Rift Judder and FPS discussion thread.

Heavy judder in RES sites - yes or no


  • Total voters
    35
  • Poll closed .
Warning: absolutely ZERO science follows -

There's more to this - but the short version is that I've tried a couple of things a found 'a thing' that 'may' make a difference.

Having seen one of my cores getting hammered (last core) during super cruise when NPCs spawned, I decided to try an experiment in reducing the cores using CPU affinity in some vain fantasy effort to force rebalancing of the work. I have a hex core system and I set the elite dangerous 32 exe to have affinity with cores 0,2 and 4. I then set Rift and Voice Attack to have affinity with 1,3 and 5.

I still got judder but it felt more like the judder I was getting pre 1.3. Light and manageable - not killer.

I'd be interested to hear if anyone else has tried this and, if so, what the results have been.
 
LAG/Judder near asteroid fields or resource extraction site

Hi Everyone,

I would like to know if all of you are happy with lag/judder you are experiencing when near resource extraction sites or asteroid fields??

I for one absolutely am NOT and find it unplayable there!
I have a Strix GTX970. CPU- XEON 5530-2.4GHZ. Win764bit. Have tried oculus drivers 0.5.0.1 and 0.6.0.1 and nvidia drivers 3.50.12 and 3.55.98. All doing exactly the same thing!
GPU showing 70% max usage and CPU showing 70-90% in all 4 cores.
Setting all the graphics settings to low while in normal 1920 x 1080p non-ss/dsr does make a little difference but not much.

In normal space and stations all is pretty good though.

Also just for your infos, warthunder works very nice no lag/judder/stutter issues even with 20 planes around. So maybe it's just elite bad optimization?!
 
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No Judder too, but I'll be not happy if I had some in RES or CZ so I understand your point of view...

My configuration : GTX 970 MSI Gaming 4GB, I7 3770K OC 4.4, Win764Bits Home, 8GB RAM.

Note after reading lot of GTX970 users posts around here I think you can't use SS or DSR with a GTX 970 unless you lower several other graphics settings and also the Oculus Rift quality slider. So possibly your situation is normal? Your CPU have 2,4/2,66 range and possibly work too much?

And you can't compare with other games, the CPU/GPU demand is not similar at all.
 
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No Judder too, but I'll be not happy if I had some in RES or CZ so I understand your point of view...

My configuration : GTX 970 MSI Gaming 4GB, I7 3770K OC 4.4, Win764Bits Home, 8GB RAM.

Note after reading lot of GTX970 users posts around here I think you can't use SS or DSR with a GTX 970 unless you lower several other graphics settings and also the Oculus Rift quality slider. So possibly your situation is normal? Your CPU have 2,4/2,66 range and possibly work too much?

And you can't compare with other games, the CPU/GPU demand is not similar at all.

Thanks for the reply guys. I am NOT using SS or DSR. Also, I am using only one GTX970/4GB though it's overclocked since it is strix version (apparently making it on par with a GTX980), PC system memory 10GB.
So you think my cpu is the problem then? It shows 80-90% usage in task manager, but never 100%. What to you mean "2,4/2,66 range"?

By the way just to be sure we are talking oculus here right?
 
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Yes, we talk Oculus here :)

Our CPU have 4 cores 8 threads both. Your CPU is from 2009 and run at 2.4GHz in normal mode and 2.66GHz in Turbo mode. In my opinion that could be the problem. I consider mine as old as it's from 2012. I overclocked it and now it work at 4.0GHz in normal mode and 4.4GHz in turbo mode. Even if we have such differences on frequency this is not the only reason. Technologies changed a lot between both, and recent I7 (4790, etc.) are far superior to mine even if some run at the exact same frequencies, due to memory boost, better bus, cache, etc. Mine is already under recommended specs for Oculus when, CV1 will be out. I gave it some delay by OC it before I had to replace it (and so the motherboard) probably next year. I have all settings at Max, only the SS is keep to 1x as upper it kill my FPS under 75.

Saying that, those parts, RES, CZ and asteroids are really CPU/GPU demanding, and we can probably hope for more optimizations in the future.
 
Asus Maximus Hero VII motherboard. 64gb ram. Intel I7_-4970K CPU. OCZ solid state storage. Just an FYI im using the graphics in custom mode with almost everything to max . DSR at 2X on the NVidia control panel.
 
