The Star Citizen Thread v5

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Will see, but I am quite skeptical about this, since I do not see point to use multicrew to pilot one ship, that already is very "pilotable" by one cmdr..maybe this is good update for pilots who are bad/average in combat..

And big question is how fun are those other activities like pip management or just sitting doing nothing...

I just hope FD finally introduces CoOp mission support with this update...

Multicrew makes more sence in SC, at least on paper due fps and ship design, but of course the same questions arise is it fun to manage shields or just waiting for that fps combat for 30 minutes of example...

Probably multicrew is just start for space legs, basically FD will do that SC promised 5 years ago...

FPS was promised for ED years ago as well, including concept art. Btw, I can drink beer just as efficiently on my own as with mates. No reason not multi-crew at the local pub...
 

Yaffle

Volunteer Moderator
Folks

I know it is difficult to remember, but please keep this to discussing Star Citizen. That is, Star Citizen. The game in development by CIG. Star Citizen. Remember?

Feel free to discuss Frontier's game Elite Dangerous in the massive dedicated part of the forum. Not here. This is for Star Citizen.

Got that?
 
No, no, it was supposed to be "over unity". CIG's work is so fidelitious that their ship blueprints can be used to make a real-life, working fusion reactor. Not bad for only 142 million dollars, eh?

426 million cause remember one publisher dollar = 3x CIG dollars ;)

From his royal high leader; CR himself.
 
You dirty FUDsters should be ashamed of yourselves, Chris Roberts actually said 1 CIG dollar was worth 5 publisher dollars. So the real total is 710 million.

"In the old model as a developer I would have captured 20 cents on the dollar," Roberts said. "Ultimately that means I can make the same game for a fifth of the revenue, a fifth of the sales, and I can be more profitable, and I can exist on lower unit sales. I think that's good for gamers, because crowdfunding and digital distribution are enabling more nichey stuff to be viable."

Source : http://www.gamesindustry.biz/articl...w-incredible-community-transforms-development
 
You dirty FUDsters should be ashamed of yourselves, Chris Roberts actually said 1 CIG dollar was worth 5 publisher dollars. So the real total is 710 million.

"In the old model as a developer I would have captured 20 cents on the dollar," Roberts said. "Ultimately that means I can make the same game for a fifth of the revenue, a fifth of the sales, and I can be more profitable, and I can exist on lower unit sales. I think that's good for gamers, because crowdfunding and digital distribution are enabling more nichey stuff to be viable."

Source : http://www.gamesindustry.biz/articl...w-incredible-community-transforms-development

I wonder if he stands by that comment or if he says it got taken out of context or something?
 

Viajero

Volunteer Moderator
I wonder if he stands by that comment or if he says it got taken out of context or something?

Of course it MUST be out of context. Otherwise how else would had he been able to state recently that, were funding to stop today, he would now need SQ42 revenues to finance SC proper?
 
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Of course it MUST be out of context. Otherwise how else would had he been able to state recently that, were funding to stop today, he would now need SQ42 revenues to finance SC proper?

I get the increasing impression it's because he is just making up as he goes along...
 
You could. Some people argue man hasn't gone to the Moon, too.



Hm... game mechanics such as:

- multiple ships, with different capabilities
- multiple weapons: ballistic, energy, missiles of different sizes
- multiple mounting options, gimbals, fixed
- ship damage and repair
- fuel consumption and refilling
- basic multicrew options
- basic options for purchasing/outfitting character and ship extras
- basic FPS combat
- station docking
- scripted missions

You really expect that NONE of that is going to be in the final game?



Your understanding comes from where/whom, exactly?

The FPS combat is absolutely a core element of the final game. The 2 swarm modes are not merely "to give people something to do" - they have distinctly different AI patterns, and the purpose of those is (in addition to providing a player with "something to do") is to test the different AI elements.

Seems like you haven't spent much time actually playing the game, nor reading anything beyond the constant drivel posted in this forum.

Hi Thorn,
I'm not going to argue that CIG haven't produced a lot of stuff. However, it doesn't form a coherent, persistent whole as far as I can tell.
-- Do you have access to specific ships, with the same damage, fuel, loadout and ammo count as when you logged off?
-- If you complete a mission once, does it never appear again because you've already done it, or does it appear again, with the possibility of doing exactly the same thing with a different outcome (practically the definition of insanity ;)) ?.

I've only been enthusiastic / silly enough to participate in 3 alphas. For two of those alphas, each new release stood on the shoulders of the last, e.g.:
-A choice of single player scenarios --> A selection of multiplayer scenarios --> A selection of multiplayer scenarios with rudimentary rewards and loadout management (including the option to change ships entirely) --> A selection of multiplayer scenarios with rudimentary rewards and load out management, each scenario playing out different star systems with hyperspace travel between them.

To be honest, it does sound like the PU is getting there :). However, SC development has been too compartmentalised for me to consider it in alpha state.
There's one huge difference between SC and ED: I never felt I had to excuse ED for being in alpha when showing it off to friends, over facebook, or at E3; it was always "look how cool it is already!"
 
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As we can see "Open Development" does not equal automatically "Successful development" - currently they are years away from release 1.0 and have high risk to run out of funds, due increasing operating costs every year and more and more refunds and increasing doubts about project in general...
 
Hey, so he could refund everyone yet still have 284M in bank, right?! \o/

Never thought of it that way before!

Profitsssssss

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You dirty FUDsters should be ashamed of yourselves, Chris Roberts actually said 1 CIG dollar was worth 5 publisher dollars. So the real total is 710 million.

"In the old model as a developer I would have captured 20 cents on the dollar," Roberts said. "Ultimately that means I can make the same game for a fifth of the revenue, a fifth of the sales, and I can be more profitable, and I can exist on lower unit sales. I think that's good for gamers, because crowdfunding and digital distribution are enabling more nichey stuff to be viable."

Source : http://www.gamesindustry.biz/articl...w-incredible-community-transforms-development

Wow...how the same heck did I remember that so wrong.
 
Never thought of it that way before!

Profitsssssss

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Wow...how the same heck did I remember that so wrong.

I remembered it wrong as well, I was sure he'd said 1 to 4 dollars. I went looking for a source and found that 1 to 5 one which I'm pretty sure I've never seen before. Which is very confusing as I'm certain we've laughed at the 1-4 version before in the thread, but the source wasn't that interview as the wording is totally different.

There's a fairly obvious explanation for this which Marcus already gave.

I get the increasing impression it's because he is just making up as he goes along...
 
I remembered it wrong as well, I was sure he'd said 1 to 4 dollars. I went looking for a source and found that 1 to 5 one which I'm pretty sure I've never seen before. Which is very confusing as I'm certain we've laughed at the 1-4 version before in the thread, but the source wasn't that interview as the wording is totally different.

It was this image
cbs3aHj.jpg


But the Marcus quote was spot on as now apparently the equivalent of almost $600m isn't enough to get SC out, only Sq42
 
... and have high risk to run out of funds, due increasing operating costs every year and more and more refunds and increasing doubts about project in general...

Unless you have access to the company accounting records, that bit is 100% gratuitous assumption with no basis in fact.
 
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