The Star Citizen Thread v5

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dsmart

Banned
OOOOH OOOH

Do you actually mean certain other space games? That's very clever. Nobody will notice. This should be fun now though 'cos it's getting worse.


Meh though - I've seen what you all do with it and I'm plenty fine without it.

In 3...2...1....

woo. see above.

Is this some hoity-toloity term you're using for 'shop' now to make it sound like it's the oft-desired player-driven market.... which it's not. At all. It's a shop.

Not suggesting you're trying to sneak anything past us there. Make it sound y'know like more than a shop, that everyone has.

Oooh dear. See the camera thing is about to go south bigtime by the looks of it - and the seamless thing has been covered endlessly. It's a bit of a thin thread to hang onto

He's blocked, so I'm just to respond to your excerpts.


- The ability to walk about your ship

Line Of Defense, Angels Fall First, Hellion...

- The ability to walk around a station, or EVA in space

Line Of Defense, Angels Fall First, Hellion...

- Multicrew within a ship

Since there are no functional features/parts for this, then it's not "multi-crew" but multi passenger. So...

Line Of Defense, Universal Combat (all versions), Hellion

- FPS combat

see above

- An in-game market, that allows a player to buy weapons and gear with in-game credits

It's a shop. All MMOs have those.

- An in-game market, that allows a player to customize their armor or other apparel

It's a shop. All MMOs have those.

- Cinematic-style camera controls

Like literally every single space combat game in recent memory, has this. In fact, Universal Combat alone has over a dozen different cameras (including target cameras)

- Seamless (ie, no loading screen) transitions between normal space and hyperspace

That's not what "seamless" means. In literally every space combat game, you can jump great distances with no loading screens
 
I don't think the very last 5 words, which were bracketted to show they were off tangent and only situationally related, of my SC related text are grounds to suggest discussing a completely different obvious scam in another thread.

Just so we're clear: I'm not a Scientologist. I'll withhold more of my opinions on that organization due to rules against ... let's call it "hate speech".

The problem I have with the Scientology comparison, is that I'd prefer to debate the merits of SC within the realm of similar games, comparing what is a standard practice accepted by many gamers. But that isn't allowed here. So in essence, my hands are tied. If I can't compare SC directly to another game, then I find it rather pointless to compare it to a "religion".

Adobe doesn't count as far as I'm concerned, I got a refund of a Photoshop license that was purchased by my company in error just last year.

Certainly, no surprise that would happen. But again, cancelling your CC membership means you lose access to all the digital elements of that subscription. You don't get your refund, but retain the ability to edit video.

CIG is clear on their refund policy. As they've stated, "We aren't a bank. You can choose to refund everything, or keep your full account." It's the customer's choice, and it's not an unreasonable policy.
 
Just so we're clear: I'm not a Scientologist. I'll withhold more of my opinions on that organization due to rules against ... let's call it "hate speech".

The problem I have with the Scientology comparison, is that I'd prefer to debate the merits of SC within the realm of similar games, comparing what is a standard practice accepted by many gamers. But that isn't allowed here. So in essence, my hands are tied. If I can't compare SC directly to another game, then I find it rather pointless to compare it to a "religion".

Why can't you make direct comparisons between SC and other games?
 

dsmart

Banned
Apologies if this has already been linked, but this is a short but sweet PC Invasion article about Star Citizen's current Multicrew Free Fly Event. https://www.pcinvasion.com/star-citizen-free-fly-event-now

Yeah, saw that earlier. I was howling...

Predictably there is also a ship sale on as CIG encourage players to pump yet more cash into the game. Out advice is don’t whip out that wallet, they already have over 142 million to make this. If they can’t make it with that then there’s no hope for it.
 
Because the post will be removed.

Will it? Really?

Here, let me try:

I think Star Citizen is different to X Rebirth in the following respects:
- They are made by different companies
- They have different graphics engines
- Star Citizen features multiplayer

I think Star Citizen is similar to X Rebirth as follows:
- They both feature walking around on space stations, and to some extent on your ship
- They're both pretty buggy, though Rebirth has improved in this over the last few years
- Items such as mining and trading are on both their feature lists

Even so, I expect I will not enjoy Star Citizen on release, if it ever comes, even as much as I enjoy Rebirth, because Egosoft is at least moderately competent, unlike CIG.

