Is Chapter 4 "make it or break it" for you?

"Make or break"? Depends on what you mean, really.

If Q4 doesn't include some pretty compelling gameplay elements other than "pew pew" focus, it's very likely to go to the back-burner in terms of my "recently played..." list. It could also very well make the difference in my recommendation to others. Exploration is definitely going to be a huge factor in this for me, because jump/honk mechanic gets really old, really quick. We need more variety in gameplay- both in and out of ship- there's already a lot of "shooting others in the face with lazors to resolve differences" in terms of elements, now we need a bit more depth to be added to other various activities.

I'd also love to see some rework of the mission system, a "current" shipyard-wide rebalance to ensure consistency, etc., but I'm not expecting those things in Q4. I'm realistic enough to know that some improvements will take more time than others.
 
Wait what? You must be probably the last person on Earth who didn't play Skyrim, before. :D

Yeah, not sure how that happened, but I somehow missed Skyrim when it first hit shelves. Then I noticed that the Special Edition was on Special through Steam, a few months back, & so finally decided to buy it.
 
Games extremely playable right now. For myself atleast.
New stuff is always great but Q4 certainly wont make it or break it for me.
I'll continue to play as long as I enjoy it. And I do enjoy it.
Luv this game. Class act.
 
I'm not going to quit, but they broke my motiivation when they broke my passenger missions.

I can hardly find any missions worth considering.

Define "broke". My problem with Passenger missions remain the fact that they're usually pretty much cookie cutter at the moment. Few, if any, twists & turns.

Imagine taking on a Businessman, who is unusually secretive, only to learn that they're a Federal Spy, or an Informant against the local Anarchy Faction.......& then have it be meaningful in what kind of Mission Wrinkles and/or Follow-on Missions spawn during your Passenger Run. In the above example, say you take on a bunch of tourists too......then get a mission wrinkle saying that your "Businessman" has been poisoned, & so now you need to get them to a Medical Facility within X-minutes, or they will die. Or maybe your ship gets scanned by a ship belonging to the Faction they're fleeing, so they offer you more money to take them to a new destination.

You could still use primarily Procedural Generation, but the Proc. Gen. would be weighted by Mission/Passenger type....& Rank, of course.
 
Squandering the chance to really improve mining and exploration would make me seriously question paying for another update.


I am mostly very supportive of Frontier, but this sentence right here is really the crux of the matter. Here is Frontier's chance to flex and showcase the largest asset in the game, the thing that puts it above the competition more than anything else, even more than the flight model, in my opinion. They don't need to pull another game out from behind the curtain, as it were, but what we have been shown so far isn't nearly enough. I said it when Beyond was announced, and I'll say it again here - Beyond, in particular the final update of Beyond represents a pivotal turning point for this game. Up or down remains to be seen, but I do feel like a lot of this game's future hinges on what that update contains, and how well it's executed. This includes the premium DLC, not just the free stuff.

I will continue to play Elite, because I enjoy it a great deal, but if I can't land anywhere new in the big *Exploration* update, that doesn't fill me with much excitement.

It's overdue, and that's just the truth.

@Mark Hicks - that poster is sadface because that was the only way he could make good money in the game. He's been offered help numerous times by numerous Commanders, but he doesn't want help, he wants the lazy gravy train back. Don't bother. What's worse, is that it's not completely gone, but he can't even be bothered to...never mind.

Riôt
 
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Since it's free, no, I'll still keep playing. But whatever the upcoming pay content is, it better be compelling to get me to shell out for it.
 
The Q4 updates are free, so how could it be "make or break"? Isn't the real question, "will you keep spending money on Elite?" And the answer to that question will largely depend on what they are actually selling, and how that compares to other things competing for my money.

For the past two years they've been selling "paint jobs". And I've been buying. If they start selling more substantial things that I want, or are clearly headed in the right direction, then they'll keep getting more money from me. That is a month by month decision though, and a dynamic line that can be crossed and recrossed in either direction at any moment in the future. I can't promise anything without knowing what I'm buying, which is also why I did not buy the lifetime pass btw. I did however pre-order Horizons. Frontier is literally the ONLY company I would ever trust enough to pre-order from, but only on a yearly basis.
 
Not fussed.

Not much of an explorer, I think you really have to like Astronomy or Astrophysics to enjoy it today, not sure that will change in Q4. I do exploring, not sure slowing it down is gonna help my enjoyment of it.
Squadrons - not a large player group fan at the best of times, so this actually concerns me.
Mining - Like me a bit of mining so this interests me.

Quite enjoy the game today, so Q4 is not make or break for me. It is an interesting development in the sence of "where are we going" though.

Simon
 
The Q4 updates are free, so how could it be "make or break"? Isn't the real question, "will you keep spending money on Elite?" And the answer to that question will largely depend on what they are actually selling, and how that compares to other things competing for my money.

