Do you Like PvP in ED?

Do you like PvP?

  • Yes

    Votes: 83 28.1%
  • NO

    Votes: 212 71.9%

  • Total voters
    295
So as usual in these things the pve-ers far outway the pvp-ers. Is anyone surprised? Just waiting for the denials and excuses now.

I'm a PvP-er. I like to imagine that as such I'm a member of one of a number of valued, though individually minor, interest groups that collectively make up the whole, happy galaxy. Explorers I suppose would be another. Miners yet another. Powerplayers ... OK, now I'm stretching it ...
 
What is there to deny or excuse? Tell me.

The first denial is usually "forum users are a small percentage of the playerbase". True, but do you have any evidence that PvEers are 3 times as likely to join the forum as PvPers? If not, the forum is representative of the playerbase.

- - - - - Additional Content Posted / Auto Merge - - - - -

I'm a PvP-er. I like to imagine that as such I'm a member of one of a number of valued, though individually minor, interest groups that collectively make up the whole, happy galaxy. Explorers I suppose would be another. Miners yet another. Powerplayers ... OK, now I'm stretching it ...

Yes, you are. There's some in your group though who firmly believe they are the ONLY group other than a few abberations.
 
In games with consentual PVP, i learn the most from those that engage it, but want nothing to do with it myself, regardless how competent i am.
 
Last edited:
I paid for the game cause i want to fight other players, not a computer. Reminds me of my days playing Descent. Without pvp I would have never bought the game and 2 other accounts for various other missions.
 
Would be a boring game without it.

The AI don't pose much of a threat.

Didn't want a glorified space truckers while shooting unresponsive targets.

So in short. I do like PVP.

They have private groups for those that want PVE. Stop ruining the game.
 
I voted no, but reality is "I don't care".

Before this (and today) I'm a heavy EVE player, but I don't PvP. But I'm not ignorant to it. I'm a solo player who runs a bunch of industrial alts in high-sec doing manufacturing and "Market PvP" if you like. I know suicide ganking is a thing, and take action to mitigate against it. I also have another character I use to run 0.0 salvage/hacking sites. Getting in and out of 0.0 is dangerous, as is just operating in the middle of hostile space, but again, I take actions (within the game rules) to mitigate against this. I fit my ship appropriately for breaching bubblecamps, I keep a keen eye on local chat for players coming and going, and I always make sure I've got an out if needed. Every risk is calculated.

Basically, I fully embrace that I'm the juicy rabbit, and they're the wolves. I'm just damn good at eating carrots outside the wolf den and getting away with it, but you'll never see me trying to kill a wolf.

Elite is no different in that regard. Every hollow box I treat as hostile until it proves itself otherwise. I'm never equipped for a fight, unless I'm going into a known PvE fight. I'm not going to sit there and be a victim to a wing of four hostile commanders, I'm going to get the hell out of there with every capability at my disposal.

But it's part of the game. I'm not going to rubbish PvPers for coming to kill me, but don't be surprised when I choose evasion over fighting. Does that make me like or dislike PvP? I honestly don't know.
 
Last edited:
I voted no, but reality is "I don't care".

Before this (and today) I'm a heavy EVE player, but I don't PvP. But I'm not ignorant to it. I'm a solo player who runs a bunch of industrial alts in high-sec doing manufacturing and "Market PvP" if you like. I know suicide ganking is a thing, and take action to mitigate against it. I also have another character I use to run 0.0 salvage/hacking sites. Getting in and out of 0.0 is dangerous, as is just operating in the middle of hostile space, but again, I take actions (within the game rules) to mitigate against this. I fit my ship appropriately for breaching bubblecamps, I keep a keen eye on local chat for players coming and going, and I always make sure I've got an out if needed. Every risk is calculated.

Basically, I fully embrace that I'm the juicy rabbit, and they're the wolves. I'm just damn good at eating carrots outside the wolf den and getting away with it, but you'll never see me trying to kill a wolf.

Elite is no different in that regard. Every hollow box I treat as hostile until it proves itself otherwise. I'm never equipped for a fight, unless I'm going into a known PvE fight. I'm not going to sit there and be a victim to a wing of four hostile commanders, I'm going to get the hell out of there with every capability at my disposal.

