HA HA HA HA HA!Mining: draw, IMO.
Oh my. Thank you for this entertainment.
HA HA HA HA HA!Mining: draw, IMO.
How is it hokey to point out that one game explicitly has a movement mechanic that overrides and nullifies all simulation and physics — there's no “supposedly” about it since we know this for a fact straight from the developer's mouth (and very in-depth probing by far more competent code slingers) — and one does not when the topic is on which one has the better flight model.I swear Star Citizen makes people crazy. He's talking about control and gamefeel but you're trotting out hokey arguments about what's supposedly being simulated under the hood.
…except that it has actual physics underneath that create those values, unlike Star Citizen, where the values come first and “physics” (or more accurately, the complete lack thereof) is generated to support those ridiculous values, creating a game feel that is about on par with a Atari 2600 with dodgy controls wiring.Protip: Elite doesn't have a flight model either just a bunch of bespoke pitch roll and acceleration variables just like Star Citizen.
Looks to me, like less of a comparison & more like what the title implies: what it's like playing Star Citizen if you're an Elite Dangerous CmdrI've seen some of Dig's videos before, he has the most relaxing voice I've ever heard for a streamer and his productions pretty good on most videos.
I am pretty sad to see him trotting out comparisons against elite though, it gives the impression that SC is some kind of finished game that can stand toe to toe with Elite right now and its going to make people not in the know buy in.
He really seemed to push at the Elite Community's frustration and dreams specifically but fails to mention that sc isn't really a game or that it doesn't have a universe. Or that its main focus is currently Roberts single player movie mode. It kind of says paid shill to me.
Unfortunately, Chris Roberts' has shown with Strike Commander, Freelancer, and the Wing Commander movie, he doesn't do well with "externally"-enforced deadlines - resulting in either incomplete (Freelancer, finished by Microsoft & Erin Roberts in 3yr) or subpar products (WC movie, StrCom).In stocks, the best time to buy them is when they are on life support, which we all know CIG was. Roberts did what he had to do to sure up the company. Most CEO’s would have done something similar.
Now he will perform or else, as he is not just playing with house money. This, my expectations are that things will improve, potentially even speed up. But, I’m not holding my breath.
A past with a released, continuously polished title to speak of.
I backed SC way back on the Kickstarter.
Someone wake me up when it's out, by that time I'll be well into my fifties I suspect.![]()
Yes ED has flaws, ones with controller compatibility for one,
and burgeoning complexity for two, though it got released, that's all.
I may be in my 50s, depends how long SC takes, could be decades.
As for gaming in my 50s? I might have more productive,
monetarily enriching career to do by then, I don't know.
But that's for another thread.
Men plan, God laughs.
Whoa, you too? What a coincidenceWe are definitely different
I worked “my butt off” hard in my late teens, through my 30’s so I could retire at 40! I hit my goal and left at 43. But I digress.
Have you tried mining in SC?HA HA HA HA HA!
Oh my. Thank you for this entertainment.
Whoa, you too? What a coincidence![]()
I had to get blown up by a 14 year old kid with an RPG to retire in my 40's...slightly less pleasing than a gold pocket watch.We are definitely different
I worked “my butt off” hard in my late teens, through my 30’s so I could retire at 40! I hit my goal and left at 43. But I digress.
No roadmapped repair, farming, science, exploration, aliens, faction warfare, VR, server meshing...![]()
I have. And maybe its the way the controls are setup, but, I do like mining in SC better.Have you tried mining in SC?
I prefer the overall mechanics of it over ED's...just saying, since I play in both as a miner...
I had to get blown up by a 14 year old kid with an RPG to retire in my 40's...slightly less pleasing than a gold pocket watch.![]()
Spot on. As they bring in backers, not ship purchases, they will be held more accountable then they have been.
And venture capitalists want their return.
Edit: I’m not big into game design, but, it seems COG could make money not just on the product, but, on the process of design.
While SC could put them on the map, their procedures could land them out sourcing jobs. Think, animations, etc.
I am so sorry...considering it's a gaming forum my first though was that was one immature GM and then my brain kicked in after the morning coffee when i realized you did not speak about Role Playing Games...I had to get blown up by a 14 year old kid with an RPG to retire in my 40's...slightly less pleasing than a gold pocket watch.![]()
I can just imagine "We cheesed our way through a dungeon he spent weeks building, so he rage flipped and dropped Baba Yaga's Freakin' Hut on our heads!"I am so sorry...considering it's a gaming forum my first though was that was one immature GM and then my brain kicked in after the morning coffee when i realized you did not speak about Role Playing Games...
Yes, a pre-existing FPS engine.Okay.. so I took another look at the roadmap for SQ42. Correct me if I'm wrong, but aren't they using a pre-existing engine? You know, one for FPS games? Then why do they have to make swimming work? And AI using weapons? And Death animations? And melee? Also.. player jump v2.. the.. wut?
EDIT: Also, the most important question. Why now? What exactly were they doing in the last 7 years?