OOOOH OOOH
Do you actually mean certain other space games? That's very clever. Nobody will notice. This should be fun now though 'cos it's getting worse.
Meh though - I've seen what you all do with it and I'm plenty fine without it.
In 3...2...1....
woo. see above.
Is this some hoity-toloity term you're using for 'shop' now to make it sound like it's the oft-desired player-driven market.... which it's not. At all. It's a shop.
Not suggesting you're trying to sneak anything past us there. Make it sound y'know like more than a shop, that everyone has.
Oooh dear. See the camera thing is about to go south bigtime by the looks of it - and the seamless thing has been covered endlessly. It's a bit of a thin thread to hang onto
He's blocked, so I'm just to respond to your excerpts.
- The ability to walk about your ship
Line Of Defense, Angels Fall First, Hellion...
- The ability to walk around a station, or EVA in space
Line Of Defense, Angels Fall First, Hellion...
- Multicrew within a ship
Since there are no functional features/parts for this, then it's not "multi-crew" but multi passenger. So...
Line Of Defense, Universal Combat (all versions), Hellion
- FPS combat
see above
- An in-game market, that allows a player to buy weapons and gear with in-game credits
It's a shop. All MMOs have those.
- An in-game market, that allows a player to customize their armor or other apparel
It's a shop. All MMOs have those.
- Cinematic-style camera controls
Like literally every single space combat game in recent memory, has this. In fact, Universal Combat alone has over a dozen different cameras (including target cameras)
- Seamless (ie, no loading screen) transitions between normal space and hyperspace
That's not what "seamless" means. In literally every space combat game, you can jump great distances with no loading screens