ATTN: Better stay clear from Cavalieri. Not because it's dangerous, but the game may end up in a loop, preventing you from logging in.
This is what happens:
{13:23:28GMT 174.577s} Location object Coriolis_0x0000000007ad9a94 has been initialising for 120 seconds and is still in state AwaitingReadyToGoLive:
Coriolis_0x0000000007ad9a94 (state: AwaitingReadyToGoLive; GLWR: 1; item: coriolis; delay: '504:Waiting for object Obj=StationInnerDockA_0x0000000007ad9a95 State=AwaitingReadyToGoLive (Kinematic=stationinnerdock_industrial_damaged, CSM=LightsCommon, CSM=LightsCSM, CSM=Audio, ModuleItem=stationinnerdock_industrial_damaged)')
StationInnerDockA_0x0000000007ad9a95 (state: AwaitingReadyToGoLive; GLWR: 1; item: stationinnerdock_industrial_damaged; delay: '125:StateMachine (MachineStatus = Readying) (CurrentState = State_InnerDockLights) Waiting for 1 activity readying:
1/1 starting: F00000226800750D0 : This object is still referenced by some other part of code.')
CapitalBroadsideGun_0x0000000007ad9a96 (state: ReadyToGoLive; GLWR: 1; item: capitalbroadsidegun)
CapitalBroadsideGun_0x0000000007ad9a97 (state: ReadyToGoLive; GLWR: 1; item: capitalbroadsidegun)
CapitalBroadsideGun_0x0000000007ad9a98 (state: ReadyToGoLive; GLWR: 1; item: capitalbroadsidegun)
CapitalBroadsideGun_0x0000000007ad9a99 (state: ReadyToGoLive; GLWR: 1; item: capitalbroadsidegun)
CapitalLaserTurret_0x0000000007ad9a9a (state: ReadyToGoLive; GLWR: 1; item: capitallaserturret)
CapitalLaserTurret_0x0000000007ad9a9b (state: ReadyToGoLive; GLWR: 1; item: capitallaserturret)
(Etc.)
Well, it never finished initialising but gives you the connection timeout. Duh.[knocked out]
O7,
[noob]