For the past two years they've been selling "paint jobs". And I've been buying. If they start selling more substantial things that I want, or are clearly headed in the right direction, then they'll keep getting more money from me. That is a month by month decision though, and a dynamic line that can be crossed and recrossed in either direction at any moment in the future. I can't promise anything without knowing what I'm buying, which is also why I did not buy the lifetime pass btw. I did however pre-order Horizons. Frontier is literally the ONLY company I would ever trust enough to pre-order from, but only on a yearly basis.

I wish they would sell stuff that's more substantial than just bobbleheads, paintjobs and one shipkit per ship. They could be selling all sorts of cockpit greebles and more kits per ship, not to mention more paints for ships other than cobras. As it is, I've probably bought everything I'm going to want for the foreseeable future, because my favorite ships have a very small presence in the store. Talk about leaving money on the table...
 
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No, it's not a make or break issue for me.

I'm definitely looking forward to the improvements to exploration, but I'm even more stoked for the Distant Worlds Expedition II. I'm currently exploring the "south east" rim of the galaxy, but last night I reached my turnaround point (after several months). The stars are very sparse and lonely out here, so I'm looking forward to returning to the bubble and doing a bit of engineering and getting a Guardian FSD booster. My AspX has a good jump range, but I'd like to get it up to 60 lyrs before I head out to Beagle Point.

I wish they would sell stuff that's more substantial than just bobbleheads, paintjobs and one shipkit per ship.
So true! Personally, I'd like a Hutton Orbital coffee mug for my ship's dashboard.
 
NMS shows even the most crippled outcomes can be salvaged to something amazing. If there is a will. So never say never? I play very infrequently at this point; mechanics are great, but mechanics alone are not engaging forever.

I think Frontier are actually at a bit of a crossroads in a way because they have a game that is really hard to stop playing entirely for any number of people (myself included) but I wager that for an increasing number, it's "less time" now than it was (myself included); and they've said a few times now they are excited about all the other stuff they are doing which sounds a lot like reassurance, more than recognition.

Q4 is when Frontier give exploration the same sort of treatment combat, missions and C&P has had. So we can consider the same sorts of design intent would be made, by the same teams who have approached other changes. I don't think it's make or break? More how much more mechanical aspects can people absorb, really. There will be many more, post Q4. The game is now very, very mechanical.

I really hope I can take a ship out and just inhale stellar gases baby the scenery, interact with it in some fashion beyond hold a button to scan, or hold a button to shoot it; and not feel like I am just going through the motions at times? I've learned to check my enthusiasm, however. I remain cautiously hopeful.
 
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With the Q4 Update, it's going to get mixed feedback as a whole anyway because no Atmosphere Landings or Space Legs are coming (Atmosphere landings could happen though)

Elite Dangerous is too special to quit, to be honest.
Anyone who is a real fan of Elite will complain then take a break. (length will vary)

But that's the thing, Elite isn't a bad game at all. If anyone says otherwise is ignorant and has probably left already.
 
Chapter 4, not really, but i have taken note of the changes that have been included in the last 2 patches compared to what we've received in the past few years.

Its impossible to not see that this year, the amount of development put into elite has been tangibly less.. While they are free updates i cant officially complain, but i have checked (the high priced) cosmetic purchases because of this. In the past, generous development earned generous spending. I can't help but think my ship skins for a good period have gone into office buildings, different games and new staff.

While i have no right to feel this way, this actually sucks, and i hope frontier as the increasingly corporate business will choose to prioritise elite again to restore the love / love relationship. Ive never been too concerned with headline features, whether they work or whether they are for my play at all, but lack of care definitely makes me turn away.
 
Define "broke". My problem with Passenger missions remain the fact that they're usually pretty much cookie cutter at the moment. Few, if any, twists & turns.

Imagine taking on a Businessman, who is unusually secretive, only to learn that they're a Federal Spy, or an Informant against the local Anarchy Faction.......& then have it be meaningful in what kind of Mission Wrinkles and/or Follow-on Missions spawn during your Passenger Run. In the above example, say you take on a bunch of tourists too......then get a mission wrinkle saying that your "Businessman" has been poisoned, & so now you need to get them to a Medical Facility within X-minutes, or they will die. Or maybe your ship gets scanned by a ship belonging to the Faction they're fleeing, so they offer you more money to take them to a new destination.

You could still use primarily Procedural Generation, but the Proc. Gen. would be weighted by Mission/Passenger type....& Rank, of course.

Going from having 8 missions with a 30 minute supercruise on page 1, to having one about every 10 times you check the boards, but now having two to three or more 22 Ly+ missions (There and back so actually 44k Ly missions) on the same page, etc.
 
Define "broke". My problem with Passenger missions remain the fact that they're usually pretty much cookie cutter at the moment. Few, if any, twists & turns.