This is a genuine attempt at a direct comparison, I am indeed curious to see if it will be removed.

- - - Updated - - -

Are you new here? (serious question, as otherwise it seems you would know this.)

I've been here for a while, but I don't see how the first rule is violated by direct comparisons? If I'm wrong I'd be happy to be corrected. I'm guessing you have more experience with this though
 

dsmart

Banned
Will it? Really?

Here, let me try:

I think Star Citizen is different to X Rebirth in the following respects:
- They are made by different companies
- They have different graphics engines
- Star Citizen features multiplayer

I think Star Citizen is similar to X Rebirth as follows:
- They both feature walking around on space stations, and to some extent on your ship
- They're both pretty buggy, though Rebirth has improved in this over the last few years
- Items such as mining and trading are on both their feature lists

Even so, I expect I will not enjoy Star Citizen on release, if it ever comes, even as much as I enjoy Rebirth, because Egosoft is at least moderately competent, unlike CIG.

This is a genuine attempt at a direct comparison, I am indeed curious to see if it will be removed.

- - - Updated - - -



I've been here for a while, but I don't see how the first rule is violated by direct comparisons? If I'm wrong I'd be happy to be corrected. I'm guessing you have more experience with this though

Comparison posts don't tend to get removed. What usually gets a warning is the discussion of other space games in which the discussion has no relation to Star Citizen.

e.g. this is perfectly normal....

Star Citizen development is a farce, and a scam, with zero chance of ever being the game pitched, let alone completed.

Elite Dangerous is great because, well, it's a game. Like, a real game - that people are playing.
 
Just so we're clear: I'm not a Scientologist. I'll withhold more of my opinions on that organization due to rules against ... let's call it "hate speech".

The problem I have with the Scientology comparison, is that I'd prefer to debate the merits of SC within the realm of similar games, comparing what is a standard practice accepted by many gamers. But that isn't allowed here. So in essence, my hands are tied. If I can't compare SC directly to another game, then I find it rather pointless to compare it to a "religion".

CIG is clear on their refund policy. As they've stated, "We aren't a bank. You can choose to refund everything, or keep your full account." It's the customer's choice, and it's not an unreasonable policy.

I wasn't comparing SC to a religion though, I was comparing the business models of the two. They both are reliant on public money and public faith to run and both promise little but *dreams*, both also generate the nessesary money by encouraging potential new members to use their imagination and construct a faith based desicion to join up, one proimises enlightenment on a spiritual level and the other promises enlightenment in a social and entertainment level, both are nasty and sleezy as heck. There are no other games comparable to SC because the closest ones to it's proposed feature set are all released and either winning or failing (nms,ED,AAF etc) with the exception of Hellion which is about a week from beta?release, and the ones closest to it's development status are of different genre's or long failed efforts.

Why do they think people wanting a portion of their own money back makes them a bank? They are not awarding interest nor do they charge a fee on the balance of other peoples money that they hold nor are they listed as a financial service. I don't think whoever wrote that bit of their refund policy knows much about financial institutions tbh. I think sometimes they need to be reminded who's money they are spending, it certainly isn't thiers to dictate terms with until the game is released. :) It's also up to the customer to dictate what is and isn't reasonable when the customer is also the majority financier of an operation.
 
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Comparison posts don't tend to get removed.

False.

What usually gets a warning is the discussion of other space games in which the discussion has no relation to Star Citizen.

Partially true. Comparisons are highly discouraged, and sometimes removed.

Star Citizen development is a farce, and a scam, with zero chance of ever being the game pitched, let alone completed.

You've made statements in the past about other space games, that "wouldn't see the light of day." Some went on to be successful. So on this point, your statement is an opinion - which you've a right to, but it is an opinion and not fact.

