Could you post a screen shot of the view out the cockpit so we can see too?18K out in a Beluga, left Sunday.
Cockpit view that can only be described as panoramic
Could you post a screen shot of the view out the cockpit so we can see too?18K out in a Beluga, left Sunday.
Cockpit view that can only be described as panoramic
I'm of the opinion that any ship in the game suffices as an exploration vessel.
What you're asking for is not an exploration vessel, but rather a traveling one - one that allows you to skip as much of the in-between galaxy as possible.
You totally missed the point.
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I want something with a big jump range to check the fringe stuff. But let's face it that kind of travel is a very small % of the jumps you make.
A true exploration vessel needs to be quick at jumping and occasionally make long jumps.
What we perhaps need is a drive that with a bit of "effort" can be configured for extra long jumps via some balancing factor?
So normally you pootle along with 40-50 ly then spend a bit of time configuring the ship and pow 180 ly.
How?
Access to extra level(s) of jumponium use balanced with slight permanent(?) FSD damage per jump.
In that case then, we don't need a new ship... how about a Jump Boost Cell Bank, like a Shield Cell Bank?
They could come in a range of classes and grades and augment the jump drive when needed, but it has a permanent weight that will slightly reduce regular jump range and increase fuel usage. not to mention require, like shield cell banks, some MW from the power plant.
They would generate heat which might either damage modules including the FSD and/or require heat sinks.
Everyone is obsessed with jump range which really isn't necessary for explorers, you lot are wishing for fast travel ships not exploration vehicles you miss a lot on the way if you jump past several hundred stars each time you jump.
For exploration you need good heat management and a giant fuel scoop so you can scoop quickly, plenty of internal compartments for equipment along with being a decently flyable ship so you can explore and land safely on high G worlds if you want to.
A 50ly jumpconda is rubbish for general exploration, it has crappy windows and terrible manoeuvrability, it has it's uses if you want to get somewhere fast or reach a particularly awkward star but since the advent of jumponium and the Neutron star boost you really don't need huge jump ranges built in to any exploration vessel.
In that case then, we don't need a new ship... how about a Jump Boost Cell Bank, like a Shield Cell Bank?
They could come in a range of classes and grades and augment the jump drive when needed, but it has a permanent weight that will slightly reduce regular jump range and increase fuel usage. not to mention require, like shield cell banks, some MW from the power plant.
They would generate heat which might either damage modules including the FSD and/or require heat sinks.
In my exploration suggestions thread down in my signature I propose a new utility module called a "neutron capacitor" which can store charges while neutron scooping to be used at will later on. I'd like to see it be a long process while severely damaging the ship to charge the capacitor, but afterwards it would give the pilot a few neutron boosts to be used wherever.
Such a module would open up fringe systems for exploration that are now impossible to reach.
Now this is something I could get on board with! I still think there should be some degradation to the stored charge so that you don't fill it up, go back to a station to repair and then never look at it again for month. There might even be constant but slow degradation to the neutron capacitor itself, proportional to the amount of charge stored and its integrity (Grade B for the win).
Moreover a fully charged Neutron capacitor would start to overheat and explode your ship like a PP if it ever took critical damage or if the module lost power.
Hows about this...when ye dock, its gone entirely. Docking anywhere means it vanishes...reasons. Thats along with the degradation over time ^
Simple... It's too dangerous and/or explosive to enter the station so you have to dump it before entering the no fire zone or get taken out by the station weapons as if you were shooting.
Any ship is an exploration ship.. what are you on about?
Some of the smaller ones have too few optional internals sure, but thats about it.
If you want to commute somewhere without seeing anything catch a bus?
<ahem> Orca.
Technically any ship in the game can explore, just like technically every ship in the game can do combat. However, the fact that every ship has hardpoints does not mean they are “combat ships”, just like the fact that many ships can explore do not make them “exploration ships”.
So, what makes a ship a true exploration ship? What features make it stand above the others? I would argue that there are four strong criteria to classifying a ship well suited for exploration:
- Jump Range. The ship needs to be able to 1) get into deep space, and 2) reach systems at the fringes.
- Supercruise Agility. Scanning complete systems requires a lot of maneuvering in SC, and the slower the ship the more frustrating and time consuming exploration becomes.
- Six Internals Minimum. In order for a ship to function adequately as a long term deep space explorer you need six internals: ADS, DSS, Scoop, SRV, Shield, AFMU. This is the minimum, more is better.
- Cockpit View. When the ships job is looking at things, being able to see them out the front window is a huge perk.
Now, very few ships win at all four of those, honestly only the Asp X and the DBX fully satisfy all four. The Anaconda hits two of them in spades but misses SC agility and view, however having the best jump range in the game is a great plus. The Orca honestly does very well too, its jump range is behind the three I just mentioned but not by too much. Next in the ranking would be the Dolphin, another passenger ship. It meets all four criteria but slacks a bit in jump range and in view somewhat, but still very good. The T6 would be next, it meets three of them nicely but it’s jump range is a bit less than the Dolphins. The Imperial Courier would fall behind the T6 here, as it meets all four points but its jump range just isn’t up to snuff compared to the previous six.
So there are the seven “exploration ships”. However, only three really meet all of the criteria in spades: the Asp X, Orca, and the DBX. All of the others miss or fall behind in one or more categories.
Now, how many combat focused ships are there?
Eagle, I. Eagle, Viper, Vulture, DBS, Asp Scout, FDS, FAS, FGS, FDL, T10, Corvette. Twelve ships dedicated to combat, and a thirteenth on the way, the Chieftain. Plus a few multiroles which do combat very, VERY well.
So why is the notion of more exploration focused and designed ships such a horrible thing again?
As an aside, but related to the OT... would help if the Basic/Intermediate/Advanced Scanners as well as the Detailed Scanner were able to be equipped in UTILITY slots as opposed to taking up internal slots.
All the other scanners are able to do so... so why not?
T-10 hits all those requirements except supercruise manouevering, and even then it's similar to an Anaconda
Everyone is obsessed with jump range which really isn't necessary for explorers, you lot are wishing for fast travel ships not exploration vehicles you miss a lot on the way if you jump past several hundred stars each time you jump.
For exploration you need good heat management and a giant fuel scoop so you can scoop quickly, plenty of internal compartments for equipment along with being a decently flyable ship so you can explore and land safely on high G worlds if you want to.
A 50ly jumpconda is rubbish for general exploration, it has crappy windows and terrible manoeuvrability, it has it's uses if you want to get somewhere fast or reach a particularly awkward star but since the advent of jumponium and the Neutron star boost you really don't need huge jump ranges built in to any exploration vessel.