Imagine taking on a Businessman, who is unusually secretive, only to learn that they're a Federal Spy, or an Informant against the local Anarchy Faction.......& then have it be meaningful in what kind of Mission Wrinkles and/or Follow-on Missions spawn during your Passenger Run. In the above example, say you take on a bunch of tourists too......then get a mission wrinkle saying that your "Businessman" has been poisoned, & so now you need to get them to a Medical Facility within X-minutes, or they will die. Or maybe your ship gets scanned by a ship belonging to the Faction they're fleeing, so they offer you more money to take them to a new destination.

You could still use primarily Procedural Generation, but the Proc. Gen. would be weighted by Mission/Passenger type....& Rank, of course.

Throw in some decent text to speech (the high end stuff is quite incredible, and FDev can definitely afford it these days), and that would be the end of all the inch deep arguments.
 


I am mostly very supportive of Frontier, but this sentence right here is really the crux of the matter. Here is Frontier's chance to flex and showcase the largest asset in the game, the thing that puts it above the competition more than anything else, even more than the flight model, in my opinion. They don't need to pull another game out from behind the curtain, as it were, but what we have been shown so far isn't nearly enough. I said it when Beyond was announced, and I'll say it again here - Beyond, in particular the final update of Beyond represents a pivotal turning point for this game. Up or down remains to be seen, but I do feel like a lot of this game's future hinges on what that update contains, and how well it's executed. This includes the premium DLC, not just the free stuff.

I will continue to play Elite, because I enjoy it a great deal, but if I can't land anywhere new in the big *Exploration* update, that doesn't fill me with much excitement.

It's overdue, and that's just the truth.

@Mark Hicks - that poster is sadface because that was the only way he could make good money in the game. He's been offered help numerous times by numerous Commanders, but he doesn't want help, he wants the lazy gravy train back. Don't bother. What's worse, is that it's not completely gone, but he can't even be bothered to...never mind.

Riôt

Hey dude, I do lots of things in this game besides passenger missions.

With over 1000 hours if all I did were passenger missions, I be elite in trade only, I'd not have the titles of king and admiral, I'd not have done any mining, cargo, exploration in which I am also elite, and I'd have a lot more than 2.4 billion credits.

The passenger missions were not about credits, I still do them, it is for the chance to relax in the game, fly hands off and watch a movie in the ship in VR, I still do that. I trade imperial slaves, I do sisrius atmosperics runs, I mine at Delkar 7, I know that Jemison Vision in LHS 538 has a very high payout for Painite, do you know this?

I mine often, not for engineering, but for the relaxation of it, it is like zen, for a bit anyway.

I have 3 single subject note books, and a 5 subject note book, and a hardback journal all filled with handwritten notes on everything ED.

I had a horrible attitude for not quite a month, over the update, because the long super cruise missions had all but disappeared.but that was mainly dealing with such hot temps that my sweat was breaking down the foam on the face plate of my Occulus Rift, I am talking 100 degree's at my desk. Finally got the go ahead to purchase AC and it is all good now.

Do not make assumptions.

On STEAM I was disappointed when they first nerfed Smeaton because I'd started not long before then and I did not know what cheesing the game, or nerfs, etc, meant.

So then I had a dude badmouthing me as a cheeser or what have you, so I took screenshots of what I had in credits, ships, and assettes and posted them.

The response was that if I had been cheesing I'd have a lot more than what I had.

I am at 42% Deadly, if all I wanted to do was be lazy and make easy money I certainly would not have put in the many hours it takes to get to where I am in combat.

And, one more thing, I am a disabled veteran who broke my neck in the Army, in uniform, thousands of miles away from home, and my left arm and hand are very weak and uncoordinated because my first surgery did not go well, I have a cadavers bones in my C-spine, and titanium hardware and screws, and since then I was hit by a truck head on received even more damage,
and I am in severe pain all the time.

Each minute/hour I spend in Elite Dangerous is spent in considerable discomfort.

I would not go through that for only easy money on one type of passenger transport, that would be very boring and intolerable in no time, much less than over 1000 hours.

Look at the thread on wealth in the game, I am in the lower half by far. There are folks with 10-100 billion, I have 2.4, if all I did was hit every gold rush there was I'd have 20 billion or more , 2.4 billion is nothing.

Oh yeah, II also go to planets and hop in an SRV and boost over the geysers as they are shooting out to see how high I can go, and I go to cool stations, and sights, just for fun, no credits, nothing but fun.

Some folks have 100 billion credits, 50 billion, 10 billiion, but I have done nothing in 1000 hours but cheese passenger transports for lazy gravy credits and only have 2.4 biillion, lol.

Yes Sir, I have no where near 80 billion - 1000 hours times 80 million per mission.

As a matter of fact, doing an 80 million dollar mission 30 times gives you 2.4 billion.

So it looks like I have really done a lot of nothing for the other 970 or so hours in the game, lol.
 
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