Modes Elite Dangerous PvE vs PvP and who needs a Solo play if you had PvE server

It really depends upon the kind of PvP.

I really enjoy the Supercruise mechanics, so I've gotten really good at it. I may be middle of the pack on the Buckyball Racing circuit, but I can still outfly most GSPies out there, to the point where I've gotten quite a few of them to plow into the odd planet or moon. :D


Was talking about this today and his take on it was that PVP would be like chess if it was turn based.
 
Those poor welsh soldiers... minding their own business in open mode South africa.

Bloody Zulu griefers, they werent RP-ing properly. Not standing there and being shot, using the zerg rush meta instead

I bet they even engineer exploited their spears too...

https://i0.wp.com/gifrific.com/wp-c...8/Cartoon-Character-Mutley-Laughing.gif?ssl=1


Sort of... the British were spaced out way too far apart from each other leaving gaps in their lines... and the Zulus were pretty much drugged rage.

https://books.google.com/books?id=Y...s drugged at the Battle of Isandlwana&f=false
 
My take, nothing. You equip your ship as hip as possible. But it does put you at an advantage. That's just the way it is when you build a one trick ship. Nothing wrong with that, just the way it is. I wouldn't want to take that advantage off you just because other people choose another profession and don't have that advantage. If they wanted that, they can choose it. Because choice is great. I became an explorer because I like exploring. Other players hate exploring. I wouldn't dream of making them go exploring. Let them make up their own mind.

And I feel the same way towards modes. Some modes make it possible to avoid CMDRs to gain an advantage, some make it possible to wing up to gain an advantage. Just the way it is. And the solutions to this non-problem create more issues than they solve. Because if you are arguing to level the playing field and have all BGS and PP activities in open in the name of balance, then we also should take a look at the advantages combat builds have in this encounter. And then we will need to address that. I don't want to go down that road. I want you to fly whatever the hell you like to fly. You're playing a game for your enjoyment. Likewise I don't want to force people who prefer a certain mode to engage in PP and BGS out of their preferred mode.

^^^

This.

I fly in Open for the same reason I Buckyball Race: its fun to design ships for specific purposes, and flying against human beings requires a different build than one that'll face NPCs. Would I ever need a Blockade Runner in any mode besides Open? Not really. NPCs aren't much of a threat, after all, but quite frankly, the only difference between my CG Blockade Runner, and my "normal" cargo ship, is whether I install shield boosters instead of the wake and bounty scanners, and whether or not I install a hull reinforcement pack instead of an SRV.

Why do I carry an SRV on my cargo ships?

Why not? I fly down to planets all the time because I find it fun to do so, since you need a completely different approach for a fast orbital insertion. Might as well take an SRV out for a spin while there, especially if I spot a POI .

I guess I don't understand the outrage at people building combat ships. It makes sense to specialize in combat, especially installing a 2D FSD if you're staying in a system. You don't need the extra weight or power drain, if you're not jumping out of the system. I save my outrage at what the ships are used for. Just because someone can outfit a combat ship, doesn't mean they have to be a jerk about it.
 
For the 80th time in all these multitude of threads about PVE vs PVP server posts (really they need to have a new forum just called "Crying About the Different Modes") is that many people do NOT want a social game. They play to get away from real people. Many deal with real people all the time, that's why the get immersed in games so the DO NOT HAVE TO BE SOCIAL.

So simply that means:
- No other humans anywhere to see or even get random texts from
- No PVP at all
- NPC only interactions and your own world
- You, yourself and oneself

It boggles my mind how some people don't get that not everyone wants to play in a MMO setting. This is what makes ED so great, it's one of the few games that gives you that wonderful option to not have to play with each other. The entire video game spectrum now is over saturated with these types of multi player universes and it's so nice to see a company getting away from that for a change...
 
For the 80th time in all these multitude of threads about PVE vs PVP server posts (really they need to have a new forum just called "Crying About the Different Modes") is that many people do NOT want a social game. They play to get away from real people. Many deal with real people all the time, that's why the get immersed in games so the DO NOT HAVE TO BE SOCIAL.

