Whats ETA for 2.2 release. One week, two ?
Does it mean Anarchy systems are now *always* low sec, or security level (high/medium, have not seen any high sec Anarchy in 2.1 yet) won't matter in Anarchy systems?
Whats ETA for 2.2 release. One week, two ?
9 million credits to transfer a Python or Anaconda 130-ish lightyears? 3-6 jumps for 9 million?
Come on, really?
I would guess towards end of October, as at least one more beta (beta 6) has already been confirmed.
not seeing Star Type...am I blind or just don't know where to look
It's missing one thing though - ship transfer prices being made affordable rather than prohibitive....
edit: Nevermind, it's still way too high. 9 million credits to transfer a Python or Anaconda 130-ish lightyears? 3-6 jumps for 9 million?
Come on, really?
To me Star Type should have always been the first thing shown, it seemed bizarre that it wasn't, after all, point at the star, analyze the incoming star light and there's your star type. Having the system security level display for a system 20kly out of the bubble is also bizarre, that should really only show for previously explored systems, basically everything in the bubble. And now the "press J to abort jump" warning will only show for anarchy systems, which is essentially every uninhabited system outside the bubble, so explorers will always see it, but people will only see it in the bubble when they are traveling to anarchy systems? Not much of this makes sense really.Scratch all that, I was wrong, it doesn't come up when out in the black, but I am also not seeing star type in the HUD either.
JUST ONE QUESTION - 0m0s?
When I get round to playing this silly game again, will I still face this stupid glitch that has been there for months?
Thanks
Nice question, well framed and not at all designed to be irritating. Should get a promt and complete answer from a dev in no time at all.
Nice question, well framed and not at all designed to be irritating. Should get a promt and complete answer from a dev in no time at all.
Panticus has a long history of being rude and obnoxious.
Hmm, I'm getting an error "Failed to read from response server" when trying to download the newest beta. I got this error before, but selecting Alternate Download Location seemed to fixed it. Now, whether it's checked or unchecked, it still says "failed to read from response server". Anyone have any ideas?
So despite a few attempts to fix this, I'm still having this issue. Does anyone know where the beta install location is? I found the regular install location but I can't find the beta to see if there's any partial files in there...
While I'm excited to see that the reverberating cascade nerf was slightly scaled back, I still think it's a bit extreme especially when considering MINES. Did you folks at FDev actually believe that reverb cascade mines were too strong, or did you just not consider them separately when you adjusted the reverb cascade effect. Even with the change, they're still taking a substantial 30% hit on their efficacy against shield generators (35 is 70% of 50). It already took quite a few successful mine hits to drop someone's ships generator, and with this nerf, that number is going to start to get impracticaly high.
Would you guys please consider either raising mine damage (to compensate for the lower shield generator coefficient), or balancing the mine version of reverb cascade separately? Successfully deploying mines against a target is tricky enough (3D space, and all) as it is- successfully hitting the target should be greatly rewarded.
The majority was moaning about immersion and again immersion - and now we get the delay which for me totally sucks!
Now everybody wants a cheaper transfer price, but hey - let's play here the immersion card too. How long does it take to transfer the Python/Anaconda from A to B with the delay? Probably around 30 minutes or so. So during this time those pore NPC commanders who deliver those ships could make millions instead by trading or bounty hunting. So their loss time and add 30% extra charge a service which guarantee your ship don't get lost or shot down in the galaxy.
Or put it around - how much should a player pay you to do this job as a ship transfer service?
So yes, I think the prices sucks (like the delay), but immersion wise those are correct prices!