The Star Citizen Thread v5

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I'm still waiting to see how the economy works, and how they are going to handle the inevitable inflation problems that almost all MMO's face.

Seeing as this is probably one of the most complex things in any game, you'd have thought we would have seen some evidence that they are actually looking at this, but after 5+ years we don't even have basic trading.

Basic gameplay is something that they seem to be ignoring, while concentrating on the fancy eye candy (and the graphics ARE nice, when they work).

I don't hold out much hope :(

All guided under emergent gameplay I suspect. Maybe the players won't care cause their ships are so pretty, oh so pretty.....
 
I'm still waiting to see how the economy works, and how they are going to handle the inevitable inflation problems that almost all MMO's face.

Seeing as this is probably one of the most complex things in any game, you'd have thought we would have seen some evidence that they are actually looking at this, but after 5+ years we don't even have basic trading.

Basic gameplay is something that they seem to be ignoring, while concentrating on the fancy eye candy (and the graphics ARE nice, when they work).

I don't hold out much hope :(

Dreams happen now
 
So wait, my opinion is not valid because it sees Star Citizen in a positive light, yet a "goon" is a credible source?

The inside source that didn't know about the Lumberyard switch until CIG made it public a year after the decision and months after the team completed the switch?

The goon who works in the UK office for CIG, gets paid in Euros and complains about not getting Thanksgiving off. [squeeeee]

The one who that said that 2.6 would have no Star Marine? That 3.0 was releasing at 2018 but now it's this year?

The man who said that CIG was moving to China? Then Eastern Europe? Maybe Mars is next! [yesnod]

Anyone that takes this serious deserves being trolled [squeeeee]


That would be Behavior Interactive. I wrote about this specifically a few days ago.

No it wouldn't.

Behaviour doesn't touch AI in Star Citizen, they deal with Art props, UI design mostly and work closely with Turbulent who's in charge of the StarCitizen website and also developed the StarMap and Spectrum.

First iterations of the AI were developed by Moon Collider using their proprietary AI Kythera and for ages that they haven't been with CIG as all the AI work is dealt at the Frankfurt Studio by the magic Germans.


Prospector (Mining Ship) Album from ATV: http://imgur.com/a/AbkLv
 
Star Citizen: Around the Verse - Super Hornet & Multi-Region Servers
[video=youtube;HPUBMu1fav4]https://www.youtube.com/watch?v=HPUBMu1fav4&feature=share[/video]
Updated TLDR
Misc Information

  • Chris is back from the European studios
  • Monthly Report came out last week.
  • First ever Valentines Sale is on right now including a free fly event.
  • 2.6.1 will feature the launch of Spectrum.
Studio Update

  • 200 staff at Foundry 42 UK
  • Shield generator, storage console, and mining module images
  • Damage states for the Dragonfly
  • Map of the Stanton system
  • Asteroid, nebula, satellite, and space station images
Ship Shape: Hornet to Super Hornet

  • The original Hornet paid homage to the Hornet from Wing Commander which was a light fighter you started out in.
  • At first the Hornet was to be a light fighter, but then after designs came back with it being heavily armed and beafy, Chris Roberts like it so much that it became the standard medium fighter for the UEE.
    • The first Hornet came out in 2806 and replaced the Aegis Avenger.
  • The goal has always for a player to feel as if the ship and everything about is it real, down to the buttons on cockpit and Chris feels this is was a big draw for a lot of people to the project.
  • With the help of CGbot studios, Jim Martin, Ryan Churches, and Dave Haddock they created the demo shown at GDC and Kickstarter.
  • The first pass of the Hornet was in 2013 for the Hanger Module by Chris Smith.
    • The next was in 2014 with updating it to PBR
    • 2016 involved a complete upgrade to the Hornet and variants to bring them to the current standards
    • The new Super Hornet will be in patch 2.6.1.
  • The old damage system was hand crafted and had states of 25, 50, 75, and 100. The new shader system dynamically applies the artists designs across any part of the ship as its destroyed, making it much easier to create damage models that look and feel realistic and varied.
Behind the Scenes: Multi-Region Servers

