The Star Citizen Thread v5

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"This must be fake and a lie, and if it isn't, then I'm actually ok with it."

I'm no expert but someone made a video showing their login. That'd be quite hard to fake - no?

ETA - video
[video=youtube;pXD7JKT6bcE]https://www.youtube.com/watch?v=pXD7JKT6bcE[/video]
 
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Again you probably forget that majority of us in here played Star Citizen and honestly if you asking me it's look far better when you just look videos cause I am heaving one of the worst gaming experience of my life when I playing that broken and awkward piece of .hit....
The faked gameplay marketing videos made by CIG were the only thing which looked nearly good.

(You should edit that last sentence, it's a forum rule violation.)
 
Until you play Star Citizen you can't understand it by just watching, it looks easy and basic but there's more going on.

What if people who critisize it, HAVE played it?
Then you go to the keybinding insult right?
What if they do know how to bind keys?
What's the next excuse?


When someone dishes about Elite being boring you think they have played the game? Or even understand what's going on? Seeing does not = Playing.

Yeah, they might have. It's not a game for everyone and I can see how they can find the gameplay boring if they're used to other types of games.
I certainly wouldn't go about and insult them by telling them they don't know how to bind keys if they don't like the flight model.


I can't find anything remarkable in Insonias video, the last one at least seemed a bit stall. I got a bit bored tbh and fast-forward much of it, that doesn't mean I think the Game is Boring per se or that I would call it that, I'm the first to understand that I don't have enough knowledge about the game to grasp it's intrinsics and humbly assume my ignorance by not reviewing it based on that.

Isinona.
He fights an imperial egle towards the end, he flies really really well. Even without knowing any of the practical details, you can surely see the importance the game plays in actually flying your ship properly as opposed to what happens in SC?

Some of this other videos show his skills a lot better.


I backed because of the idea of a game being made with restrictions from consoles, a Full ON PC game no holds barred.

Yeah, so you've drunk the koolaid.
"FULL ON PC game no holds barred"
lol...


It was not because of flight model simulation or twitchy/\arma fps. I backed the idea not the features. That's why I'm happy with the direction even with the delays, because I see them pushing that idea.

Christ Roberts saving PC gaming :D
God bless.
 
I'm no expert but someone made a video showing their login. That'd be quite hard to fake - no?
It might be a fake, when just one guy is reporting it. Once you have multiple sources confirming it, you will have a hard time keeping that narrative up.

If there is one fake, then it's Star Citizen, which is a video game fake.
 
Again you probably forget that majority of us in here played Star Citizen and honestly if you asking me it's look far better when you just look videos cause I am heaving one of the worst gaming experience of my life when I playing that broken and awkward piece of .hit....

It's a bit tricky really - whilst it's true that you can only really experience it when you play - can you imagine what the experience must be like for a free play trialler who is thinking about buying the game.

Downloading half the internet - then faffing around try to setup controls - finding out your TrackIR doesn't work. Then the glorious bug experience.

Catch 22 - watch the videos and think it looks a bit weird the way the ships move and so forth or download it for the 1st hand hands on and get the full what the hell was that experience!
 
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Full on PC game? With a dated engine from 2009? Missing the VR wave that's driving graphics advancements? Heh.

ARMA FPS? When the hell did Star Citizen EVER manage to actually put out Arma-like FPS instead of just talking about it?
 
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But we have played it here? The flatmate has it.... I watched and asked him how much he'd actually paid... not much luckily

ps. and he has a quality hotas setup
 
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FerinexuS

Banned.
Banned
I'm confident in a amazingly beautiful game of unprecedented magnitude and scope that will shake the gates of heaven.

:D I joke, I'm just waiting to see what happens with eager expectation, I'm hoping for a game that allows me to seamlessly allows me to play my custom avatar and go from planet to planet on adventures in diverse locations in a dynamic online universe. That's about it.

About VR, Star Citizen was never intended to be a VR only game experience, it's fluff stuff, just like TrackIR they will be supported later after all things are set and done.
I don't actually doubt that many here backed the game, but have they really played it? Have they went trough the hard and painstaking task of configuring their HOTAS, adjusting the curves to their likings etc?

Because I did, multiple times (before I knew you could save the controls between updates instead of having to configure them every single time)

That makes the whole difference, just ask Froogle, he went through the same, anyone used to flight games did it, only the newbies play with the default control because they know no better. The truth is that the game is in Alpha and the first-time user experience is lacking (bugged tutorial for ages, unintuitive controls etc). But if you put the effort things get much better. If you don't want to put the effort fine, you'll just have to wait for the released version. IMO Playing with HOTAS feels way better than mouse & keyboard, in every way.
 
About VR, Star Citizen was never intended to be a VR only game experience, it's fluff stuff, just like TrackIR

Who said anything about VR only? I mean VR AT ALL. They are hopelessly behind and every step forward is further and further away from VR best practices.

On the Kickstarter page: "Virtual Reality is here! We have backed Oculus Rift and will support it in Star Citizen / Squadron 42. Who doesn't want to sit in their cockpit, hands on your joystick and throttle, swiveling your head, to track that enemy fighter that just blew by?"

