

They have guilds in Rift...no problems that is have ever heard about....

You guys all sight Eve as an example of the problems...perhaps learn from eve and not make those mistakes....

You act like this is impossible to solve. We have given many solutions that fit with in ED. That would prevent the problems. Not to mention ED structure actually prevents most of the problems you site. By the nature of just going around. And the instancing keeping players deluted.

You hit the nail on the head! they have had them since the beginning, and other than dabbling in either free trials or on mates machines, I have never had the inclination of buying them because the notion of grouping up like that is not my bag!. To me and yes it is only ME - the idea of MP in elite is doing my own thing, and maybe i see an SOS for a player someone one my radar.. they are out of fuel or under attack...... I can drop out of SC and help them out, I can ignore them, or I can drop out and pile on their misery.

however other than banding up with a couple of mates I have no interest in having to have safty in numbers to fly in a certain system. It is NOT that I am saying guilds are wrong full stop, this would be crazy talk... but when the big cheese himself says they are not a good fit for his game, and THAT is one reason why i backed, then I would think personally it is disingenuous to pull the rug now.


anyways, I realise i am repeating myself so i better bow out... otherwsie i will be fired (but then at least with no subs, and a lot more time i will be able to play more ;) )
 
Last edited:
It's not impossible to solve - if Guilds were ever to be implemented then if a new Guild game mode was created and Guild features only functioned in that mode then those players who don't want to play the Guild game would be able to continue in Open as they do now with little disruption. Simple.

How about a paid guild expansion for those who want it, leave the core game as is and allow anyone who's guild inclined to join a dedicated separate guild mode. It would keep the independents out of the line of fire and add to the companies revenues, everyone's a winner.
 
Been thinking about what aspects of guilds i'd be fine with seeing in ED, considering in general i'm against them.

The best variant i can think of would be if we got some guild like tools for powers. Power wide chat channels for example.

I'm not against people setting themselves up as leaders for powers either, as long as it was linked to rank. They could have extra power related functions, perhaps being able to set targets for expansions more directly than the current system allows. So lower ranks can make proposals, but only rank 5 can actually define the next targets (second round of voting between ranks 5s). They could also force things like no expansions to stop over expansion occuring.

Would need a bit of thinking to differentiate the ranks a bit better. Possibly also rank 1 cannot respond to power wide chat, only listen in.

Of course, people are free to not listen to their power leaders and do what they want.

I'm sure there could be other things added to powers to give them more of a clan/guild like feel, as long as you are still free to not obey those at higher ranks. Wouldn't want to force anything on anyone. But more clan like rewards for getting up the rank ladder.
 
Status
Thread Closed: Not open for further replies.
Back
Top Bottom