Not had a chance to play AC yet, hope to get on it this evening.
The comments about the flight model don't sound too promising, but more worrying for me is the fact that the targeting of the gimbal mounted weapons is the same as was in Freelancer - this is going to make the game seriously OP for the mousekiddies.
I can live with third-person view (I have TrackIR as a counter to that), I can live with the flight assist (though by the sounds of it, decoupled mode is a bit naff). I could live with the mouse control for flight, but not for targeting as well - that seems a little too much. I really don't understand the mentality at CIG - in all the reveal videos we see everyone using gamepads and joysticks, when in reality, the most effective (not necessarily good) controller was always going to be the mouse ? ? ?
I was hoping for a flight model closer to Starlancer - which included gimbal weapons (called "Blind Fire" in Starlancer), and tracked your current target in a very similar manner to Elite: Dangerous gimbal weapons.
For the mouse, I could live with other players using a mouse control setup similar to Evochron Mercenary or even BSG: Diaspora, but sticking with the Freelancer style controls is in my opinion, a big step backwards.
So, I am not expecting much when I finally play later today, so perhaps I won't be as disappointed as those who were expecting something a bit more meaty in terms of space flight combat.