I sure do. Frontier grasped not only the PR benefits of touting VR early on, but had smart people working on the problem who knew how to implement it... EARLY ON. They didn't just use it to get press and $, they put in the work. You don't press a button at the end like Lesnick says and magically you have smooth VR implementation! It doesn't say anything there about supporting it at the end. It says Squadron 42, which is supposedly out this year, right?

Space sims without VR post consumer launch of HMDs make no damn sense. The two fit together beautifully! A shame fools like Lesnick are taken seriously when they bloviate about pressing a button to turn VR support on.

they will be supported later after all things are set and done.

that is NOT how VR design and implementation is done. You don't get to lecture people about not understanding game development if you're going to come out with such howlingly ignorant stuff. By all means, tell me what VR support you implemented in what game when "all things are set and done." Prove me wrong and show me how smart it is to utterly change the UI interface many years into a project to accommodate VR. When will ALL things be set and done for a game designed to be developed INDEFINITELY?
 
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About VR, Star Citizen was never intended to be a VR only game experience, it's fluff stuff, just like TrackIR they will be supported later after all things are set and done.

Noone said about a VR only game. They're talking about proper VR support.. you know, like ED.
VR isn't an afterthought, you can't just stick it on later without re-doing     loads of gameplay elements that might not be compatible with VR gameplay.
Then again CIG is an expert at "refactoring" so they might be able to implement it sooner than others would :p
 
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Guys/girls pls. be careful what you are saying because the CIG "inquisition" patrols can tag your names and later on share it with the rest of the "CULT"for some dark-occult projects.....I mean seriously WHEN is pathetic GAMING media going to involve herself into this CIRCUS.If CIG is paying them to be quiet about the current game progress this latest events are way beyond anything that ever happened in the gaming industry.Can you imagine what will happened if EA or any other publisher calling their customers "GOONS"&"SNOWFLAKES"???Only Escapist have the balls to wrote about CIG affairs in the past but this now is just 2 much,before the Roberts Family was badmouthing their ex-employees but now they openly mocking their backers.....
 
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Its a worrying glimpse into the culture of the company and how it sees its customers.
Also stalking backers through the Internet matching up their forum identities and adding that info into the CS database.

The whole thing was in the legacy section of the code, so it might be just some external Zendesk upgrade which caught them by surprise. That's one caveat of using cloud services.
 

FerinexuS

Banned.
Banned
That's you're assessment, I don't agree with it at all, VR is still a bit behind in terms of tech and affordability for the mainstream so it's only right that Star Citizen don't build a game around it, it was never intended to go that way. I see it more useful to use in Arena Commander where you are only a ship instead of full on use in the Online Universe where you have to constantly get out of your ship and engage in FPS firefights and what not. Anyway, I have complete confidence in the CIG Engeniers to make it work.
 
Lets me say something positive (BEER)


Ok, I really want to point out what I like about the SC project.

1. Details, I like the details. The animations when the doors open, all those little details they managed to put in there.
2. The look of the graphics, not the over all design but the CE do make the graphical assets look good.
3. Some of the ship designs are great, not all but some of them. I like the concept art of the Hull A,b,c,d,e I actually bought the hull E
because it was a nice design, would love something like that in ED (Yes, FD please copy that one).
 
so it's only right that Star Citizen don't build a game around it, it was never intended to go that way.


Nobody said to build the game around it. We just want them to honor their Kickstarter promises to provide support for S42 and SC. They've doubled down on it for YEARS with zero progress. If they intended to carry out their promises, they should've known VR had to be considered during the design process. It's their promise, not mine.

These SC threads called this defense. We joked that you guys would just pretend VR wasn't "ready for Star Citizen" and that's why there's no support. Not that Roberts is an inept man who promises things he can't deliver, clearly it's VR's fault. Well done!
 
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That's you're assessment, I don't agree with it at all, VR is still a bit behind in terms of tech and affordability for the mainstream so

Still, ED looks absolutely brilliant in VR and the first time I tried it, is one of my most memorable gaming experiences ever.
 
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It changes everything. You can't go around babbling about immersion in space sims that will revolutionize the genre... and just be a boring Cryengine mod on a flat screen. Not any more.

Pretending it's too early and not mainstream yet is a joke. It's not 2013 any more. We're not in the DK era! VR is driving cutting edge GPU tech... The momentum is massive, every single big tech company is throwing billions at it, and STAR CITIZEN IS FLIPPIN' YEAAAAAAARS AWAY FROM RELEASE ANYWAY. Many more people will have headsets when SC finally crawls into beta, say.

I see it more useful to use in Arena Commander where you are only a ship instead of full on use in the Online Universe where you have to constantly get out of your ship and engage in FPS firefights and what not.

So why has CIG, in hundreds and hundreds of hours of stupid streams and "open development" - despite making all these huge promises about VR, never once addressed first person locomotion issues? Not ONCE has anyone been realistic about the challenges involved. CR just waves his hands, adds it to the vast pile of engineering debt that hasn't been thought out properly.
 
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Full on PC game? With a dated engine from 2009? Missing the VR wave that's driving graphics advancements? Heh.

ARMA FPS? When the hell did Star Citizen EVER manage to actually put out Arma-like FPS instead of just talking about it?

Never, it was always BF and another game mentioned, never ArmA.
 
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