The Star Citizen Thread

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I relate to this comment from that thread


"This, among numerous other statements about flight controls and what they are going for, got me to back this game. They promised, hell, based their complete marketing campaign on returning to real PC gaming and skill based model. None of that modern catering to the lowest common denominator, a true space sim of old for hardcore gamers.

And now they do a complete 180 and give us this?! I feel gutted. "

...and that's the real issue here: If something as basic as this was, actually just a simple marketing ploy to get more people to back the project, what else was?
 
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Bains

Banned
...and that's the real issue here: If something as basic as this was, essentially a simple marketing ploy to get more backers, what else was?

Yeah, especially as the hardcore is who you go after first, followed by the bandwaggoning mainstream if you choose to execute such a cynical ploy.

and to add insult to injury now Chris Roberts says this is really a case of we, unlike his fanboy kabal, just not 'getting it'

"...we’re emboldened by the fact that our most dedicated backers seem to ‘get’ where we’re going with this...

— Chris Roberts"


versus

"This, among numerous other statements about flight controls and what they are going for, got me to back this game. They promised, hell, based their complete marketing campaign on returning to real PC gaming and skill based model. None of that modern catering to the lowest common denominator, a true space sim of old for hardcore gamers.

And now they do a complete 180 and give us this?! I feel gutted. "

As far as I'm concerned Chris Roberts, Eric Peterson, Sandi Gardiner, Travis Day et all will go down in the annals of video gaming history as a artists of the highest magnitude.
 
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It's gonna be fun reading opinions from some posters here if AC starts to shape up well...

Why would it be funny? If AC starts shaping up the right way then this would mean that CIG listened to the criticism and developed the game the way that is approved by players. I think that current reaction is truly deserved and should lead to the improvements.
 
Why would it be funny? If AC starts shaping up the right way then this would mean that CIG listened to the criticism and developed the game the way that is approved by players. I think that current reaction is truly deserved and should lead to the improvements.

Because then some of the people will need to change their views, drastically.
Everybody's just firing all their armament right now, as if things won't change over the coming months.
 
The game was never meant to be a simulation. It was meant to be a "Space Sim".

Oh so it's a Sim, not a Simulation. Because Sim... means... Simulation? I'm sorry but who ever wrote those words lost me.

But really, that post pretty much nailed it for me: https://forums.robertsspaceindustries.com/discussion/comment/2687285/#Comment_2687285

Because then some of the people will need to change their views, drastically.
Everybody's just firing all their armament right now, as if things won't change over the coming months.

They already said that this shows the direction they're going. They did a complete 180 on the Simulation aspect of the flight model. So unless they do yet another 180, I don't see the core issue being adressed because they made that choice. The fact that CR had to insinuate that it takes extra intelligence to "get" what kind of game they're trying to make in their latest sitrep sounds condescending and adds insult to injury. It may not have been meant in that spirit, but it certainly comes across like that.
 
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The real problem is I'm in a hornet yet regardless of my speed, it feels like I'm in a turret turning around and around aiming and shooting as they fly away, and then near, and then circle me.
This was the bit that concerned me. So using a mouse is it very easy to point at your enemy and shoot them, in that turret manner that many have described? The ship feels like it has no weight to it?
 
Because then some of the people will need to change their views, drastically.
Everybody's just firing all their armament right now, as if things won't change over the coming months.

Everyone is firing all they got BECAUSE they want things to change. That's what the alpha is for, to give feedback on how the state of the game is according to your expectations. For some people the game is fine, for some it isn't.
If everyone were just to nod and say it's just alpha, it's just beta, it's just released, there will be patches, etc. then nothing will change in the end because CIG assumes everything is ok.
This has mainly to do with design choices, everyone knows bugs, glitches, crashes are unintended and will be fixed.
 
Oh so it's a Sim, not a Simulation. Because Sim... means... Simulation? I'm sorry but who ever wrote those words lost me.

But really, that post pretty much nailed it for me: https://forums.robertsspaceindustries.com/discussion/comment/2687285/#Comment_2687285

Also... anybody remember the mouse and KB controlls WIng Commander and Provateer had? Mouse stearing only... no gimbald weapons (ok, in the Excalibur in WC3, but that was different), no twitching around.. it was just emulating the XY axes of a joystick, nothing more.
 

Bains

Banned
Also... anybody remember the mouse and KB controlls WIng Commander and Provateer had? Mouse stearing only... no gimbald weapons (ok, in the Excalibur in WC3, but that was different), no twitching around.. it was just emulating the XY axes of a joystick, nothing more.

Yeah, thats how I remember it, there was no dedicated mouse control design, it just emulated x y really badly. We used stick in those days, some used wsad
 
It's gonna be fun reading opinions from some posters here if AC starts to shape up well...

this is plain dumb.
if the game is good we will say that it is good, if the game sux then it sux.

how we should know what they will fix in future if anything will be fixed? if CIG will stop sucking (and now they do suck) i will be very happy person, we all want 2 great space games and only very limited people wish other game failure, it doesn't make any sense to me, more good games is better.
 
Not had a chance to play AC yet, hope to get on it this evening.

The comments about the flight model don't sound too promising, but more worrying for me is the fact that the targeting of the gimbal mounted weapons is the same as was in Freelancer - this is going to make the game seriously OP for the mousekiddies.

I can live with third-person view (I have TrackIR as a counter to that), I can live with the flight assist (though by the sounds of it, decoupled mode is a bit naff). I could live with the mouse control for flight, but not for targeting as well - that seems a little too much. I really don't understand the mentality at CIG - in all the reveal videos we see everyone using gamepads and joysticks, when in reality, the most effective (not necessarily good) controller was always going to be the mouse ? ? ?