  • Game and platform run on public cloud, as has almost always been the case
  • Evaluated different public clouds to determine best option short term and long term
  • Huge overhead with running your own servers, cloud allows for lower cost and much greater flexibility
  • Cloud also allows you to have servers close to your players rather than centrally located
  • Three main types of virtual machines (hub, core, and game)
  • Current model allows for many hubs, many game servers, but singleton core services.
  • Core services currently being revamped and redesigned to become stateless and easy to scale to allow them to cope with any load they get. *Original build machine was a single computer which produced 1 build per day, now CIG uses an internal cloud as a build system that can scale based on need.
  • Ahmed and his team worked on multi-region servers through part of December, January, and early February
  • Happy that they have a feature done that can be seen and enjoyed by the player base directly
  • One database for all servers in the world, means you carry your game over when switching regions
  • Current servers in North Virginia (US), Frankfurt (Europe), and Sydney (Australia)
  • Players will be sent to closest load balancer, then closest hub server, then will be marked with a region ID and assigned to a game server. This can then be changed if the player wants. *They did the work in 2 months but the previous 18 months of work was crucial to getting it done so quickly.
  • Planning for failures and getting the network back up quickly
  • All networks are laid out and they are ready to expand to all 14 or 15 regions from the current 3.
  • Looking towards the long term and possibly having as many as 10,000 VMs reporting at the same time. Planning for that scale.
  • Automation systems are done and they can scale with high reliability.


Source: https://relay.sc/transcript/around-the-verse

BTW
2.6.1d PTU Patch Notes
Star Marine
  • Fixed an issue where the "Killed By" notification would persist from one game match to another.
  • Fixed an issue that would prevent a player from finding a match, even if the specific match type had active instances that were open for additional players.
Ships

  • Made audio tweaks to the Scorpion GT-215 startup sound.
  • Fixed an issue where the Cutlass Black weapons could hit the ship by accident when fired.
  • Fixed an issue where targeting pips were disconnecting from the line that extends the crosshair.
  • Fixed an issue where certain parts of the Starfarer interior were missing textures.
  • Fixed an issue with the Super Hornet where damage states to the ship were appearing as large square particles.
Technical

  • Fixed several client crashes.
  • Fixed an issue where the online/offline status of Contacts was not updating correctly.
Source: https://www.reddit.com/r/starcitizen/comments/5uj045/261505720c_pushed_to_ptu/

 
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I'm not anti SC on principle, but Arena Commander 0.8 was one of the very worst gaming experiences that I have ever had in over 30 years; I have played perhaps 1000 games that I enjoyed more, definitely many hundreds. I am left handed, and don't feel comfortable with a mouse and keyboard set-up, or HOTAS; hence i favour a controller. Early AC was excruciatingly bad on controller.

I find a gamepad to be the worst controller I've ever used; I even own a PS3, and it's relegated to being a BluRay player. For FPS, i prefer a mouse - for flight games, a HOTAS. (And I have a wheel/pedal setup in the closet, for when I used to do race sims.) Driving/shooting with my thumbs is about the most uncomfortable, non-muscle-memory experience I've ever had in gaming. My first week with Elite, I used a gamepad while waiting for my Warthog to arrive - it was completely awful flying that way. Obviously it works for some people, though...

So - I suppose I can offer "sorry" on a controller not working for you... but as much as I hate those things, I can't offer much more than "sorry". Perhaps future builds will include more refinements for gamepads.
 
