New upgrade System - "Your time is valueable"- is a pure grind and waste of everyones time

Don’t forget - you can only pin one blueprint to craft when you’re not at the engineer. So this is (almost) pointless because you’ll just have to keep going back to the engineer to get the next blueprint once you’ve finished grinding a grade.
That pin only one blueprint system was already bonkers. With the new system, you should at least be able to see all the levels for an upgrade.

Until then, there's the internet.
 
No, you needed to make a lot of tries to get a god roll. A nice G5 roll was achievable with a couple or a handful of tries at most. Yes they could be worse, but that only affected people who wanted the extreme best.

The equivalent of a decent G5 current is (if I understand how they're planning to handle grandfathering by making new G5 better) will require 1 G5 roll in the new system

This will take (using broker and assuming that the 2.9 rolls to progress is accurate) 3 G5 mats (one pick up) 3 G4 mats (one pick up) 3 G3 mats (one pick up) [as you get 3 per mat/data find] and leave you with spare data/mats for other rolls.

This is equaivalent to 3 G5 rolls in the current system which is what I'd call "a couple to handful"

So I see little difference.

Add in there will now be no wasted time when farming mats (spend an hour scanning for DMWE and get non but a load of grad 1-4 stuff. just convert it up!)

and I think the new system will be marginally better. (it will still be a grind and horribly imbalanced and broken in my book but not worse)
 
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It doesn't bother me driving around in an SRV shooting rocks occasionally, I find it fun.

It does bother me sitting waiting, for example, for an HGE to spawn, and then hoping it's the right type because you almost certainly won't find the material by chance. Up to now an RNG system has been deciding how much of my gameplay time is wasted.
I appreciate the mat broker will help with the above but I now have to gather more mats to make the trade.

In general gathering mats interrupts gameplay for me because you have to stop and scoop, and objectively the new system will take more stopping and scooping than the old and will take longer.

The fact you might not notice is great, genuinely.
But my, and many other player's experience is different and it WILL affect our gameplay. Please accept that.

I very much doubt it take much more if any stop and scoop as it did before to get your G5.
 
Not all opinions are valid.

That suggests you cannot think of an opinion you can dismiss off hand, or that opinion cannot be broken down and rejected based on facts and reason.

Platitudes don't outweigh objective criticisms.
 
I just found something out today: All our opinions are valid, even if we don't agree with them.

So what needs to be done? It's clear that the new system will come and it's clear that the old system will go. No amount of discussing, arguing and complaining will change that. So if everyone wants to put his energy into something useful I suggest we come up with solutions that make both sides happy. Otherwise all our posts are pretty pointless because they aren't going to change anything anyway. So how exactly would you tweak the new system in a way that helps everyone to enjoy the game? Isn't that the ultimate question rather than "who is the most stupid"?

I think the real issue with the new method is that of progressing each and every module through each and every grade, combined with the fact that at the moment, we have very limited storage compared to what it will be.

At the moment we know how much of PITA it was to unlock each engineer to grade 5, and now many of us are essentially gob-smacked by the thought of doing that exact same thing all over again but now for every single module. However, the number of materials we will be able to carry is also to be significantly increased, and there will be ways to get the harder to find materials, other than having to find them, which will ultimately (and hopefully) make this less of a PITA than what we remember.

This is more a transitional pain, due to the current limits. Perhaps they could implement a patch to double or triple the materials we can currently carry, so it doesn't hit as hard when it goes live (i.e. those mats are going to take time to collect but once they are it won't be such an issue), as a bit of a sweetener.

The other issue is changing blueprints, personally, I'm not sure how this will work, but from what I can gather if I modify say a laser to G5 Efficient, and decide I want it to be long range instead, I have to start from G1 again ?. Like I said I'm not sure that is the case, but I don't think that should be the case if it is. It should be more like an instance of it's already at G5, it's "grandfatherd" to G4 Long Range, like current modules would be... Hope that makes sense.
 
The equivalent of a decent G5 current is (if I understand how they're planning to handle grandfathering by making new G5 better) will require 1 G5 roll in the new system

This will take (using broker and assuming that the 2.9 rolls to progress is accurate) 3 G5 mats (one pick up) 3 G4 mats (one pick up) 3 G3 mats (one pick up) [as you get 3 per mat/data find] and leave you with spare data/mats for other rolls.

This is equaivalent to 3 G5 rolls in the current system which is what I'd call "a couple to handful"

So I see little difference.

Add in there will now be no wasted time when farming mats (spend an hour scanning for DMWE and get non but a load of grad 1-4 stuff. just convert it up!)

and I think the new system will be marginally better. (it will still be a grind and horribly imbalanced and broken in my book but not worse)

Precisely. People seem to want to make their own unnecesary grind at the moment with the new engineers. It will be far easier for me as a casual player to get a G5 module.
 
Please post screenshots of your respective right UI panels -> statistics -> crafting and we can discuss this more objectively.
I know exactly what mine shows.

:)
 
That's simply not true.
It will as described impact casual players the most.

Exactly.

The only people who will realy benefit from the new system are those that are always looking for a maximum result.
Average players, like me, who are happy with a reasonable improvement are screwed.

I never had a problem with the rng aspect of the engineers, a couple g5 rolls always gave me a satisfying enough result.
I've never been grinding for so called god rolls, a couple g5 rolls always gave me a significant better module then how it was stock.

Now I'll have to grind my way through all grades for every module installed.
 
Exactly.

The only people who will realy benefit from the new system are those that are always looking for a maximum result.
Average players, like me, who are happy with a reasonable improvement are screwed.

