Would like a new, different exploration ship from FD:

My Asp will jump 55lys on a full 16T tank, 56.9lys on fumes. There is still room on the FSD to do better yet, maybe after 3.0 I'll work on that.

Nowadays I explore in my 59ly DBX.

Mine can do about 57.3 Ly on fumes but I've seen one or two which managed 60 Ly but I bet you they were so stripped they didn't really serve for exploration, if I remove my SRV I can get up to 58.3 Ly which I once needed.
 
I simply like clean ships , not bucket of bolts , with loose wires and filled with dust and gravel from some distant forgotten by god moon

Actually, Saud Cruger is also fairly clean and either way, Lakon ships tend to be simple but clean and I believe the medium federal ships have coffee machines :)
 
Mine can do about 57.3 Ly on fumes but I've seen one or two which managed 60 Ly but I bet you they were so stripped they didn't really serve for exploration, if I remove my SRV I can get up to 58.3 Ly which I once needed.

***double envy**** :eek: [big grin]
 
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Sure they are all "good" at exploration, in the same way that every single ship in the game is "good" at combat. Every ship can equip weapons and shields, yet no one would claim that an Adder is a combat ship.

This discussion isn't about ships which are "good" at exploration, we are desiring more ships designed to excel at exploration. And that means enough internals to carry all of the equipment plus top tier jump range in order to reach systems which are normally unreachable. A commander can go exploring in a Cobra III but he'll never be able to reach Semotus Beacon, or any of the other millions of systems just as distant. We are discussing new ships which can be used to explore the places that the "good" ships can never reach.

Currently the game has 3 ships which excel at exploration: the Anaconda, the DBX, and the Asp X. The Orca isn't far behind either, but after that the capability of other ships drops quickly with regard to excelling at exploration. So 3 to 4 great exploration ships. How many pure combat ships are in the game?

All explorers want are options, and I don't think that's too much to ask honestly.

7 of those ships do excel in exploration. If all you care about is reaching places like Semotus Beacon, then you aren't an explorer, you're a tourist.

There are options, you just have to be open to them. There are plenty of exploration ships right now, let them focus on more needed fields. Mining currently has 0 ships, we still have only 1 SRV, freighters are a possibility.
 
Be interesting to see if the Beyond Q4 update changes this. FD is talking about better tools for exploring. If this means extra tools (read extra slots, mass, power, etc. requirements), then the ground may shift somewhat. Still can only go with what there is ATM.
 
7 of those ships do excel in exploration. If all you care about is reaching places like Semotus Beacon, then you aren't an explorer, you're a tourist.

Can you explain why you think exploring the galactic fringes and far above & below the galactic plane makes someone a "tourist"? Because I'm having difficulty comprehending your point of view....:S
 
Just out of curiosity... do you have a specific problem with people having options, even if it means "convenience" in some way?

I mean, I get your point that things like long jump range aren't "required" (not debating that, I concur that as a scientific explorer, scanning more systems is kind of the point) but rather why purposely gimp a ship to a shorter jump range when it's meant to be used for Exploration in general?

I have no issue with players having choices, nowhere have I said an explorer ship should NOT be able to have a long jump range, every single one of my posts has basically said that a long jump range should not be the single defining factor of a dedicated exploration vessel which is not the same thing at all.
 
I have no issue with players having choices, nowhere have I said an explorer ship should NOT be able to have a long jump range, every single one of my posts has basically said that a long jump range should not be the single defining factor of a dedicated exploration vessel which is not the same thing at all.

Thanks for clarifying. The reason I asked is because your statements seemed to generate argumentative counterpoints- so I thought clarification of your intent would be a nice way to clear it up. :) (repped accordingly)

I totally agree it should not be the singlemost defining factor... but I don't think inherently gimping a ship because it's Exploration-focused makes any sense, either.


P.S.
As an aside people like to argue the "balance" and "tradeoff" factors but ignore the two most glaringly obvious ships (Anaconda and Python) which remain unbalanced in this regard when they do so. ;) The players didn't create these "godships", FD did, and it's therefore only responsible that they clean up the mess they introduced if that's the intention of "balance" among ships, IMO.
 
Thanks for clarifying. The reason I asked is because your statements seemed to generate argumentative counterpoints- so I thought clarification of your intent would be a nice way to clear it up. :) (repped accordingly)

I totally agree it should not be the singlemost defining factor... but I don't think inherently gimping a ship because it's Exploration-focused makes any sense, either.


P.S.
As an aside people like to argue the "balance" and "tradeoff" factors but ignore the two most glaringly obvious ships (Anaconda and Python) which remain unbalanced in this regard when they do so. ;) The players didn't create these "godships", FD did, and it's therefore only responsible that they clean up the mess they introduced if that's the intention of "balance" among ships, IMO.