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Star Citizen: Around the Verse - Super Hornet & Multi-Region Servers
TLDR
Misc Information
  • Chris is back from the European studios
  • Monthly Report came out last week.
  • First ever Valentines Sale is on right now including a free fly event.
  • 2.6.1 will feature the launch of Spectrum.
Studio Update

  • 200 staff at Foundry 42 UK
  • Shield generator, storage console, and mining module images
  • Damage states for the Dragonfly
  • Map of the Stanton system
  • Asteroid, nebula, satellite, and space station images
Ship Shape: Hornet to Super Hornet

  • The original Hornet paid homage to the Hornet from Wing Commander which was a light fighter you started out in.
  • At first the Hornet was to be a light fighter, but then after designs came back with it being heavily armed and beafy, Chris Roberts like it so much that it became the standard medium fighter for the UEE.
    • The first Hornet came out in 2806 and replaced the Aegis Avenger.
  • The goal has always for a player to feel as if the ship and everything about is it real, down to the buttons on cockpit and Chris feels this is was a big draw for a lot of people to the project.
  • With the help of CGbot studios, Jim Martin, Ryan Churches, and Dave Haddock they created the demo shown at GDC and Kickstarter.
  • The first pass of the Hornet was in 2013 for the Hanger Module by Chris Smith.
    • The next was in 2014 with updating it to PBR
    • 2016 involved a complete upgrade to the Hornet and variants to bring them to the current standards
    • The new Super Hornet will be in patch 2.6.1.
  • The old damage system was hand crafted and had states of 25, 50, 75, and 100. The new shader system dynamically applies the artists designs across any part of the ship as its destroyed, making it much easier to create damage models that look and feel realistic and varied.
Behind the Scenes: Multi-Region Servers

  • Coming Soon
I will report the whole TLDR when the Behind the scenes is not ready in an hour or so. Sorry guys
Source: https://relay.sc/transcript/around-the-verse

Thank you, as always. What was the “special treat”?
 
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is anybody else having flashbacks to Saddam Hussein's press secretary during the second Gulf War?

Yeeeaah! That's what was nagging at the back of my mind.

As to Microsoft bidding to get into throwing money at SQ42... pipe dream, IMO. IIRC, Microsoft got rid of Roberts to rush out Freelancer. I doubt they have forgotten that. Sony? I kinda doubt they are swayed by cheerleading á la Orlando. Sorry.
 
Interview with Erin Roberts http://wccftech.com/star-citizen-exclusive-interview-erin-roberts/
Q: The big question is obviously 3.0. There were a lot of appetising bullet points on slides discussed about 3.0 last year at GamesCom and it feels like 3.0 is in many ways the next big thing with the gaming really starting to come together in terms of new gameplay mechanics and a significantly larger number of interest points in the persistent universe. What is the situation there?

A: We’re working hard on 3.0 right now and you’ve hopefully seen some great stuff we’re putting into it on the tour. We’re still at the start of the year and there is a lot of scheduling work going on so I’m obviously not giving dates today and of course we want to give the juicy information to the community first, but we’re looking at putting out perhaps 2 or 3 big releases this year which significantly push the amount of locations, gameplay mechanics and content that the players will be able to experience and give feedback on.

LOL, says they want juicy information to reach the community first but 9 times out of 10 it gets released in interviews like these and the community is left feeling salty..
 
In case you guys missed it, today's "special treat" that delayed AtV, was showing a mining ship. Not yet built. Not yet in the game. And for which no gameplay mechanics exist. Yeah.

LLccuFg.jpg

:D:D:D

So - I suppose I can offer "sorry" on a controller not working for you... but as much as I hate those things, I can't offer much more than "sorry". Perhaps future builds will include more refinements for gamepads.

I wonder why you felt the need to apologize in the first place? Its not like Star Citizen and all it entails is YOUR responsibility is it?


