Patch Notes Update 2.4 The Return - Update 2.4.02 - Downtime scheduled

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Instead of changing the weapon properties, the properties of Thargoid ships should have been changed; very disappointed at the manner in which "the Thargoids adapted", because they didn't adapt.
[mad]
 
*Fixed issue whereby mining missions could be turned in for profit without leaving station


When has this become a issue? I have used this function since 1.0 and it made the mining a little less painful. In versions 1.x I used to fly with full cargo around picking mining missions for the 3 P's and the delivering the in, v 2.x and you nerfed the mining missions to a 0 for the 3 P's and brought the useless icediamond and water . Also v 2.x brought us the asteroids full of not so useful common materials, which nerfed mining even more. Mining is the worst profitable thing to do in the game and you nerfed it again with this update.

It has been possible since forever to take missions for mining the cheaper minerals like Bauxite, Lepidolite, Rutile & Cobalt and then buy them on the in station commodities market and complete the mission. (Nice little trick I thought for the shrewd trader), Take a contract, Go have a beer and check in with the market, Order it, finish your beer, Go collect & deliver without ever having to fire up your ship. Win for the trader, Win for the commodities trader & he puts out an order to the miners to replenish stock.
I hope this correction does not impact the completing of missions with surplus stock.

EDMC worked for me last night (GMT)

I was regularly seeing up to 40 missions per faction in several of my systems.
The board loading was vastly improved from pre-patch.
 
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Passenger mission changes are err... well...
14.75 LY + 106,000 LS to the dropoff point:
https://i.imgur.com/MxYAUPU.jpg
22,265 LY + 26 LS to the dropoff point:
https://i.imgur.com/D1vDdKq.jpg
Thinking this might possibly need a second pass :D
I think the algorithm is using the LS number to calculate fee and not taking the LY into account as much. It should be reversed. It wouldn't surprise me if the variables have been switched by mistake in the code! :D (Oh, no, never happened to me, especially not when we used cryptic abbreviations. LOL!)

15 LY is a single jump, 106k LS take some time to reach - more then 5minutes travel in the destination system alone
22-23 LY is also a single jump for a passenger ship, but 26 LS is no more then a few seconds. the whole travel here can be done in less then 5 minutes

so, from the time perspective, the payout its scaling well for those two missions.

The only time I do mining is when I feel I want some solitude/meditation activity. It's very soothing and calming, because there's not much that you do. Only need some way of locking the trigger button too. Sit there and watch, and only engage when you have to move to next asteroid...

But when it comes to rank, rewards, money... useless.

IMHO the missions this change adresses, are those where you can buy cobalt at the station where you get missions to mine for it.
 
Yep having the same @ 20:00Hrs AEST and again at 23:15AEST. also getting a note at the bottom of my screen stating:
Connection status: Your client is too old. Please upgrade to the latest version of Elite Dangerous.
Even though I've been playing with Horizons for the past three weeks and had the 2.4 update last week.
 
I had a message saying the servers were coming down in three minutes. That was ten minutes ago. They seem to still be up.
 
*Fixed issue whereby mining missions could be turned in for profit without leaving station

When has this become a issue? I have used this function since 1.0 and it made the mining a little less painful. In versions 1.x I used to fly with full cargo around picking mining missions for the 3 P's and the delivering the in, v 2.x and you nerfed the mining missions to a 0 for the 3 P's and brought the useless icediamond and water . Also v 2.x brought us the asteroids full of not so useful common materials, which nerfed mining even more. Mining is the worst profitable thing to do in the game and you nerfed it again with this update.

Hang on a minute. I know what this was prompted by, it was the fact there were some stations selling the commodity that the mining missions wanted on the commodity market at the station, but the fix now stops me from going mining, then landing at a station I know will have mining missions and just giving them the stuff in my hold? I would have to accept the missions, then undock and dock again? Seriously, that is how they have fixed it?

I mean could it not have been fixed by something that directly addressed the actual problem, like a sanity check against the current market supply of a particular commodity before pulling that commodity in the mission template?
 
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Hang on a minute. I know what this was prompted by, it was the fact there were some stations selling the commodity that the mining missions wanted on the commodity market at the station, but the fix now stops me from going mining, then landing at a station I know will have mining missions and just giving them selling the stuff in my hold? I would have to accept the missions, then undock and dock again? Seriously, that is how they have fixed it?

I mean could it not have been fixed by something that directly addressed the actual problem, like a sanity check against the current market supply of a particular commodity before pulling that commodity in the mission template?
I agree this is really stupid. What's next? Credits donation missions won't accept credits you've already earned and you must leave the station and go earn the correct amount??? It would be the same thing...

Mining is already a skill unloved by many, it doesn't need "help" from stuff like this..
 
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15 LY is a single jump, 106k LS take some time to reach - more then 5minutes travel in the destination system alone
22-23 LY is also a single jump for a passenger ship, but 26 LS is no more then a few seconds. the whole travel here can be done in less then 5 minutes

so, from the time perspective, the payout its scaling well for those two missions.

IMHO the missions this change adresses, are those where you can buy cobalt at the station where you get missions to mine for it.

On the mission distances - I think you might have misread - the 2nd mission was 22kLY

As for the mining, if the issue is missions where you could buy the product wanted directly from commodities then it's the mission generation which should be fixed. I sincerely hope if you have extra of a mined commodity you'd be able to give it in for a mission.
 
22-23 LY is also a single jump for a passenger ship . . .
I think you'll find the comma in the original post is not a European decimal separator, but a British/American thousands separator. It's an almost ubiquitous - and totally pointless - mission to the Colonia region: 22-23KLy.
 
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15 LY is a single jump, 106k LS take some time to reach - more then 5minutes travel in the destination system alone
22-23 LY is also a single jump for a passenger ship, but 26 LS is no more then a few seconds. the whole travel here can be done in less then 5 minutes

so, from the time perspective, the payout its scaling well for those two missions.

As someone already pointed out, you need to have another look at that mate. It does take a while to fly 106k LS across a system but as someone who has done it several times I can assure you that it takes longer to jump 22K Ly to Colonia which is where the second mission was for. :p
 
your 100% right that 2nd mission was 22k ly which is at least an hours worth if not 2. For half a mill crazy


As someone already pointed out, you need to have another look at that mate. It does take a while to fly 106k LS across a system but as someone who has done it several times I can assure you that it takes longer to jump 22K Ly to Colonia which is where the second mission was for. :p
 
I agree this is really stupid. What's next? Credits donation missions won't accept credits you've already earned and you must leave the station and go earn the correct amount??? It would be the same thing...

Mining is already a skill unloved by many, it doesn't need "help" from stuff like this..

Please good pilot, don't give them any ideas. Knowing FDev, that is now planned for the next update or two.
 
your 100% right that 2nd mission was 22k ly which is at least an hours worth if not 2. For half a mill crazy

I think ou'll need to recalibrate.... the absolute record for that kind of distance, involving one of the best exploration pilots and a lot of testing and planning, is a tick over two hours: https://forums.frontier.co.uk/showt...A*-Challenge?p=5975176&viewfull=1#post5975176

For the average pilot in a exploration grade ship with ~50 ly unboosted jump range, you're looking at 8 hours or more. At 50 ly jump range, you'll need 440 jumps for 22,000 ly. With a good scoop and scooping technique (and server connections), you can manage a consistent 1 jump/minute. 440 minutes then, which equates 7h20m. Anything faster than that, and you'll need (a lot of) jumponium and/or neutron boosts.
 
81HcoI
 
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