So simply that means:
- No other humans anywhere to see or even get random texts from
- No PVP at all
- NPC only interactions and your own world
- You, yourself and oneself

It boggles my mind how some people don't get that not everyone wants to play in a MMO setting. This is what makes ED so great, it's one of the few games that gives you that wonderful option to not have to play with each other. The entire video game spectrum now is over saturated with these types of multi player universes and it's so nice to see a company getting away from that for a change...

Absolutely. Elite has a unique selling point when compared with the pure MMO - people can work on their own. Players like me will enjoy this game far more than one where PvP is unavoidable. Human diversity makes the modes vital.

Cheers, Phos.
 
If I wanted to figure out how the game was initially meant I also would look in this direction and would probably come to the conclusion that PvP in ED was an afterthought at best but surely not the be all end all as some avid PvPer would like to sell it. I'm not quite sure what you mean with "interact more with each other". In the content of this sentence it sounds as in the first place you had PvP in mind. But isn't PvP (ideally) just a subset of "interaction"?

PvP in ED seems to create more problems and creates more hate between players than it actually supports interaction in my perception. Certainly miles away from the cooperative gameplay David Braben originally had in mind according to some of his early statements...

That was my point; Interaction in general, which includes cooperation and pvp. "Fear" of pvp while interacting with others, only adds to the general sandbox experience and to the emergent gameplay. In fact, there are some aspects of emergent gameplay in this game, such as opposition to a goal, which cannot be fulfilled properly with the absence of open interaction and pvp. But for those things to work, the time invested and monetary cost must be negligible for the "victim", so that he/she doesn't always resort to solo or PGs.
 
"Fear" of pvp while interacting with others, only adds to the general sandbox experience and to the emergent gameplay.

For me it's not even fear though, PvP is "boredom" and a time-waster.

Once one gits gud at avoiding triangles / waking / etc all an interdiction becomes is a time waster. Then they'll repeat interdict you, again another 3 mins wasted, repeat 3 mins, repea... sod it i'll go to solo then.
Depending on the "victim"'s ship and skill, it really does just become a time sink. Much like Smuggling from Robigo: remember the chain interdictions NPCs used to do?

Which brings us back to consensual PvP, which I actively encourage and have participated in. But the random stuff... <yawn>

I'd rather have my emergent content from the PvE side: Fuel Rats; investigating ruins; etc etc
 
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That was my point; Interaction in general, which includes cooperation and pvp. "Fear" of pvp while interacting with others, only adds to the general sandbox experience and to the emergent gameplay. In fact, there are some aspects of emergent gameplay in this game, such as opposition to a goal, which cannot be fulfilled properly with the absence of open interaction and pvp. But for those things to work, the time invested and monetary cost must be negligible for the "victim", so that he/she doesn't always resort to solo or PGs.

If the game was designed to force direct PvP from release, then this would be a completely valid point- however, it was not.

Any discussion of "forcing" PvP direct interaction in Elite Dangerous is moot. People wishing and hoping this is going to happen are following a pipe dream, nothing more.

FD is not going to completely reprogram this game just to suit the needs of a few who want COD in space.
 
That was my point; Interaction in general, which includes cooperation and pvp. "Fear" of pvp while interacting with others, only adds to the general sandbox experience and to the emergent gameplay. In fact, there are some aspects of emergent gameplay in this game, such as opposition to a goal, which cannot be fulfilled properly with the absence of open interaction and pvp. But for those things to work, the time invested and monetary cost must be negligible for the "victim", so that he/she doesn't always resort to solo or PGs.

Erm, no thanks.
My friends and myself already have a great setting and RP in our own PG. Occasionally Mobius when in the mood.
We don't really want or need other players outside of our group there at all. Rebuys are now irrelevant for most of my friends now, so it isn't about the money. We just don't want emergent gameplay types running through all our instances, making all the pictures crooked and leaving muddy footprints all over everything.
So there it is. We already have most of what we want, we just don't want others involved in it :)
 
Just to be clear though: Im not a pvp advocate by any means. Literally 4998 out of my 5000 hrs of gametime are played in Canonn PG. Im just trying to figure out why people in this game tend to isolate themselves in smaller or larger groups. And judging by your responses, the answer seems to be: because...reasons. But mainly just because players are offered this option. Which is totally fine by me :)
 
Just to be clear though: Im not a pvp advocate by any means. Literally 4998 out of my 5000 hrs of gametime are played in Canonn PG. Im just trying to figure out why people in this game tend to isolate themselves in smaller or larger groups. And judging by your responses, the answer seems to be: because...reasons. But mainly just because players are offered this option. Which is totally fine by me :)

I find PvP and NPC combat boring. Exploring and trading appeal far more to me - that's how my personality rolls. What's appealing to you may bore others

My job is tough and I play Elite to unwind, not to become content for some rentathug.