Oh - that's right, you blocked me. I'll await your response after someone else quotes me.
 
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There's one other game which has pretty much 80% of SC's current mechanics: Space Engineers. You can walk (if you install a gravity generator, which can be turned off by the way) or float inside your ship, even when it's moving, you can land on deformable (and tiny) planets, there are hyperjumps, which I don't think are 100% seamless, you can shoot other people, you can board, salvage and repair ships, there's a damage model, you can shoot other people... Of course it's somewhat less visually impressive, way more buggy and netcode is pathetic (IIRC), but it's there. What's revolutionary about SC again, besides 1.5 million polygon ships?
 
What's stopping you from getting a new SC account in a year, if you cancelled/refunded last week?

Nothing.

So think about this. Does that make cancelling the account to begin with more or less senseless?

Personally, I'm going with more.

Imagine two approaches to refunds for a crowdfunded game. One is to refund, thank the player for their past support and tell them that their account will remain active, expressing a hope that when the game is released they will come back and take a look at it. The other is to say 'OK bro, here's your money. By the way we've deleted your account. Now jog on.'

In both scenarios you've lost exactly the same amount of money. It seems to me though that one of those options would be far more likely to turn that player into a potential future customer than the other. I can definitely understand a player who might be looking at the game now through the prism of a $1000 investment and be thinking 'I don't like the way this looks like it's headed, I want to get my money out whilst I still can' and yet is also sensible enough to think 'If this does by some miracle get released and gets good reviews, I might come back and buy a basic package to have a look at it.' The approach they have right now of basically making you an unperson is one of the things that may well change that opinion to one of 'actually, I have no interest whatsoever in enriching a company who have so little regard for their customers, both current and potential'.

If nothing else, it shows a quite remarkable lack of accumen in terms of their marketing. It's almost like the person in charge of marketing is petty and vindictive or something...
 
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SC won't be the first game with FPS, nor trade, nor space combat. But sometimes the intended "wow" factor is the sum of very polished parts, not a single inclusion of several features.

"Wow factor" isn't the same as "revolutionary", "groundbreaking", "never done before", and those are real descriptions of SC I have seen. Not to mention that SC isn't polished yet, perhaps excluding their renderer/shaders/PBR/whatever you want to call it.
 
From the Star Citizen archives of hilarity. 1 yr ago. "Where do you see Star Citizen next month? 6 months? 1 year?"

Back when "Mining is getting serious, as is the economy." Who would say such things? "Ben’s been talking to folks..." Oh. That'll explain it.

What a sad set of predictions. Nobody got what they wanted or expected. A year later, they aren't closer to any of them!

This guy, whew:

"1 year: First set of missions for Squadron 42 are available. Full character customization. Ability to jump between systems is implemented, PU expanded to multiple systems but still considered alpha/incomplete with just 3-6 systems available, first Nyx for outlaw/uncontrolled space, followed by a Vanduul occupied system (Possibly Vega, possibly something else), a smaller UEE controlled system with frequent pirate raids, then Terra and possibly an undeveloped system (for exploration). Planetary landings for available zones; this may be the first instance of choosing a landing location for our hangar (I consider this a fairly long shot and no better than 50/50 odds). Further refinement of the Job system give you the ability to accept jobs from a jobs board, mostly targeted towards cargo and info running tasks. With a multi-system PU and SQ42, the Idris becomes a flyable ship. I also expect to see the Mini-PU expanded so that not everything is handled in a single instance by this point and that you can be transitioned from one instance to another. I expect this to be first brought up with the ability to jump from one system to another, with each system being it's own instance, then eventually refined to have multiple instances in each star system, effectively increasing player density. Multiple star systems would allow for cargo hauling, I would expect to see the Hull series and Caterpillar flyable at this stage. I would think the Redeemer should be flyable. Possibly the Carrack, if the available space is large enough to call for a dedicated explorer class ship. If mining is fleshed out, we could expect to see the Orion flyable, possibly smaller mining concept ship as well. "

How about nothing? Does nothing work for you? You can have nothing.
 
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