I have a 50+ LY 'Conda and Asp, I built the 'Conda because i wanted to get up to a star that had been specifically put into the game for me and it required a 90ly jump to reach it, it does duty as a cargo ship now and it's very good at that! The asp i built just because I could but generally for exploration i take out ships that can make 30 or so LY jumps and can carry stuff that i can have more fun with, as i said much earlier, there are earthlike worlds in unexplored systems withing 100LY of the bubble, or at least there were a few months ago when i went out looking.
 
She's been the most spoiled ship I have, pretty much all of its components are modded one way or another so she definetly took months to bring to life but it's been worth it :D

Can't resist bragging.

The latest incarnation of my AspX Explorer:-
AZfMvzS.png

56.7Ly with a dual-SRV bay, mining laser and a rail gun.
62Ly fully stripped and with a pokey little shield.
Took about 3 passes to get all the engineering right cos by the time I'd lightened everything I found I could fit smaller shields and thrusters so then I had to go around again.
It'll blow over if somebody sneezes in it's direction. :D


On topic, I dunno if there's any point in a new exploration ship.
Either it'll be better than the one's we've got, rendering them redundant, or it won't be, in which case it'll be pointless.

I suppose what they really should have done would be to give the DBX a longer range than the Annie, thus giving players the choice of either range or functionality.
Having done that, they could also have tweaked the AspX slightly so it fits neatly between the other 2.
 

rootsrat

Volunteer Moderator
We are surely getting one in Beyond, no? I'm sure FDEV will stop focusing on pew pew now, after all these years!

I mean just look at that nice T-1... Oh. Well, there is always the Chieft... I mean look at that Krai...

We're not getting one, are we? :(
 
We are surely getting one in Beyond, no? I'm sure FDEV will stop focusing on pew pew now, after all these years!

I mean just look at that nice T-1... Oh. Well, there is always the Chieft... I mean look at that Krai...

We're not getting one, are we? :(

Lets wait on the krait. It has potentially the best canopy for exploring with the view underneath. So I am hopeful it will be good for that.
 
We are surely getting one in Beyond, no? I'm sure FDEV will stop focusing on pew pew now, after all these years!

I mean just look at that nice T-1... Oh. Well, there is always the Chieft... I mean look at that Krai...

We're not getting one, are we? :(

Most likely not... and although it's been speculated Exploration improvements are coming in Q4, I seriously doubt they're going to make an Exploration-focused ship, given their history of mediocrity with regard to Exploration versus Combat professions in this game.
 

rootsrat

Volunteer Moderator
Lets wait on the krait. It has potentially the best canopy for exploring with the view underneath. So I am hopeful it will be good for that.

Well... I somehow doubt that. Reading the Wiki:

An out-of-production spacecraft produced by Faulcon DeLacy and one of its earliest designs. The Krait once led the field in small scale fighter craft - faster, more agile, and more heavily armed than most of its rivals, the design sold in the millions. Now the Krait is largely obsolete. It remains a heavily armed fighter for its size, but its sluggish speed and sub-standard manoeuvrability make it vulnerable to escort fighters and modern police ships. Kraits are still found in the poorer and more anarchic parts of the galaxy - most are a hodgepodge of old and new technology cobbled together. In combat, the Krait is often paired off against larger ships, such as the Cobra and Asp, who match the tiny ship in manoeuvrability, but who remain vulnerable to the Krait's impressive weaponry.

The source here is Elite Dangerous RPG, officially licensed product, hence I believe the description is 100% accurate. I really can't see Krait as an exploration ship.
 
Well... I somehow doubt that. Reading the Wiki:



The source here is Elite Dangerous RPG, officially licensed product, hence I believe the description is 100% accurate. I really can't see Krait as an exploration ship.

Well, that has nothing to do with the new krait. The new krait is an XL version and seems to be bigger then a Cobra and possibly the AspX as it can hold a SLF and can have a crew of three. I would not take that description as gospel as it describes the Krait as a fighter which this new version is not.
 
Well, that has nothing to do with the new krait. The new krait is an XL version and seems to be bigger then a Cobra and possibly the AspX as it can hold a SLF and can have a crew of three. I would not take that description as gospel as it describes the Krait as a fighter which this new version is not.

All the Krait would need to be a great explo ship is a solid jump range and at least 6 optional slots.

If it can take a class 5-6 drive and can fit all the acoutrements of an exploration ship, I for one will give it a look.
 

rootsrat

Volunteer Moderator
Well, that has nothing to do with the new krait. The new krait is an XL version and seems to be bigger then a Cobra and possibly the AspX as it can hold a SLF and can have a crew of three. I would not take that description as gospel as it describes the Krait as a fighter which this new version is not.

Fair enough, I didn't know that. There's hope then!
 
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