Not so much from what I've seen, but straight builds of the later revisions are very unstable! I guess with different hi-res textures you could get closer to those planets - remember they've had a year or so to play since the last rev100 that we can grab! The later versions are starting to use bump-mapped textures and per-object shaders so I expect that's what's being used to give so much detail on the space station & ships.
The atmosphere around planets even in the release is much more opaque than the builds I've tried and I think it's even more so in the screen shots so that the earth planets are essentially blue+clouds outside of the atmosphere. The landed pics at 'Hope' aren't far off rev60/65+ I reckon - the building objects are clearly bump-mapped/shaded which I reckon would be implemented by extensions to the models\models.fx file, there maybe some HDR lighting going on there as well.
Anyway I was going to report back that I've been playing around with the code the past couple of days since getting it to compile, and rev's 16,25,36,58 and 60 are all pretty stable. That's not to say they're not without issues however!
It's hard to know what code the release was actually based upon, but I'd guess something similar to rev16 as they merged the Ansio mod in from rev17 onwards and the released FFED3D doesn't contain this - e.g. no start position 4 from title screen.
I don't know much about playing with this mod but one irritating change perhaps is the trading model is linked to system population, so it can take days to sell cargo that the station already has too much of and doesn't want. That might be 'realistic' but maybe not much fun! What opinions do others have of that mod?
Unfortunately a lot of the 'revisions' contain code changes to multiple areas rather than being targetted packages, so there may be a fix/restructure in a later version that's useful but the compiled revision is unplayable. My russian is non-existent so where code has been documented it's no help to me to understand what the aim of a 'fix' was!
rev36 and beyond seem to have a lot of experimentation with alternative methods of terrain generation/rendition, and it becomes important to have the correct "Resources" in the FFE3D folder or it may just crash. The resources for rev36->60 are the same I think but beyond 65 they change quite frequently - but I found later versions pretty much unuseable.
This is odd as the change logs show additions such as 'wingmen' and a console, with fixes for these changes, but in seemingly unplayable revisions. I guess there'll need to be a lot of DIFF'ing to see what's actually being altered and try separate the graphical changes from other fixes/enhancements.
r64/65 is not stable on my main PC, crashing when loading a save visiting the thargons in the Polaris system. It seems to be shader code for variable ship colours as my laptop, which isn't capable of running them is unaffected.
So I've been playing with rev36 & rev60, reactivating the atmosphere (comment the return in function 'DrawAtmosphere' in win\gfx.cpp) and reinstating a copy of the rev19 planet rendering function to retain textured ground & mountains - these are much prettier with the highdef textures. I've kept the later rendition function for water so that the gpu animates it but it is distracting on Earth where some ports are in the sea!
Having the atmosphere when landed causes some nice blue skies rather than the star field, but the downside is the nights are then starless. Maybe there's some way of figuring out how 'dark' it is at your location and then switching atmosphere mode to see stars only at night...
Unfortunately, there does seem to be a bug in all of the revisions where sections of the ground are being culled when at low level, meaning you can see through to the opposite side of the planet! I seem to recall this being an issue in the original F:E2/F:FE?
This doesn't happen though in the released FFED3D, so obviously it's a step backwards. Also there are additional issues in the intro sequence, e.g. the ship flies into the edge of the brown planet and the 'earth' planet isn't behind the spaceship when it is revealed. rev58/60 also only seem to play the videos once, although rev36 always seems to play them - not sure yet what got broken between revisions to cause that.
On the plus side, the windowed mode works much better and the cockpit panel appears in all revisions and you can click the icons correctly...

(albeit the window appears at 100,100 on the desktop - easily changed to 0,0 in the 'VideoInit' function in win\w32video.cpp ~ln544)
just in closing ... one nice random link I spotted on their forum was this:
http://en.spaceengine.org/ now there is one sexy engine for planets and the universe - might have to go have a play with that!