I never had a problem with the rng aspect of the engineers, a couple g5 rolls always gave me a satisfying enough result.
I've never been grinding for so called god rolls, a couple g5 rolls always gave me a significant better module then how it was stock.

Now I'll have to grind my way through all grades for every module installed.

My feeling exactly. What FD is doing with engineering is best translated as : go suck eggs you non 1337 PvPers.
 
Exactly.

The only people who will realy benefit from the new system are those that are always looking for a maximum result.
Average players, like me, who are happy with a reasonable improvement are screwed.

I never had a problem with the rng aspect of the engineers, a couple g5 rolls always gave me a satisfying enough result.
I've never been grinding for so called god rolls, a couple g5 rolls always gave me a significant better module then how it was stock.

Now I'll have to grind my way through all grades for every module installed.


Also for the brand new player it will be much longer.
Currently one can G5 level an entire engineer's menu through a single mod, so you can skip all the other lower mods in the first place.
Eg unlocking Farseer to G5 for FSDs unlocks everything she does.
Seems a lot of people are overlooking that part.
 
Precisely. People seem to want to make their own unnecesary grind at the moment with the new engineers. It will be far easier for me as a casual player to get a G5 module.

Number of rolls required to get a G5 roll (assuming level 5 reputation):
Current system: 1
New system: 13 on average, but you’d better take extra for each grade in case RNG screws you over - just like happened to Sandro and Ed in the livestream - and one of the grades takes 4 or 5 rolls to get through. Otherwise you’ll be stranded on, say, G2, with a tiny bit of incomplete progress circle trolling you because you can’t make any further rolls until you go and get some more G2 mats. So let’s say 17-21 to be on the safe side.
 
That's simply not true.
It will as described impact casual players the most.

How. As of right now to guarantee a good G5 roll you need 5-6 G5 mats. In the new system you will get a good grade 5 straight away using 1 roll, more if you want it better and it will get better straight away without risk of it getting worse.

So you do what you normally do to get your 5 G5 rare mats. Create 6 G4 mats from two of the G5 leaving you with 3 G5. Create 6 G3 from 2 G4, and 6 G2 from 2 G3 and 6 G1 from 2 G2.

This leaves you with:-

3 G5 mats
4 G4 mats
4 G3 mats
4 G2 mats
6 G1 mats

With all the same amount of material gathering. This doesn't include the materials you will get while you are looking for G5 mats either making it even easier.

So a virtually guaranteed great G5 for the same or less material gathering unless you are very very unlucky. And you may get a super roll on your first try at G5 too.
 
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Number of rolls required to get a G5 roll (assuming level 5 reputation):
Current system: 1
New system: 13 on average, but you’d better take extra for each grade in case RNG screws you over - just like happened to Sandro and Ed in the livestream - and one of the grades takes 4 or 5 rolls to get through. Otherwise you’ll be stranded on, say, G2, with a tiny bit of incomplete progress circle trolling you because you can’t make any further rolls until you go and get some more G2 mats. So let’s say 17-21 to be on the safe side.

The rolls take seconds, it is no big deal. It is pretty likely that you will have enough G1 and G2 rolls anyway if you do your material gathering as normal.

It wasn't easy to make the system even worse but FD worked their magic.It's almost impressive.

Nope, it is just as easy to get a guaranteed good G5 roll. For me it is far superior.
 
Number of rolls required to get a G5 roll (assuming level 5 reputation):
Current system: 1
New system: 13 on average, but you’d better take extra for each grade in case RNG screws you over - just like happened to Sandro and Ed in the livestream - and one of the grades takes 4 or 5 rolls to get through. Otherwise you’ll be stranded on, say, G2, with a tiny bit of incomplete progress circle trolling you because you can’t make any further rolls until you go and get some more G2 mats. So let’s say 17-21 to be on the safe side.

This is one of the problems I have with the current system. Once I've unlocked a G5 upgrade the Engineers stops being an upgrade system, and becomes just another module shop. I am excited for the new system to feel like actually upgrading my ship instead of just buying an A+ rank module to replace my A rank one.
 
I find it really hard to believe that any of them have organically unlocked the engineers and then upgraded a ship from scratch. I just can't believe this would seem like a good idea if they had.

the enxt days they all should play 4 hours a day on a legit non supported account from sidey to cutter or Coruvette (to include rank grind) and then make all modules g5 top. This would give them some perspective what doign that actually means.
 
How. As of right now to guarantee a good G5 roll you need 5-6 G5 mats. In the new system you will get a good grade 5 straight away using 1 roll, more if you want it better and it will get better straight away without risk of it getting worse.

So you do what you normally do to get your 5 G5 rare mats. Create 6 G4 mats from two of the G5 leaving you with 3 G5. Create 6 G3 from 2 G4, and 6 G2 from 2 G3 and 6 G1 from 2 G2.

This leaves you with:-

3 G5 mats
4 G4 mats
4 G3 mats
4 G2 mats
6 G1 mats

With all the same amount of material gathering. This doesn't include the materials you will get while you are looking for G5 mats either making it even easier.

So a virtually guaranteed great G5 for the same or less material gathering unless you are very very unlucky. And you may get a super roll on your first try at G5 too.

So far I can only conclude many people just dont run numbers in their head at all. When you look at G1-G3 reqs and the material trader, all this 'OMG I MUST GRIND THROUGH ALL THOSE RANKS!" seems... not very well thought out. And when you factor in how much easier it is to get those rare mats/data for the G5 rolls it becomes rather obvious this is also faster for those who just want 'a simple G5 mod'.

I dont godroll. I do 1-3 rolls per module, max. I dont have killer PvP ships. The new system seems fine for people like me. The 'casuals get kicked in the teeth' stuff really doesnt match the numbers.
 
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