Asus Maximus Hero VII motherboard. 64gb ram. Intel I7_-4970K CPU. OCZ solid state storage. Just an FYI im using the graphics in custom mode with almost everything to max . DSR at 2X on the NVidia control panel.

Interesting, thank you. So in game SS is set to 1.0 for you yes? As a side note I've tried DSR but find that the results in quality is better with SS set to the 2.0 instead of using any DSR although the GPU hit is slightly greater.
 
Yes, we talk Oculus here :)

Our CPU have 4 cores 8 threads both. Your CPU is from 2009 and run at 2.4GHz in normal mode and 2.66GHz in Turbo mode. In my opinion that could be the problem. I consider mine as old as it's from 2012. I overclocked it and now it work at 4.0GHz in normal mode and 4.4GHz in turbo mode. Even if we have such differences on frequency this is not the only reason. Technologies changed a lot between both, and recent I7 (4790, etc.) are far superior to mine even if some run at the exact same frequencies, due to memory boost, better bus, cache, etc. Mine is already under recommended specs for Oculus when, CV1 will be out. I gave it some delay by OC it before I had to replace it (and so the motherboard) probably next year. I have all settings at Max, only the SS is keep to 1x as upper it kill my FPS under 75.

Saying that, those parts, RES, CZ and asteroids are really CPU/GPU demanding, and we can probably hope for more optimizations in the future.


OK then I'll take it that it's the cpu fault and so I will probably upgrade when CV1(or maybe vive) comes out.
By the way in training mode, it all works smooth as butter with no judder/lag whatsover even with ultra graphics AND in asteroid field fighting another ship, why is that?
 
I guess this is because in training session the engine have far less objects around your ship to handle, it don't have the whole game and space simulation running in the background.

BTW did you think about overclocking your CPU? some research make me think you have some pretty good possibilities with this chip, some guys run it at 4.4GHz like mine using only air cooler like me: (http://www.overclock.net/t/706523/x58a-ud3r-xeon-e5530-overclock-temps).

Off course, be careful with this process, you can fry it easily. For mine I used an Asus utility delivered with my MB which did it automatically and I just fine tuned with some manual OC until it crash so I stick with 4.4 which I think it's not that bad. Temp stay OK at around 75 after intensive hours of high computing.
 
Thanks but I'm not too keen on overclocking stuff unless it's there by default (like on my strix GTX970). I'll wait and get new cpu/motherboard .
 
With a certain sense of deja vu, can I ask you about your RAM?

My old rig had a pair of X5450s with double-buffered ECC RAM. I couldn't get decent performance out a new GTX970 with the DK2, despite the CPU and GPU never reaching max utilization.

In the end, and after a lot of troubleshooting, I came to the conclusion that there wasn't enough RAM bandwidth to keep up with the GPU.

My thread here, Desert63's thread here, X-Terminator's problems on seanwasere's thread here
 
With a certain sense of deja vu, can I ask you about your RAM?

My old rig had a pair of X5450s with double-buffered ECC RAM. I couldn't get decent performance out a new GTX970 with the DK2, despite the CPU and GPU never reaching max utilization.

In the end, and after a lot of troubleshooting, I came to the conclusion that there wasn't enough RAM bandwidth to keep up with the GPU.

My thread here, Desert63's thread here, X-Terminator's problems on seanwasere's thread here

My system memory is 10GB ddr3 non-ecc but the slower speed ones from 8 years ago not todays fast ones (I don't recall the exact specs but I do know it's last gen memory).

GTX970 mem is 4GB.
My issue I think could be combination slow memory/last gen cpu/motherboard.
 
Jutter in supercruise 1.4

1.4 has introduced some wierd jutter in supercruise. I've tried setting all graphics options to the lowest, but that doesn't do anything. I allready submitted a bug report, so now im asking if anyone else has this issue?
 
Also, how is it arranged? Are you taking advantage of dual or triple channel if available on your mobo?

This seemed to be the issue for Desert63, although we never proved it to his satisfaction.
 
ok now i've narrowed it down to the other ships in SC. Somehow my system only manages about 3-4 ships besides me. I have a 3570k intel cpu @ 4.2 ghz, 8 gigs of ram and a 970. I didnt have this issue in 1.3.
 
I don't get any judder with my GTX780 and OC 4790k (4.6Ghz). I'd say the issue is either your CPU or you simply have too much eye candy turned on.
 
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