I'm no expert but someone made a video showing their login. That'd be quite hard to fake - no?
ETA - video
The https://cloudimperiumservicesllc.zendesk.com/hc/en-us is blank ?
I'm no expert but someone made a video showing their login. That'd be quite hard to fake - no?
ETA - video
Lets me say something positive (BEER)
Ok, I really want to point out what I like about the SC project.
1. Details, I like the details. The animations when the doors open, all those little details they managed to put in there.
2. The look of the graphics, not the over all design but the CE do make the graphical assets look good.
3. Some of the ship designs are great, not all but some of them. I like the concept art of the Hull A,b,c,d,e I actually bought the hull E
because it was a nice design, would love something like that in ED (Yes, FD please copy that one).
Isinona.
He fights an imperial egle towards the end, he flies really really well. Even without knowing any of the practical details, you can surely see the importance the game plays in actually flying your ship properly as opposed to what happens in SC?
Some of this other videos show his skills a lot better.
Why so angry? VR it's not a priority, the stretch goal was VR in Hangar module, that's it.
Yes Cryengine is being updated with much better VR support. And those updates will then be integrated into StarEngine. That's the plan, let Crytek do their stuff and then grab the interesting bits and add them to Star Citizen.
Changing UI's, animations etc is easy peazy stuff compared with what they've done already. There's no point in integrating it now because there is still a lot of stuff being added to the engine.
BTW regarding the tagging of customers with derisive terms such as "snowflake":
http://i.imgur.com/hPYvgza.png
As someone else put it:
"This must be fake and a lie, and if it isn't, then I'm actually ok with it."
Looks like confirmation and acknowledgement of the issue. Why else would you completely take down your CS interface?
Not angry at VR not being a priority. It's another element of the long list of disappointments regarding promises, stretch goals, methodology and management.Why so angry? VR it's not a priority
Don't underestimate the work needed to make a good VR experience. Don't underestimate the intricacy of interconnected bits that would need modifications to adapt SC to VR. It would be a long task, more difficult and longer the more SC modules will evolve with time. So yeah it's not their priority.Changing UI's, animations etc is easy peazy stuff compared with what they've done already. There's no point in integrating it now because there is still a lot of stuff being added to the engine.
Can anyone please give me a list of games that had no VR on launch day, but had VR added after launch. Thanks!
While I've been reasonably excited at the prospect of a new Roberts space game since the Kickstarter. The thought of downloading the latest update now feels me with dread. I find that watching videos on YT a far better use of my time and give me a reasonably idea of how the project is progressing. I'm still bullish enough about SC to believe that enough money + enough time will result in some kind of deliverable but they sure have their work cut out for them. I'm not happy that they can no longer give any indication of time scale - I'm a realist, I don't care about delays but I care about targets, mile-stones and intentions. I suspect we'll see a launch of the first bit of SQ42 and it *should* resemble some sort of quality gaming experience, the small amount that they have shown looked good enough and they've had some really talented individuals at Foundry 42 and a good sized team for some time. The sum of their work must amount to something eventually.
I'm going to remain an interested backer albeit a slightly cynical one waiting to be re-converted at the thought of something substantial worth downloading in the Alpha. At this stage what's available feels opaque to me. My character stands-up and walks to a panel, chooses a ship it doesn't feel like I own. It arrives, I get in then there are a few locations I can quantum-drive over to and listen to an audio-book or push some buttons. There are a few OK pew-pew moments and that's it really, admire some of the slow loading textures crash to desktop. The multi-player stuff is there if you've invested enough. The tutorial is still broken and pretty much everything that's being shown feels hefty and perhaps overly complicated. I do appreciate the challenges these developers have on their hands, but that's all the more reason to approach these proposals with caution rather than boasting about what you can achieve three years before you do.
Unlike others in this thread I don't think SC lives and dies by it's FM or realism. I'm expecting a space adventure extravaganza with lots of set-pieces and jaw dropping moments, It doesn't have to be the best simulation experience (the Wing Commander series got away with that fine). What's been delivered feels a bit like a very ambitious Arma mod. I keep hearing how it's all "coming together now" but it feels a long way off and subsequent updates aren't pulling it together anytime soon. I'll keep watching how it unfolds but I certainly don't see why SC should be immune to some serious criticism now considering it's crowd funded so successfully and since first hearing about it enough time has passed that babies have been conceived, learned to talk/walk and are now ready to buy their first package. they need to start showing elements that hold up really well on their own merits, give us an indication of release and demonstrate a realistic long term funding strategy, do away with the P2W ships.
Until you play Star Citizen you can't understand it by just watching, it looks easy and basic but there's more going on.
Can anyone please give me a list of games that had no VR on launch day, but had VR added after launch. Thanks!
Yes must be fake... http://archive.is/L2G1kQuite simple: Once "Goons", "Derek Smart" and "Escapist reader" appears, it's of course completely faked.
That's how you damage control leaks professionally nowadays: You create a whole bunch of fakes and drown the actual evidence in it. Later on you "reveal" your own fakes using the flaws you built into them yourself to completely discredit the original whistle blower.
Until you play Star Citizen you can't understand it by just watching, it looks easy and basic but there's more going on.
Try opening up through mobile. Still works.
I don't have a list, but from recent experience I can tell you I was positively surprised that Boardgame Simulator added VR support post-factum, and it works great. As others said before me however, there's way, WAY more to adding VR than just getting stereo rendering going.