Alien archeology and other mysteries: Thread 9 - The Canonn

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Now, imagine Ram Tah's laboratory is unexpectedly assaulted, himself assassinated and all research is undone.

That would complicate things *evil grin*

Too complicated. I think Ram Tah would just "mysteriously dissapear with all his research" only for some hints of his location to be found half year later after series of grindy CGs. Then in season 4 we might actually get a hint where to look for next ruins. If FD really has a 10 year-10 seasons plan, then we can assume that guardians will appear in 10th season, and their answer will be "42" *sarcasm*
 
Okay wait, other people are finding bookmarks that they don’t remember placing too???? :eek:
...
How many others are noticing randomly placed bookmarks too? Is this an actual thing related to the ruins?

...The Bookmarks i think are new are in Aries Dark Region ON-T c3-13 (Planet 1,2,3) when i go to "Local Bookmarks" in the System Map all are shown as unexplored (what is nonsense, scanned all three and actually on the Surface of Planet 1)...

Checked out the system, by fly around the 3 Planets and landet of the first one, didnt find anything (just did a more or leass quick look though) but quiet sure the bookmarks still appeared there from nowhere since i highly doubt i would accidently bookmark 3 Planets in the same system.
Also had another one at a different system on a Gasgiant, circeld it multiple times and droped to every Ss that apeart without noticing anything unusual.
I think i erased the Bookmarks cause thought/still think its a bug but will check out later ingame
 
I don't know what the ruins become but I know what they are right now. A black pit of anger, disappointment, false hope and a little bit of sorrow.

I don't want to derail the thread, but seeing as we are waiting to hear from Ram Tah I don't think I'm interrupting anything here. I just wanted to say that after spending a few afternoons/evenings in the company of others in Möbius and Möbius PvE...it is far from a black pit of anger out there. We were all joking, talking, goofing off, helping each other, and enjoying the opportunity that the ruins presented.

Try not to get burned out. If you're spending too much time crypto analyzing game material you've stopped playing the game and started on some chore. The ruins puzzle is a lot of fun, make sure you're taking my the time to enjoy it.
 
I don't want to derail the thread, but seeing as we are waiting to hear from Ram Tah I don't think I'm interrupting anything here. I just wanted to say that after spending a few afternoons/evenings in the company of others in Möbius and Möbius PvE...it is far from a black pit of anger out there. We were all joking, talking, goofing off, helping each other, and enjoying the opportunity that the ruins presented.

Try not to get burned out. If you're spending too much time crypto analyzing game material you've stopped playing the game and started on some chore. The ruins puzzle is a lot of fun, make sure you're taking my the time to enjoy it.

He already spoke on Galnet: 'Your princess is in another castle"
https://community.elitedangerous.com/en/galnet/23-JAN-3303
 
Ok seems i might be the first to locate the sneaky Alliances 2nd base which we built at the end of december, they added it in the last patch but never mensioned it from what i have searched.

While doing my rounds studying the barnacles of the Pleiades i ventured out to the California Nebula to have a check on their states. I had in mind that i would take a look around for the new alliance base , that is if it had been added yet.
I thought maybe they were going to wait till 2.3 which would be way off, no reason not to add it with the new patch the other day, but no mension in the patch notes or any galnet news or news from the end of the CG either.

3 systems with barnacles are known. So i continued at a slow pace logging each in the systems while also searching for new finds.
In California sector LC-V C2-10 there were known barnacles on A2,A3,A4 and B1. scanned those but for a long time since first coming here suspected there should be one on A5 too. Confirmed that rather quickly with a first find on that planet.
http://i.imgur.com/mPJpH2Ul.jpg
California Sector LC-V C2-10 A 5 -19.91 / -7.52

Moved onto the next system, completed scans and finished up at California sector BA-A E6 4 - few barnacles there, confirmed that old nav targets had remained from long ago, useful info for another area of research i'm investigating.

