I think perspective left the building about a hundred pages ago on every conceivable side.As for your suggestion, I think it slipped by. I'm off for the night, but if you can quote yourself I'll get back to it tomorrow. As for FD commenting, based on previous cases I wouldn't expect much before, say, March or April.
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My prediction is that we'll get something from Brett C saying "I've passed it onto the developers" on the 2nd, and then it'll disappear into a black hole.
Original description:
Responses to feedback from Old Duck and DarkfyreConsider instead, as I mentioned, a scanner module with limited optional sub-modules:
Want to detect volcanic activity from 500,000 Ls? Fit the appropriate sub-module.
Looking for HGEs in the Bubble? There's a sub-module that links to the Nav Beacon.
Need the schematic map of the system generated automatically? Guess what?
Going mining? Yep, there's tools to detect hotspots and cores and whatever the mechanic is now.
There's even a mini-game module that you can play if you like chasing blobs.
All the sub-modules come in various grades with varying levels of 'godliness', so everyone can tailor their ships, their outfitting and their gameplay to their particular style. It's EXACTLY how weapons work on the game - you tailor your loadout to your style and the task you're doing.
It has the advantage of being extensible as new gameplay options are added, without an ever increasing number of module/utility slots being needed.
Instead we got a simplistic one-size-fits-all system dumped on us.
Blaze your own trail? Not so much.
The devil is always in the details.
As far as balance goes, as a general rule of thumb I'd say that tools that give more information passively (including click and hold honking) should give less reward than those which require the player to be actively involved. In that respect obviously the ADS is totally passive while the FSS occupies the middle ground. For me, truly active systems would have a failure mode - the greater the failure chance, the higher the rewards.
@Darkfyre - my submodule system would address your concerns by allowing larger class scanners to fit more submodules. The 'Conda would therefore be automatically more capable than a Hauler. It could also be used to create the infamous 'dedicated explorer' ship that so many people want - it would be the only ship able to fit a scanner capable of taking all the submodules.
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