You could. Some people argue man hasn't gone to the Moon, too.
Hm... game mechanics such as:
- multiple ships, with different capabilities
- multiple weapons: ballistic, energy, missiles of different sizes
- multiple mounting options, gimbals, fixed
- ship damage and repair
- fuel consumption and refilling
- basic multicrew options
- basic options for purchasing/outfitting character and ship extras
- basic FPS combat
- station docking
- scripted missions
You really expect that NONE of that is going to be in the final game?
Your understanding comes from where/whom, exactly?
The FPS combat is absolutely a core element of the final game. The 2 swarm modes are not merely "to give people something to do" - they have distinctly different AI patterns, and the purpose of those is (in addition to providing a player with "something to do") is to test the different AI elements.
Seems like you haven't spent much time actually playing the game, nor reading anything beyond the constant drivel posted in this forum.
Hi Thorn,
I'm not going to argue that CIG haven't produced a lot of stuff. However, it doesn't form a coherent, persistent whole as far as I can tell.
-- Do you have access to specific ships, with the same damage, fuel, loadout and ammo count as when you logged off?
-- If you complete a mission once, does it never appear again because you've already done it, or does it appear again, with the possibility of doing exactly the same thing with a different outcome (practically the definition of insanity

) ?.
I've only been enthusiastic / silly enough to participate in 3 alphas. For two of those alphas, each new release stood on the shoulders of the last, e.g.:
-A choice of single player scenarios --> A selection of multiplayer scenarios --> A selection of multiplayer scenarios with rudimentary rewards and loadout management (including the option to change ships entirely) --> A selection of multiplayer scenarios with rudimentary rewards and load out management, each scenario playing out different star systems with hyperspace travel between them.
To be honest, it does sound like the PU is getting there

. However, SC development has been too compartmentalised for me to consider it in alpha state.
There's one huge difference between SC and ED: I never felt I had to excuse ED for being in alpha when showing it off to friends, over facebook, or at E3; it was always "look how cool it is already!"