Nothing located and was ready to head home. Before leaving decided to drop into Mic turner base to check news/missions etc.
No missions - cannot contact server issues,, happens on most of these distant bases.
but looking in the news section, not much info but this caught my eye.
http://i.imgur.com/f3lDdOd.jpg

Didnt seem to make sense,, expansion from a system to here failed , by the same faction? HIP 18077 - I checked galmap and then the system map having visited it before,nothing visible.
No population in galmap view either but there isnt also at mic turners base either in BA-A E6. Maybe FD forgot to add that info or maybe its just alliance being sneaky

Looking at where its located,, further outside the nebula, but still close enough. Easily missed by many heading to the middle of the nebula. Once entered the system, obvious , Turner research group rather than anarchy, many npc ships in supercruise and USS
Base showed up on system map once i had visited the system again.
http://i.imgur.com/Dsl4Jh8.jpg

I scanned the planets while heading to the Mahon Research Bases on HIP 18077 6 C - Some massive ringed inner planets , various volcanism about too. more moons to investigate to around 8 and 9 moons.

Landed soon at Mahon Research base, curious to see if the placement would have any fungas site like at Mic turners base. Quickly located a nearby small POI for the fungal site, you soon notice it nearby but only at lower altitudes.
HIP 18077 6C -38.02 / -85.64 Right near the base, so head base first, and you soon can locate it nearby.
Spoiler wrap,, lot of images.


I went out there myself today.
Those fungus fields are awesome!:
I got my Asp The Green Dream kitted up with a 45 LY jump range and headed out to the California Nebula.
Not there yet, but totally worth the trip.

I got as far as the Mahon Research Base at HIP 18077 6 C
23588x4269.jpg


drove due East - out past the long range comms tower.
23589x1529.jpg


there is a field of fungus like growths:
23590x2775.jpg


Just keep reading the scanner and you'll find at least four types of Life forms:
DO NOT SHOOT THEM
(they just turn into ordinary materials)
SCAN THEM INSTEAD


From most common to rarest they are:
CORDYCEP GROWTH
23594x3182.jpg

https://en.wikipedia.org/wiki/Cordyceps
Cordyceps is a genus of ascomycete fungi (sac fungi) that includes about 400 species. All Cordyceps species are endoparasitoids, parasitic mainly on insects and other arthropods (they are thus entomopathogenic fungi); a few are parasitic on other fungi.
Cordyceps-Mushroom.jpg


POLYPORUS GROWTH
23593x1421.jpg

https://en.wikipedia.org/wiki/Polyporus
https://en.wikipedia.org/wiki/Polyporales

MUSSIDAEN SEED POD
23592x2084.jpg

https://en.wikipedia.org/wiki/Mussidae

PHLOEM EXCRETION
23591x1410.jpg

[video=vimeo;200777844]https://vimeo.com/200777844[/video]
 
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Oh, damn, I missed that!

Sorry, I'm back from a long, long hiatus only last week, and only noticed the whole alien ruins thing on Friday evening - I've been trying to absorb massive amounts of info re- barnacles, UA's, UP's, "Thargoid" ships, crash sites and I'vve clearly missed some things, thanks for pointing that one out!

No probs mate! There's loads of stuff buried away! Also, welcome back!

On the sounds front I'd found what sounds like voices hidden in the sounds from the ruin, and other cmdrs had said they'd also found some, but that was just before the Ram Tah mission kicked off, and it's been all hands on deck towards that since! :) Not got time to fish out the post at the moment, but it's in my list of posts somewhere, with the extracted voices, about 12 minutes audio from the site and instructions of where to find the voices and how to extract them from the original audio.
 
I can understand the frustration. As a web developer I can tell you that the larger something gets the harder it is to maintain what you have.

Adding a simple feature in a small project is easier than the same feature in a large one because of the usual unintended consequences you have to test for. Something not going to interact well so you have to test everything. As more and more is added there's more to test, more you'll miss or even some odd stuff you couldn't have accounted for. So in those cases when it happens you write tests to account for it in the future.

For example a web app we had worked great with our failover configure SQL backend except during failover due to a way that our engine handled the connection state during failover. But only when doing a certain kind of select from a indexed view. So our tests showed it was great during failovers. Except for this one very specific situation. We now test for that.

Or an analogy for gamers... Devs for street fighter have to do more work for every new fighter to balance them with ever other fighter. It is expontential.

