You can view their webpage and buy ships in *nix so it's already in the game!!!
Buy a Polaris!
Buy a Polaris!
..and the Linux version. I wonder if they have actively started work on that.
This was just my opinion from watching someone playing the game. I was not impressed at all. With the amount of time and money thrown at this, it should look and play much better than this by now.
Lots of time gone into assets, ships and stations and stuff, but it looks and plays garbage. It's boring for a start. How dare they slag ED off. How many doors are there? There are more doors than crates in Half-life. As for the rest of the gameplay, I don't think they know themselves. Roberts says stuff, lots off stuff. Puts it out there, the punters fall for it big style. They take the money and they'll cross the gameplay bridge when they come to it.
WOAH there... say what?
when did that happen? VR is vital to SC, even if it meant me having to run on low with a top end card, VR is huge for space games.... if this is confirmed its binned and not just running late it is v sad news.
i know there is a lot of effects which simply do not work in VR, but i just assumed if you turned on VR you turn off all that stuff
I don't think it was binned but it has definitely fallen way down in priority. I wouldn't blame them, really. VR is not going to take off like people think it will. At least not for a few more years. Barriers to entry are too high, only a limited number of people are willing to strap a sweat box to their face for hours, and yet more people are nauseated by the whole experience.
When we can have lightweight, untethered, comfortable and affordable HMDs, then there will be a revolution (Google Daydream looks very promising if solid streaming can occur over wifi). For these reasons, I wouldn't give any dev a negative mark for deprioritizing VR. It is a lot of man hours for minimal ROI.
Yeah, but if they don't build it from the ground up with the intent of VR then everything has to be refactored for it.
EDIT: No idea what happened to the quote...
no worries i didnt mean to rehash what had been posted before, compared to Elite I am pretty much a mere slightly interested consumer when it comes to SC, so what is old hat to some of you guys who follow it closely is genuinely new to me as i only look in every 6 months or so.
but no offence taken anyway
a little edit (aimed at everyone not FrostyP), i am just watching the full 30min vid, with all the talk over removed and to those who are unimpressed by it (fair enough) however.... Are you expecting Elites Dangerous atmospheric planets to be better than this, on a par with it, or worse than this?
Back in E3 proKar_garlic predicted the reactions to citizencon demo.
We are all amazed for all the wrong reasons.
during gamescom ppl still kept saying how citizencon will amaze us.
He really sounds overall disappointed by SC. Wich is hard to believe talking about Scott Manley being disappointed over a space game...
Thanks, reading.My latest blog, Star Citizen - Shattered Dreams, is now live. This one was a bit too upsetting to write; which is why I didn't even want to write a blog about the show. But there it is.
So utterly true it bears repeating.Couldn't agree more that it should look a damn sight better with all the time spent so far.
I think the gameplay stuff is what could finally be the death of SC (though I hope I'm wrong). Crysis is an excellent engine for graphics, but good graphics don't make a game - I get the impression that they haven't really looked at this stuff yet and assume it's going to be easy, but in reality it is probably the hardest part of making a game playable in the long term.
I wouldn't be surprised if some of these ships with mental cargo holds get a serious nerf or even withdrawn in the future.
*edit - Take the first Elite game for example - Ok, it had wireframe graphics that were quite new, but I didn't put 100's of hours in it to look at the pictures, I played it because the gameplay (what there was of it) was spot on.
He seemed really excited by the prospect of getting to the turret of the ship. Only to be thwarted by the heavily modified Cryengine and seamlessly pass through the wall and out into space.
My latest blog, Star Citizen - Shattered Dreams, is now live. This one was a bit too upsetting to write; which is why I didn't even want to write a blog about the show. But there it is.
Isn't this why most games progress to the alpha state with half-finished (If that) graphics - to hammer out 'is this fun?' before you discover no and have to rework half your plans and models?
My latest blog, Star Citizen - Shattered Dreams, is now live. This one was a bit too upsetting to write; which is why I didn't even want to write a blog about the show. But there it is.
OMG...American Truck Simulator...EAT YOUR HEART OUT!
Would love to haul a bunch of cargo on a surface crawler while using defense turrets on the top to ward off pirates.
My latest blog, Star Citizen - Shattered Dreams, is now live. This one was a bit too upsetting to write; which is why I didn't even want to write a blog about the show. But there it is.
Really?! I'd prefer to fly my spaceship there in my spaceship flying game.![]()
Was pretty surprised when I saw that video you linked of a guy from Citcon shouting to CR "shame on you!"...didn't expect that from a typical Citcon attendee, I must confess.