Stop playing games and get a proper job?
Saving the world or something.
It's a game, not a real life.
Do I win £5?
Saving the world or something.
It's a game, not a real life.
Do I win £5?
... Engineers are a big one. What should have been a simple credits and sliders tweaking system available at any station once unlocked (the better to allow us to get back to PLAYING the game as quickly as possible) instead turned into a multi tier, time gated, RNG grind that actively DETRACTS from the simple yet immersive fun of actually playing our way. ...
Great example to proof OP's point! And here is why: you'll never see them fly.Well there are Megaships with bulk cargo.
I think the OP makes some very fair points.
...
Great example to proof OP's point! And here is why: you'll never see them fly.
Just like you'll never see stations actually being build, or goods actually being mass-transported from surface to starbase and back, or ships being carried for players, or real activity at occupied/manned bases, or a war being resolved... and many more of these iittle things that makes it indeed feel empty. Up till now, almost everything that can happen in-game is extremly binary and some even require the devs to push a button to make things happen.
...
Frontier added voices to station crew. That's how you breath life into a game. Should have more of that.
... its a game.
Thanks for reading.
Oh look, another one of these.
If Frontier keeps forgetting to put it back in the refrigerator, Elite: Dangerous is going to get even more gamey.
Frontier have built a game, that includes a universe simulation. It's not one, or the other. It's both. This quite literally breaks people. It's not considered possible. It is. And it is.
I'll have to take your word for that because:
http://mrfloris.com/files/images/mrfloris-tldr.jpg
I don't have the time, or inclination, to sit down and read a thesis on the nature of irrelevancy.