I'd inb4 a Ban Oculus thread too, but I'm late to the party, as usual.
Anyway, no, I don't think the game should nerf people who use Oculus Rift. If the OR gives people an advantage, well... Them's the breaks, as someone from the East Coast USA might say.
I don't have an OR, and likely won't be getting one any time soon, and probably won't consider getting one until a higher definition version comes along. If it confers an advantage to players, fair enough.
Somewhat related, FDEV might consider bringing in a feature that looked as if it existed in one of their concept arts... That of an overlay for the cockpit. I won't bother linking it here, but the concept in question was an early concept that had an outline of an asteroid overlaid on the cockpit glass where the actual asteroid was, and a proximity warning marker next to it.
Point is that the ability to direct a player to turn left, right, up, down, or flip over, might be useful in one of the HUD views, although if this requires too much of a change to the current scheme, I would say it's not worth the effort. Even without the OR, you can still manipulate the pilot's view (on an XB360 controller, it's the right stick, isn't it? And it can be reconfigured for anyone's particular setup).
I might even go out and buy a fairly cheap webcam and set up a poor man's version of TrackIR using the FreeTrackNoIR software to compensate.
EDIT: Yes, Padlock view sounds better, actually, for those of us that don't have either TrackIR or Oculus Rift.