I was hoping for a flight model closer to Starlancer - which included gimbal weapons (called "Blind Fire" in Starlancer), and tracked your current target in a very similar manner to Elite: Dangerous gimbal weapons.
For the mouse, I could live with other players using a mouse control setup similar to Evochron Mercenary or even BSG: Diaspora, but sticking with the Freelancer style controls is in my opinion, a big step backwards.

So, I am not expecting much when I finally play later today, so perhaps I won't be as disappointed as those who were expecting something a bit more meaty in terms of space flight combat.
 
Oh so it's a Sim, not a Simulation. Because Sim... means... Simulation? I'm sorry but who ever wrote those words lost me.

But really, that post pretty much nailed it for me: https://forums.robertsspaceindustries.com/discussion/comment/2687285/#Comment_2687285



They already said that this shows the direction they're going. They did a complete 180 on the Simulation aspect of the flight model. So unless they do yet another 180, I don't see the core issue being adressed because they made that choice. The fact that CR had to insinuate that it takes extra intelligence to "get" what kind of game they're trying to make in their latest sitrep sounds condescending and adds insult to injury. It may not have been meant in that spirit, but it certainly comes across like that.

LOOOOOOOOOL That link is hilarious

freelancer 2
 
It's gonna be fun reading opinions from some posters here if AC starts to shape up well...

So you are intimating people here want it to be poor?. What utter utter nonsense!.

I paid £50 for SC, not a huge amount compared to many I know, but for me, I dont put £50 into something I WANT to fail.

If SC turns out to be the best space sim out there, I shall be delighted. I believe anyone who isnt a complete prat will feel similar, even if they have not backed it.
 
It's gonna be fun reading opinions from some posters here if AC starts to shape up well...

If AC shapes up well and fixes the issues, then that'd be awesome! But I'll be damned if I can't call a spade a spade.

I also won't praise ED multiplayer until the big issues have been fixed. I feel big problems like this NEED to be fixed. The big difference is that ED has an underlying game that works and is fundamentally something I really enjoy playing.

Star Citizen does not. They have yet to make a fun game out of it, instead of a CryEngine powered Strike Suit Zero.
 

Bains

Banned
Oh so it's a Sim, not a Simulation. Because Sim... means... Simulation? I'm sorry but who ever wrote those words lost me.

But really, that post pretty much nailed it for me: https://forums.robertsspaceindustries.com/discussion/comment/2687285/#Comment_2687285



They already said that this shows the direction they're going. They did a complete 180 on the Simulation aspect of the flight model. So unless they do yet another 180, I don't see the core issue being adressed because they made that choice. The fact that CR had to insinuate that it takes extra intelligence to "get" what kind of game they're trying to make in their latest sitrep sounds condescending and adds insult to injury. It may not have been meant in that spirit, but it certainly comes across like that.


The link is damning.

The sad thing is sim fans think expressing their views will make a change, as if CR only needs to be informed about something he doesn't know.

As I have stated before the simple reality is after appealing to them for during the initial funding stage he has walked away from this group in favor of the mega bucks only the mainstream can offer. And the sim fan is now totally outnumbered by the bandwagoning mainstream. And he is now engaged in a never ending sequence of tap dancing to cover up this one deception.

Based on track record at best I expect to hear some mealy mouthed words of appeasement supported by announcements of adjustments that in the end will make little difference, other than to give them something to point at as a defense against looking as bad as they currently do.

Oh and let's not forget that underneath this all, he thinks the detractors, unlike his most dedicated fans, just dont 'get it'.
 
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Because then some of the people will need to change their views, drastically.
Everybody's just firing all their armament right now, as if things won't change over the coming months.

If it changes it will be fantastic and I will be delighted to acknowledge it! You seem to think people are determined not to like it under any circumstances which would be bizarre considering the amount of money many of us have spent..

At the moment it doesn't work for me, it's the flight model - plain and simple.

There are a couple of polls over there - one of which is currently 70/30 unhappy with the current flight model - only 273 votes at time of posting though.

I'm sure there are lots of things that can and will change but the flight model according to many that know a lot more about it than I do seem to think that it would be very difficult to change that radically.

We'll see...
 
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I'm just saying it's gonna be fun reading comments take a 180 turn if AC start shaping up well, nothing bad about it.

The point is, negative critique is welcomed and needed, but some people go far beyond it.
It's come to the point that they're already organizing a crucifixion without giving CIG a chance to show what's next in the upcoming patches.

EDIT:
I, too, don't like the flight model or the 3pv, but they've already announced significant changes in the next patch.
I guess it's easier to start the fire than to have a little patience.
 
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I'm just saying it's gonna be fun reading comments take a 180 turn if AC start shaping up well, nothing bad about it.

The point is, negative critique is welcomed and needed, but some people go far beyond it.
It's come to the point that they're already organizing a crucifixion without giving CIG a chance to show what's next in the upcoming patches.

Yep, say what you do like about it, and say what you don't like about it, no need to go much further than that.
I hope for change in the flight model, targeting and controls to make flying with a joystick a viable option in a pvp scenario. Otherwise the game is likely to degenerate into a CoD in a Spaceship game for mousekiddies. The Freelancer-like controls are really not to my liking for this game, I've played a lot of Freelancer, even created my own TCM mod for it, and basically for me pvp sucks in that game because the flight model is too simplistic and the targeting is too OP, and it basically boils down to shield strength, hull strength and firepower - no real skill.

Crucifixion? Out the door on the left, one cross each :D
 
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