Is there a docking request shortcut yet, or is it still 1-e-e-s-spacebar-s-spacebar-q-q-1

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I must admit,
typing out
"1-e-e-s-spacebar-s-spacebar-q-q-1" every single time is bugging the crap out of me...

I could go ranting and raving about it, but then, maybe there were some QoL changes I'm unaware of, since 1.4..?
I am quoting Sandro from a live stream: "It is supposed to be a process."
 
I believe that it was design this way deliberately, not poorly. The stated intention was to "encourage" the players to use the side menus at lot, or so I recall. Mind you, getting old so the memory isn't.... er what was I saying?

Oh no, it IS poorly designed. Whether the design was deliberate or not is another matter. But it absolutely IS poor. From a strict UI design standpoint, that's pretty close to objective truth.

Anything the user interacts with this often, in a situation where taking their eyes off of another key activity is a very bad idea, needs to a context menu that pops up for them in a convenient spot, or to be bindable in a location or manner of their preference.

This is like placing the control for opening communication in a fighter jets beside the seat, so the pilot has to look AWAY from flying to initiate communication.

That's...not good design.
 
I am quoting Sandro from a live stream: "It is supposed to be a process."

Yes, because asking permission to land an aircraft should ALWAYS require the pilot to look AWAY from the actual landing for several seconds at a time...

Wow. This...explains a lot.

Want to make it a process, Sandro? Fine. How about you make it a GOOD process next revision.
 
Well put!

I've seen some people actually saying they LIKE having to type unnecessary keystrokes for what is a single and always repeating function... I can't wrap my head around that... is it a desperate search for something - anything to do, with time they don't know what to do with?

Its impossible for me to think that way... If its a single ever repeating function, it should be a single button press. Its not like there's any dialogue or anything you could have a discussion about... All the station logic and good and bad standing is completely black and white. If they weren't going to give you a docking permission, their guns would already be obliterating you, by the time you ask to dock.

I know some games where you can actually talk to multiple contacts, with more or less sophisticated responses. Even in Rebel Galaxy that was made by just two guys. But here, where interaction is not even simplistic, but simply non-existent, there is no purpose for this nonsense.

No purpose, no right to exist in my book of design.

That people like and approve of this design is, I think, a sign of how desperate people are for interaction with their ship and the flight process outside of combat, where actual, hands on flight is nearly non existent.

That, or they're paid by the word. Because there is no other way a reasonable human being could see this as food design. It's just not possible.
 
Oh no, it IS poorly designed. Whether the design was deliberate or not is another matter. But it absolutely IS poor. From a strict UI design standpoint, that's pretty close to objective truth.

Anything the user interacts with this often, in a situation where taking their eyes off of another key activity is a very bad idea, needs to a context menu that pops up for them in a convenient spot, or to be bindable in a location or manner of their preference.

This is like placing the control for opening communication in a fighter jets beside the seat, so the pilot has to look AWAY from flying to initiate communication.

That's...not good design.

I have to disagree with you there, it is perfectly designed to fit the criteria required of it. That the underlying specification for the design could be said to be poor, well, I can agree with you there. However, to my mind, if the design of a system implements the specification correctly then it is not poor.

As for the jet fighter analogy, quite a lot of the information systems in the cockpit require the pilot to look away from flying, the HUD can only display so much information before it becomes too confusing to use, so the analogy falls down here.

But I take your point. The decision to bury the request/cancel docking under several menus is now considered to be poorly thought out even though it originally fitted the "process" requirement.
 
Exactly. The current process is overly cumbersome and poorly designed. Very poorly.
Which really just shows that you miss the point entirely.

You are meant to be flying a ship. There would not be a big red button to press to request docking clearance.
You do so via your ship computer and it's interface - I'd prefer it if it was even more involved but, no doubt, many would cry that it's too cumbersome and they just want a button.

Do you want a space flight/exploration/combat/trading game with some semblance of credibility or do you just want a button to do it all for you...

Geez, enough already.
 
This is like placing the control for opening communication in a fighter jets beside the seat, so the pilot has to look AWAY from flying to initiate communication.