There's ways to solve those problems (more staff, different architecture, etc) but those can also add more problems or be resource constrained.

Which means its imperative you iron out old bugs first. Which often doesn't seem to be the way FD work.
 
Hi Zambrick :)

I have caught up on my education over the weekend, specifically the talk by Richard Feynman about refraction. Whilst I can in no way claim to understand it after reading the relevant lecture, I could follow a large part of it and do at least have a better grasp now - so thanks!

I do want to question something in the quote above though.

Human sight is not typical on the planet. Most creatures do not have the same sensitivity to colours as we humans do. Hawks for instance see ultra violet (they can see urine trails left by mice with it) and doves reportedly are much more sensitive to shades of green than we are, and see vastly many more greens than we are capable of.

So the colour range of sight isn't as strictly bound to star type as your post is (I think) suggesting. Certainly the range of light has to be emitted by the star for it to be useable, and therefore for a creature to evolve to use it, but I would have thought that practically all stars will emit red light, so using that as an exclusion criteria is a bit risky.

There are very few stars that only emit one wave length of light. My thinking was that we would need to increase the intensity of the white and blue emissions in order to have that planets plant life prefer the higher powered white to blue range light. It would need to absorb more of that light for fear of literally cooking the chlorophyll. It would be forcing the plant to absorb and use more of the suns emitted white/blue light. In order to absorb that shorter wave length of light it would need to reflect most other wave lengths for fear of cooking the chlorophyll again. So colors from the wider wave lengths would be reflected, such as colors like red.

If you have an all red emitted light source then chlorophyll would be fine and would not need to adapt, but our eyes would see the green color as almost black and not red at all.

Now this is all a theory and a wild one at that. I was just trying to think out how and why would a hunter species develop red skin. It would make no sense unless their surroundings are red. I am making a ton of assumptions, like eye structure of alien species atmosphere type, plant life similarities. For all I know humans are the only species in the entire universe that might be able to see color at all.

I was making a lot of assumptions based on the easiest explainable possible theory. I gave the Guardians human characteristics/environments because it seems like Ram Tah was amazed how similar they were to humans. Not to mention I have no idea how an Alien species really thinks.
 
Woah woah woah, sorry mate but this stuff about only emitted light travelling at the speed of light is completely wrong. The speed of light in a vacuum has got nothing to do with the source of the light.

No you are speaking of light of the difference between light traveling through a medium. In fact I dont know of many sources of light in our galaxy that is actually moving at the speed of light. Interference by other atoms in the star itself during fusion, dark matter and stray sources of radiation in the space between planets. The vacuum in space is in imperfect vacuum. It is not devoid of all energy and particles/atoms. In fact its filled with the stuff.

So there is no such thing as an absolute vacuum unless you are can create an area of absolute 0 energy. So far we have found no source in space of 0 energy. (which we would not be able to discern even if we were looking at it.) So I am talking the mathematical equivalent and potential.

Only light that is being emitted has the opportunity to ever move at the speed of light. While being reflected, refracted, or absorbed have absolutely no chance or potential to move at the speed of light.

There is no reason to go on with this. You all can look this up for yourself. I said what I said because it was just a scientific theory as to why the aliens skin might be red.
 
There are very few stars that only emit one wave length of light. My thinking was that we would need to increase the intensity of the white and blue emissions in order to have that planets plant life prefer the higher powered white to blue range light. It would need to absorb more of that light for fear of literally cooking the chlorophyll. It would be forcing the plant to absorb and use more of the suns emitted white/blue light. In order to absorb that shorter wave length of light it would need to reflect most other wave lengths for fear of cooking the chlorophyll again. So colors from the wider wave lengths would be reflected, such as colors like red.

Yes but once all plant life here was purple - you can still see it in plants now
0103adb31a4c0e4e52d46556b63f3bca.jpg

They're using anthrocyanins and relatives instead of chlorophyll. I wouldn't overthink it. It was down to a change in gas mix in the air, but not to the ammonia world level of change. It's just keeping divisions nice and easily visible.
 
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I'm afraid your understanding of electromagnetic radiation is incorrect.

