The Star Citizen Thread v5

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To be fair to him, I've had 5x the lulz so far.

Exactly - is it really waiting while we get the honour of watching the alleged George Lucas of gaming in action! This is games development at it's bloody best from board game economic experts to orbital mechanics calculated using Lenslock and some carefully thrown muffins there's nothing that can beat it's fidelity and openness. It's an honour and every new million adds to the glory.
 
Exactly - is it really waiting while we get the honour of watching the alleged George Lucas of gaming in action! This is games development at it's bloody best from board game economic experts to orbital mechanics calculated using Lenslock and some carefully thrown muffins there's nothing that can beat it's fidelity and openness. It's an honour and every new million adds to the glory.

Well, the upside of the waiting is that while he HAS run games over budget he has still to make a BAD game.
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EDIT: Although I cannot make a judgement on Donkey Kong or Match Day
 
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Err.. 100.000 players per instance? Is he on drugs?
Is there a quote from Erin on that? Is Erin on drugs?

I know Camelot Unchained has managed thousands of players per instance.. but HUNDREDS OF THOUSANDS of players per instance?
Is Chris Roberts the salvation we all deserve?

Here is the link to the interview.

http://wccftech.com/star-citizen-exclusive-interview-erin-roberts/

Scroll down to the dramatic scene of a commando looking longingly at a vista that will never be seen in the game. It is in the second paragraph before that.

Just noticed he threw the word "maybe" in there. [rolleyes]

Get a refund kids.
 
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Here is the link to the interview.

http://wccftech.com/star-citizen-exclusive-interview-erin-roberts/

Scroll down to the dramatic scene of a commando looking longingly at a vista that will never be seen in the game. It is in the second paragraph before that.

Just noticed he threw the word "maybe" in there. [rolleyes]

Get a refund kids.

Is there any mention of how they think "maybe" they'll get 100,000 when they are currently struggling with about 16?
 
Err.. 100.000 players per instance? Is he on drugs?
Is there a quote from Erin on that? Is Erin on drugs?

I know Camelot Unchained has managed thousands of players per instance.. but HUNDREDS OF THOUSANDS of players per instance?
Is Chris Roberts the salvation we all deserve?

I don't do blind faith. Give me some hard evidence and then I shall entertain the concept. ;)
 
Is there any mention of how they think "maybe" they'll get 100,000 when they are currently struggling with about 16?

Im pretty sceptical about 100K players in ONE instance unless they mean 100K in one system.

The problem right now is that players are fed EVERYTHING happening regardless of distance or interaction with another object. So a player 100000 km from another group is still getting fed all the info about ship locations, combat moves and bullets flying. 3.0 is supposed to correct that in order for us to get any semblance of logical FPS.

So if there are 1 million things happening in a system it is ALL sent to your computer impacting framerate instead of ONLY what you need, see and can interact with.

The way they design it is a bit like a matryoshka doll.
So you have one huge map with several physics grids and then each ship WITHIN that grid is another separate physics grid.

So if you have 10 ships fighting that are multicrew ships the INTERIOR data of that ship with separate moving people are NOT sent to each player, merely the basic data about the ships. It will also be distance based so unless you can SEE it you will most likely not get any info. Then you have a system split up into several physics grids as well and in the case of "edges" of grids they will overlap and send information to players on each side.

So in THEORY it sounds very interesting and could help a lot in any kind of multiplayer game.
 
I don't do blind faith. Give me some hard evidence and then I shall entertain the concept. ;)

I bet the Citizens are thinking. "100,000 players in one instance? That's impossible! Best buy a few more jpegs though eh? Just to be on the safe side"
 
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Im pretty sceptical about 100K players in ONE instance unless they mean 100K in one system.

The problem right now is that players are fed EVERYTHING happening regardless of distance or interaction with another object. So a player 100000 km from another group is still getting fed all the info about ship locations, combat moves and bullets flying. 3.0 is supposed to correct that in order for us to get any semblance of logical FPS.

So if there are 1 million things happening in a system it is ALL sent to your computer impacting framerate instead of ONLY what you need, see and can interact with.

The way they design it is a bit like a matryoshka doll.
So you have one huge map with several physics grids and then each ship WITHIN that grid is another separate physics grid.

So if you have 10 ships fighting that are multicrew ships the INTERIOR data of that ship with separate moving people are NOT sent to each player, merely the basic data about the ships. It will also be distance based so unless you can SEE it you will most likely not get any info. Then you have a system split up into several physics grids as well and in the case of "edges" of grids they will overlap and send information to players on each side.

So in THEORY it sounds very interesting and could help a lot in any kind of multiplayer game.

What you described are nested Instances. It's a bit more complicated than it looks.
 
They will end up using similar vicinity indication as ED does. Just saying. Also these claims is basically shopping for EvE players who are used to huge battles....at seriously slowed down time scale.
 
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Well, the upside of the waiting is that while he HAS run games over budget he has still to make a BAD game.
.
EDIT: Although I cannot make a judgement on Donkey Kong or Match Day

Oh sure. Populous, Theme Park, Syndicate Magic Carpet...an excellent back catalog means nothing but trust and praise until it all goes Pete Molyneux
 
So in THEORY it sounds very interesting and could help a lot in any kind of multiplayer game.
There's a theory of sorts there....

But they've already screwed that pooch by making a big deal out of being able to look in the windows and see the other players - as ecstatically announced by streamers during the Gamescon demo "OH MY GAWD ITS ALL ONE INSTANCE OH MY GAWD ITS AMAZING" so they do have to send all those infos so that commandos can dream about EVAing over to other ships and hacking their doorlocks so they can pewpew insides of the ships and the things.

And then you remember you're in space so there's nothing to limit your view. It's not on a planet where there's a gigatonne of planetary geometry and haze to obscure things further away it's ALL visible and you could be being sent that whole X,000,000 players information, or you need some way of stopping X,000,000 players from congregating within the size area you choose to draw. Which will be difficult with 1,700,000 commandos all queuing up in the dingy bar scene waiting their turn to talk to the secret contact for the best paying mission over and over

Basically there are going to normal instances.
 
There's a theory of sorts there....

But they've already screwed that pooch by making a big deal out of being able to look in the windows and see the other players - as ecstatically announced by streamers during the Gamescon demo "OH MY GAWD ITS ALL ONE INSTANCE OH MY GAWD ITS AMAZING" so they do have to send all those infos so that commandos can dream about EVAing over to other ships and hacking their doorlocks so they can pewpew insides of the ships and the things.

Yup, that just mean they pipe information from one physics grid to another instead of directly sending EVERYTHING.

So yes, of course there will be instances as well, they ARE aware of the impossibility of 100K players in ONE instance but by using multiple physics grids and nested instances they will be able to...bloat the amount of players in ONE instance.
 
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