Technically, it would be beside the seat, on the throttle grip usually but no need to look away. However, in order for the pilot to tune radios etc. to the correct channel, yes, they would need to look away.
 
However, in order for the pilot to tune radios etc. to the correct channel, yes, they would need to look away.

They'd generally program the most used Frequencies (UHF and VHF) in prior to flight and they could be selected from the Throttle...but even more complex data entry would typically be done via an Up Front Display so a Pilot could do it without going "Head Down"
(Hehe Oh PLEASE PLEASE Frontier...make Elite be Falcon 4.0 in Space)

You are meant to be flying a ship. There would not be a big red button to press to request docking clearance


You mean like TODAY...where you'd program Tower Frequency in prior to take off and then access it by selecting UHF comms from your HOTAS (Single Click) Has technology REALLY gone SO FAR backwards by the time of Elite?

 
They'd generally program the most used Frequencies (UHF and VHF) in prior to flight and they could be selected from the Throttle...but even more complex data entry would typically be done via an Up Front Display so a Pilot could do it without going "Head Down"
(Hehe Oh PLEASE PLEASE Frontier...make Elite be Falcon 4.0 in Space).


You mean like TODAY...where you'd program Tower Frequency in prior to take off and then access it by selecting UHF comms from your HOTAS (Single Click) Has technology REALLY gone SO FAR backwards by the time of Elite?


Not at all.
The docking sequence can be easily programmed to a switch/ button on your HOTAS. I do it with T.A.R.G.E.T., but there are other software methods that can be used, for example: JoyToKey.
 
I must admit,
typing out
"1-e-e-s-spacebar-s-spacebar-q-q-1" every single time is bugging the crap out of me...

I could go ranting and raving about it, but then, maybe there were some QoL changes I'm unaware of, since 1.4..?

Short cut for docking request has been shot down multiple times by FD since launch. I have no idea why.
 
The docking sequence can be easily programmed to a switch/ button on your HOTAS. I do it with T.A.R.G.E.T.

I've got a macro for it too...but that DOESN'T mean its not a particularly elegant solution...
I don't understand why Frontier don't just give us OPTIONAL key bindings for all these kinds of Functions...
It would make programming things like your G13 or Cougar MFD panels much easier...
 
Not at all.
The docking sequence can be easily programmed to a switch/ button on your HOTAS. I do it with T.A.R.G.E.T., but there are other software methods that can be used, for example: JoyToKey.

There is no rejection of an interface design more biting or sincere than the use of a macro to work around it.
 
What is so dramatically different in the PC version that this is such a chore, at least to the extent that people are talking about setting up macros or using other third party tools?

I use Voiceattack 'cos I play in VR. I didn't find I needed it when I played mouse and kb.
 
FD said in a live stream that there isn't one shortcut "by design".

So the boring sequence of buttons is actually brilliant gameplay design according FD.

yup, this is true.

Ahh, bad design by design!

Stunning! it was intentional...
I can only blame it on the multiple satanist influences found strewn about in this game
- an engineer's base or planet called Lucifer
- Zorgon Hauler cockpit sounds
- Station background sounds with chopped, halting human speech fragments (only starts after sitting in the station for a quite a while and that is not coms chatter).
- disgusting stuff in the hyper jump animation.
- The various logos / symbols used throughout the game.
- the ever present, asinine readiness to violence and hostility of stations.

 
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I must admit,
typing out
"1-e-e-s-spacebar-s-spacebar-q-q-1" every single time is bugging the crap out of me...

I could go ranting and raving about it, but then, maybe there were some QoL changes I'm unaware of, since 1.4..?

I like the sequence. It's kind of a ritual by now.
I guess many people never played or appreciated space sim.
 
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I select the contacts tab before dropping out of SC, then when I do drop to the station and get within 7.5km, left thumb, press thumb, down thumb, press thumb, press pinky all from right hand stick. Takes a fraction of a second and quite often I've gained the docking permission without ever having "seen" the docking request screen..! That's HOTAS for you though - hate flying without it!
 
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