But I'm there to haul cargo for CG - do you suggest I do it in a PVP kitted FDL?
And with all due respect - I didn't lose until my ship blows up. I know how to run away, I did it many times, recently from 3 FDL's in a Python loaded up with cargo, made it to high wake with 20-something hull integrity left
99% of my game time is in Open. (As an anecdote I was even recently killed by Harry and his 2 friends at an alien wreck site. Luckily - a split second after my ship blew up I had a disconnection error. After logging back in, instead of a rebuy screen, I found myself back at the planet side with 38% hull still intact. I contacted Harry to confirm it wasn't a CL and he's actually seen my ship blowing up on his screen too. We chatted a bit and went our own ways).
I'm not talking about the definition of PVP. Plus, It's all semantics really. I'm talking about putting things in certain context. To me attacking a ship that's only choice is to run away is not really "PVP". Especially when done for poos and giggles, rather than to for example stop a CG from being completed for RP reasons. Anyway, that's just my opinion - and you guys have yours.
::EDIT::
I only played EVE for 3 hours maybe, but basing my opinion on the reviews and various stories/articles I read - pretty much, yeah

And I really would not like Elite to become something like that. While I accept Open has it dangers, there is a certain line between being social and having fun with other players in game (even when it means killing other players or being killed for others) and just being an antisocial twunk
I'll give you an example - you have killed me recently (see above) and I found it fun, even though I lost my ship (well, I didn't really due to an error, but I lost the encounter, and I have seen a rebuy screen many times before. It has never made me hide in Solo). That was fun, that was part of the dangers of being in Open. I enjoyed that, despite the defeat.
A few days later I was with couple of mates at a Barnacles site. Our ships were parked nearby, as we were there only with a short visit. All of a sudden a Cmdr logged in, right next to our ship and lo' and behold first thing he did with his PVP-kitted Cutter was to blow our defenceless ships to smitherins. We had no chance to counter his actions, no chance to escape - we couldn't do anything to prevent that (one of us managed to dismiss their ship, 2 were blown up). That was not fun, that's just intentionally causing grief to other players that you are fully aware can't do anything about it - as opposed to ganking, which you flawlessly performed on me.
Perhaps you don't see the difference, but to me there is a massive difference in those 2 scenarios.
And I am of an opinion that griefing is just as bad as combat logging, in fact combat logging IS griefing too in my eyes.