Cheers, Phos.
 
That was my point; Interaction in general, which includes cooperation and pvp. "Fear" of pvp while interacting with others, only adds to the general sandbox experience and to the emergent gameplay. In fact, there are some aspects of emergent gameplay in this game, such as opposition to a goal, which cannot be fulfilled properly with the absence of open interaction and pvp. But for those things to work, the time invested and monetary cost must be negligible for the "victim", so that he/she doesn't always resort to solo or PGs.


If I want to play a game that causes me any "fear" I would play a bloody horror game, that is not why I bought ED. I'm sorry but PVP doesn't cause any "fear" in me nor does it's lack cause me a loss of "fulfillment" for any goals. To claim either is utter horse hockey and extreme arrogance. For me the PVP you think I need so much causes extreme annoyance and other issues. I wrote this on another thread but it is fully applicable here. "quit trying to dictate to me where I am to play. I do not want to play with you or those who take enjoyment of a PVP environment. You know what... I will put it this way.... I am not mentally stable, shooting or being shot by other PEOPLE messes with my head. I would rather live my life happy and alive vs being so depressed I offed myself because other people want to be jerks and pvp with me when I have no desire or wish to. GO play the bloody game your way and leave me to Frakin play it mine. I am not nor ever will be your game play."

Just to be clear though: Im not a pvp advocate by any means. Literally 4998 out of my 5000 hrs of gametime are played in Canonn PG. Im just trying to figure out why people in this game tend to isolate themselves in smaller or larger groups. And judging by your responses, the answer seems to be: because...reasons. But mainly just because players are offered this option. Which is totally fine by me :)

Well the first part you need to know to understand is to realize that people are not "isolating" themselves nor is the answer "reasons. People play in solo or groups for the same reason people play in Open. Because they want to, they have enjoyment where they play, and they feel comfortable where they play.
 
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Im just trying to figure out why people in this game tend to isolate themselves in smaller or larger groups.

Some folks play games to chill out after a long day at work, some folks play to get an adrenaline rush, some folks to be social with other folks they know in real life.
There are lots of reasons why someone would choose a set mode, or why they'd mode switch.

I bought Elite to play with real life friends, not random people online.
If I want to play with random people, I'll load either Warframe (which also has a selective mode system like ED) or I'll load World of Tanks (or Warships).
If I want to play a game with people I met online, I tend to play Ark with them.

Right now I'm in Guild Wars 2 with my better half. As she doesn't play Elite.
 

Deleted member 115407

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If I want to play a game that causes me any "fear" I would play a bloody horror game

F.E.A.R.

I think it would be pretty badass if I were looking around the cockpit and Alma was suddenly there.
 
F.E.A.R.

I think it would be pretty badass if I were looking around the cockpit and Alma was suddenly there.


I'm just annoyed that people still can't get it through their heads that what they find , fun, boring, fearful, exhilarating, etc, etc,etc does not mean everyone else feels the same way and they keep wanting to shoehorn everyone into their experience thinking we can't possibly enjoy a game otherwise.
 
I'm just annoyed that people still can't get it through their heads that what they find , fun, boring, fearful, exhilarating, etc, etc,etc does not mean everyone else feels the same way and they keep wanting to shoehorn everyone into their experience thinking we can't possibly enjoy a game otherwise.

Absolutely Mouse. Can I recommend this questionnaire to anyone who thinks personalities don't vary?

https://www.16personalities.com/personality-types

Try it, maybe post what you get. I'm sure PvP types will record different personalities from PvE types, which explains why people prefer different modes, and why PvP is not for everyone.

For the record, I'm an 'Architect'. I like to assess before I react, which may explain why I find PvP boring. I've no problem with others enjoying it, vive la difference, but it's not for me.

Cheers, Phos.
 
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