As for the ATV I got suckered into wasting another 46 mins of my life /sigh

The dragonfly destruction. No sign of progress, this is made in-editor and already completely overblown (see explosion fumes). It obviously has been polished numerous times. The sad thing is that it demonstrates where are the development time currently goes to. Now I could say "but this is open development" and it would be true IF not for the fact that CiG has a history of showing demo material which looks awesome which never makes an appearance into the game anyway (proven by the last 4 years or so) PLUS in-editor development tools which are polished for presentation to a degree that it seems like a waste to pour manhours into something that "should" be available on a whim at any time of the day (in-editor remember?). So we could expect to see a LOT MORE of such footage flying around yet there is none


As for the mining ship.....ANOTHER cinebox snippet which doesnt tell us anything and is pure smoke and mirrors like so many. Whats sad is that a few commenters act as if that ship is ingame already or "proof of progress" when its simply a 20 second movie. So instead of underlying concept art or technical descriptions or maybe in-editor footage showing off what they have on it we get a hand-made movie only.

edit: did anybody notice the colored blanket in the crew cabin? :D I bet that will be available in-store as well

Remember that in-editor movie we got 2012?

What struck me the most is how the ATV is roughly 44 minutes long. Its supposed to be a "show-us-stuff" format yet 80% of the time (also estimated) we see people on the screen DESCRIBING progress to us with nothing to back it up. If ATV is supposed to share progress and development with the backers it just supports the idea that Star Citizen is 80% empty words :)

LOL, says they want juicy information to reach the community first but 9 times out of 10 it gets released in interviews like these and the community is left feeling salty..

I would assume thats because the old backer-brigade has become cranky when it comes to shell out money so CiG puts more effort into reaching new blood and their own forum simply stinks for that reason because its an echo chamber nobody outside the entranced (and disgruntled - equally bad for getting more cash) visit.
 
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Im curious to know, how come at RSI forums Elite thread, people are actually discussing about playing Elite and its features in good manners, but this thread is nothing but bashing of CIG and SC?
Doesnt paint very good picture of Elite community, does it?

Just asking.. :rolleyes:
 
Its probably because Elite is a developed and released game with a solid base which is still developing and progressing AFTER it provided what it promised in the kickstarter. Star Citizen on the other hand is theorycrafting mostly designed to string people along and distract and confuse with flashy pictures and movies.

Also we get the shills and whiteknights in this forum which try to provoke or aggrevate people (granted, many has been weed out by now). I remember a post on the RIS forum wondering about the frontier thread where a poster stated he loves posting here because its so easy to troll people. If I d be into generalization as much as you are I d say that paints a bad light on the SC community right?

Just stating..:rolleyes:
 
Im curious to know, how come at RSI forums Elite thread, people are actually discussing about playing Elite and its features in good manners, but this thread is nothing but bashing of CIG and SC?
Doesnt paint very good picture of Elite community, does it?

Just asking.. :rolleyes:

Really simple answer to that one, you can play Elite and it has features.
 
Im curious to know, how come at RSI forums Elite thread, people are actually discussing about playing Elite and its features in good manners, but this thread is nothing but bashing of CIG and SC?
Doesnt paint very good picture of Elite community, does it?

Just asking.. :rolleyes:

That thread used to get regular, large merges from 'general' where people would be quite happily dissing Elite, it was an on-going thing.
Whether time has dulled that down or switching to a pay-to-read/pay-to-post setup has changed it, I don't know. Elite doesn't have the comedy and drama surrounding it like SC does, it also doesn't make itself an easy target like SC.
 
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Im curious to know, how come at RSI forums Elite thread, people are actually discussing about playing Elite and its features in good manners, but this thread is nothing but bashing of CIG and SC?
Doesnt paint very good picture of Elite community, does it?

Just asking.. :rolleyes:

ED is actual game with actually very reasonable developer on helm, and SC is incredibly late project with little to show for progress and with leadership incapable of not lying about state of project?

It is kinda obvious at this point. Nothing to do with community I am afraid.
 
That thread used to get regular, large merges from 'general' where people would be quite happily dissing Elite, it was an on-going thing.
Whether time has dulled that down or switching to a pay-to-read/pay-to-post setup has changed it, I don't know. Elite doesn't have the comedy and drama surrounding it like SC does, it also doesn't make itself an easy target like SC.

Roger that. I dont know all the drama behind all of this as i havent followed these threads so closely. Been into SC for 2 years but only recently made my way to the RSI forums.

I just enjoy playing both games and was just really surprised how different the two threads are..
 
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