Hi, just my 2 cents to the discussion and some ideas beyond the current problems. This turned out a longer post than I anticipated. So be it.
1. The scanner discussion
What I propose is basically this:
Basically you keep different scanner ranges. The difference is that you only get information about bodies scanned within your scanner range. As a plus for new and aspiring explorers out there, you DO get to see the rest of the bodies on the system map. They are just grayed out, so you have to close in to them to do a honk.
Bodies scanned always show in system map and in planet zoom (body surface features).
WHY?
I remember the time when I was exploring with a basic scanner. It was fun. Soon I realized I can find planets outside my scan range thanks to the magic of paralax. Just fly out far enough and eyeball which dots move in regard to galaxy background. It was fun, rewarding, but really bad for my eyes and time consuming. Let's lend a hand to those poorer/beginner explorers and show them there is more than just the scan. Just go to the planets and make more scans. You just don't know what you'll find. This hopefully lets players start exploring long before they can afford better scanners.
2. Additional features and DSS
No promises and no ETA of course. This has been suggested a lot in the thread, that's just my quickly made viz of what I imagine.
Detailed surface scans give you a number of things (as many of you said before):
- Materials distribution (based on tectonics, etc)
- Points of interest - details lower
- Surface conflict zones
- Anything the future might bring (I won't dwell on this, cause FD knows what they're doing)
This is a quick mockup of how you could click on a material in the planetary zoom mode and get a rough estimate of where you can find them on a planet. No more sensless buggying around to find that arsenic. This of course creates opportunities for some emergent gameplay:
- Maybe the richest spots are guarded?
- Maybe it's restricted
- Maybe there's a minig base there that's controlled by an unfriendly faction
- Et cetera..
POIs
Let the DDS show potential POIs, but - only spots if they're big enough.
For example:
- A small circle POI: Probably a surface base as it generates a lot of scanner noise
- A large circle POI: There's something there, just look around the area (wreckage etc)
- A planet wide POI: There's definately something faint there (barnacles, ancient sites, some faint signal) - I WANT TO KNOW THAT
The key here would be a mechanism to further locate the position of POIs (To an extent). The closer you get to a POI the smaller the potential position circle gets, so the flow goes like this:
1. Detailed scan -> No POIs -> Allright, let's get scanning another planet.
2. Detailed scan -> Some small/large POIs -> It's interesting, I'll go closer to take a look/Forget it
3. Detailed scan -> Planet wide POI -> Oh god, god, I need to find it and check out what it is -> VROOM
That's my take on what scanning should be in the future.
3. Some more suggestions for exploration (These are loosely based on my travels, adventures, ideas and so on)
- Rebuy screen
The dreaded sight for any explorer, either out in the dark or coming back. Please, please let us drop "Small/Large Survey Caches" that are only pickable by us. If you die you don't loose AS MUCH (1 month of exploration due to me being killed with no warning when I got back to the bubble). The data can be corrupted (20-50% scanned data lost), but please, let us regain what we worked hard for. It's a long time getting exploration data. It's a very short time dying and loosing everything (still salty about that). If you die then just BOOKMARK the system you died in with "Exploration Survey Cache HERE".
- Random bonus scans
Here's what I have in mind. Imagine you're out in the dark, scanning a gas giant with 3 asteroid rings. Then suddenly a notification pops up with "Unusual ring signature detected". Then you can actually scan the rings (With DDS) and you get for example "Paladium rich ring detected" - That means that you get a 50/100/200% more chance of paladium dropping when you mine there. Of course the scan data gets that much more valuable.
This would also make scanning bubble systems (or nearby bubble systems) that much more appealing.
Same goes for example with specific metal/water/ammonia/earthlike worlds. If you find a world that is identical to Earth, or very suitable for some other activity (ammonia gatheing? Evolved (non-sentient) life?)
- Meaningful factions
I remember when FD stated that selling to different factions would have some meaning. Why not making it so? Tie the faction power (in extent) to how much exploration data they got. Let Professor Palin be the top exploration guy to go to BECAUSE he's got 2% of galaxy scanned. Let the Empire/Alliance/Federation actually profit from the exploration data ("We got something you guys didn't even dream of").
- Some exploration focused modules
-> FSD booster - loads up while you jump around so you get a one time longer jump. Lets you get out of the bubble faster to get to uncharted territories faster, then explore and return faster. Like 500ly boost one time to get out, then explore, then 500ly jump to get back faster. May be dangerous (damage your ship) if you want more than 500ly, etc.
-> Some module that works either like a DSS and ADS scanner in one, or anything that lets you "share" module space. For example shields that are weaker but have 2T cargo space (that may be a bad example but still). I just want to have minimal cargo space in case I find something.
- More (ANY?) exploration focused engineer blueprints
This is a sketchy one and subject to balance run but I'd love to have some of those availible:
-> Longer range DSS scanner
-> Faster DSS scanner
-> Thrusters that let you slow down and accelerate faster (either in planetary gravity wells or just all around)
-> A DSS/ADS that automatically runs a DSS on planets in 20/50 ls range of target scan (Helps a LOT with scanning giants with lots of moons or planets really close to stars). It can either work on a "this body is interesting, run a full DSS scan on it" basis, or just get a full DSS scan already. We're exploring a lot and scanning giants moons is a chore.
-> Shields that protect you from heat damage (from stars when scooping) / Shields that protect you from planetary collisions better (for the hot landings)
-> Blueprints for fuel tanks - Increasing fuel effectiveness by X%, so you can jump more before you need to scoop.
- Finally, some ideas for in bubble exploration - read: fantasy realm (mainly for newer players, this borders on spying?)
-> Oh, there's a combat zone/capital ship here. Let me sell that data to opposing faction.
-> I've found a planet with lots of arsenic on it (yup), let me sell that data, and let others buy it so they can find out ingame not on forums/reddit
-> I got a great pristine ring with 200% paladium droprate. Should I sell it (for loads of credits), so pirates/players appear, or just mine the hell and be happy?
-> (powerplay) I'm in a system that's being exploited by another power. And there's 5 more players of opposing faction here. Hell, let's sell that!
-> Hey, I found an ancient site/evolving life/alien civilization/something something thargoids, let me sell that information.
TLDR: Don't make exploration harder and increase payouts. Most of us don't do it for the credits. We do it for the thrill of something never seen before. For the views and beauty of the game. For future players and future events. And some other ideas.