Photons in a vacuum travel at constant speed regardless of wavelength. The source of the photon makes no difference to its speed - it doesn't "go slower" after it has been reflected. There are no terms in either the classical Maxwell equations or Quantum Electrodynamics to permit a photon to display source-specific behaviour.

Photons travelling through a material do display a frequency dependent phase velocity resulting from a large number of charge sources interacting with the incident photon (in classical terms this gets you the refractive index) but, again, the origin of the photon has no bearing on this velocity.

Here I will say it and get it done. I understand what you are saying. I was trying to explain why the aliens skin is red using known human constructs. Everyone is tearing down a perfectly provable piece of science while ignoring the fact that this is a game and we really have no say as to why they chose to make the aliens skin red. I was working under the assumption that they were as meticulous as they had been in the past with these type of things in game.

I will let you in on a universal secret that everyone should know by now. There is not one single source natural or man made visible light moving at the absolute speed of light. Its all slower. However the number works in equations just like pi. Its close enough that it gives us a really really good idea how long it will take for it to travel places but its not exact.

The only things that can break the mathematical light speed barrier in theory are creating negative matter/aka witchspace wormholes. Or quantum entanglement aka Gal net and Guardian ruins communication speeds.
 
Good day to all!
I'am currently trying to complete decoding the Ancient Ruins quest, and I have some problem. Not all obelisks are active private group/solo/open. I saw on pictures, that others managed to scan them. I have right combination of artifacts, but nothing happens :)
Thanks for tips! Sorry if i missed with thread.
 
Good day to all!
I'am currently trying to complete decoding the Ancient Ruins quest, and I have some problem. Not all obelisks are active private group/solo/open. I saw on pictures, that others managed to scan them. I have right combination of artifacts, but nothing happens :)
Thanks for tips! Sorry if i missed with thread.

Logging out and back in again on private group and open may reset. As new commands enter the instance the obelisks change as well. Solo they are always the same, though logging out and in again resets them again so they can be scanned again.
 
Commander, I am sorry to be rude but you need to re-read your physics textbooks. Red light reflected from vegetation will be because all the other frequencies of the light incident will have been absorbed by that vegetation leaving only the red frequencies. That red light will be travelling at the same speed it had before the reflection-at the speed of light (all frequencies) for that atmospheric mix of gases, which will be slightly less than C but it will be the same for all frequencies of light. Light travels fastest (the physical constant C) in a vacuum, & is slowed down when it enters a denser transparent/translucent medium. Light does not slow down just because it has been reflected!.

However you may be right in your idea that red skinned vs green skinned may give us a clue about the Guardian homeworld. Personally I think their "air" is likely to be ammonia-based (since we know that Thargoids prefer this, & I suspect the Thargoids are either the green-skinned subspecies or their warrior creations), but I don't think that helps us at all in locating their homeworld. Unless we search around all ammonia worlds within say 60 ly of the ruins.

Actually that's not a bad idea as a first search criterion; who is good at EDSM searches? Though that would be restricted to systems that someone has already found & reported to EDSM. HOWEVER that is assuming this ruin site was created by the passengers on one of the 3 Guardian arc ships. This may be, in afterthought, unlikely since we could expect perhaps larger ruins or many more ruins to have been created on this planet since there would have been a very large number of passengers on an arc ship. Therefore this is an outpost, created after the Advent of Guardian FTL travel & we have no way of knowing how far it is from their homeworld. ( n.b. This is assuming FD have been sensible in their logic!)

I was explaining how we see red visible light in that post. See my original post that seems to have brought this mess on and you will see that I said the exact same thing as you did. In order for red to be reflected then the chlorophyll would need to absorb more of the lower light wave light. Since White and blue light have a much lower light wave distance than the reds 700 nm range, I would imagine the star source would need to output that blue white wavelength. The plant would then not need to absorb as much if any light in the red spectrum. So it would reflect back to our eyes as red.
 
its not a hoax.

Last night as i transport the last data for the CG (was top 10%) there was no bootmark with this name "nicht erforscht" (not explored).

but think what you think

I believe you! Only question, is it a bug or a clue ^^

Can´t find it anymore but someone stated today, that the ruins we have found shouldnt be the first ruins?
 
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