But it's part of the game. I'm not going to rubbish PvPers for coming to kill me, but don't be surprised when I choose evasion over fighting. Does that make me like or dislike PvP? I honestly don't know.
Playing a game of cat and mouse, choosing to play the mouse and trying to became a better mouse it's way harder than playing the cat. Have a +1 for balls.
On the other hand i prefer to play the cat, i am too lazy to be the mouse and of course i love cats :D
 
Last edited:
I like that I can get together with a buddy for a duel. We can square off above a planet, or in the middle of an asteroid field. Or even have a shoot-out outside a station for a match of "last man standing".

But what makes it enjoyable for me is that it's consentual, and probably with some arbitrary rules that we've established (most common that we show up in PvE-oriented ships or matching Eagles or somesuch). That way the match is possibly fair, or at least fun.

It's a shame that having that option also means that I have to open myself up to being shot at while cruising in my trade ship, or while bringing back exploration data, or even while scooting in a sidewinder taxi.

As a general rule, I am against asymmetrical PvP (ie: 4v1, combat ships vs trade ships, Anacondas vs Sidewinders, etc), because the way you win in those situations is to make sure the other person has no chance even before you start. And that pings my "that isn't right" bone.
 
Last edited:
So as usual in these things the pve-ers far outway the pvp-ers. Is anyone surprised? Just waiting for the denials and excuses now.

No excuses needed. PVP interested people form a sizeable chunk of the player base. There are traders, miners, NPC bounty hunters, explorers, smugglers and very few pirates (not mutually exclusive). It wouldn't surprise me if PVP interest came in second if a similar question was asked concerning the other activities.
 
PvP is the greatest experience the game has to offer. Anyone who doesn't like it has yet to experience the adrenaline rush of PvP combat.

Everyone needs to start taking part in the only valid way to play Elite: Dangerous.
 
PvP is the greatest experience the game has to offer. Anyone who doesn't like it has yet to experience the adrenaline rush of PvP combat.

Everyone needs to start taking part in the only valid way to play Elite: Dangerous.

I've experienced the 'adrenaline rush of PvP combat' in games that do it properly. ED isn't one of them.
 
No excuses needed. PVP interested people form a sizeable chunk of the player base. There are traders, miners, NPC bounty hunters, explorers, smugglers and very few pirates (not mutually exclusive). It wouldn't surprise me if PVP interest came in second if a similar question was asked concerning the other activities.

It wouldn't surprise me either, since all those are sub-types and can be played in either the pvp or pve mode.

PvP is the greatest experience the game has to offer. Anyone who doesn't like it has yet to experience the adrenaline rush of PvP combat.

Everyone needs to start taking part in the only valid way to play Elite: Dangerous.

Thankyou for you - as ever - level headed and realistic viewpoint.
 
Bought the game primarily to get in to PVP. Unfortunately this is the lamest games community I have ever been witness to, which is saying something given that managing gaming communities is something I use to do for a full time job. Thankfully I get enough out of the game regardless, but it is unfortunate that the player base is full of players shivering in their boots
 
PvP'ed for about 18 months and then finally stopped about 2 months ago...

P2P infrastructure just does not allow for decent PvP interactions, the moment a player -you know has not combat logged- disappears from the instance its hard to take the game seriously in a competitive sense.

PvP in most games i have played has balance and is based on skill rather than time spent in game, unfortunately this was always a real issue with ED and its ongoing vertical rather than horizontal progression system.

The game has so much more to offer than PvP and i now consider it one of the games weakest aspects.

Plenty of decent, competitive PvP games out there, ED was never going to be one of them and this was clear to many of us from the beginning.
 
Last edited:
Only in CQC but its nothing more than a simplified arena session so it kinda sux too.
Theres many types of PvP like ranked/rated arenas, battlegrounds, guild wars, faction wars, open world PK etc. Sad thing is ED has none of those, again CQC is a poorly fleshed out arena.
Private servers and solo play basically kills Open World PvP and about 3/4 of the PvP types in game. Guild Wars are basically non-existant since we have no official guild functions or in game system, guild territory, guild stations and no guild wars events/mechanics like fighting over systems or territories(aka castle siege, territory siege). Faction Wars are pointless cos there are no Factions since every commander is a merc and can remain neutral or faction hop. So far no battlegrounds PvP(i.e objective based PvP group arenas). CQC is standalone basic arena which is stupid idea, almost all PvPvE games will tie in PvE with PvP mechanics, no point in separating them into 2 games. Have 2 servers Open Play PvP server and Open Play PvE server but non-transferable, like what most MMOs do, get rid of private servers and solo play.

SO in conclusion ED has one of the worst PvP mechanics and system in the history of MMOs. CQC is the living jarring evidence of the cataclysmic fail of ED PvP.
 
Last edited:
Back
Top Bottom