I have an idea, but I don't like it. Never. The conspiracy theorist part of my brain says it's not a bug. It's intentional.
Intentional? Why would it be intentional? Makes no sense whatsoever. Silly statement
I have an idea, but I don't like it. Never. The conspiracy theorist part of my brain says it's not a bug. It's intentional.
FD reasons. One example: I can see a new player taking the bait and without being careful, might go shooting a friendly. I know. Silly. And silly me for having CT thoughts. I've duly flogged myself.Intentional? Why would it be intentional? Makes no sense whatsoever. Silly statement
Totally not a nerf on making money for me... Never noticed many bugs to start with, and those I did have mainly been fixed quickly enough...So....how does everyone feel about getting this "bug-fix and totally not a nerf on making money" update. Was giving up fleet carriers a good trade? did you get all the bug fixes you were hoping for.
would you rather have gotten fleet carriers and lived with the bugs that got fixed?
So....how does everyone feel about getting this "bug-fix and totally not a nerf on making money" update. Was giving up fleet carriers a good trade? did you get all the bug fixes you were hoping for.
would you rather have gotten fleet carriers and lived with the bugs that got fixed?
So....how does everyone feel about getting this "bug-fix and totally not a nerf on making money" update. Was giving up fleet carriers a good trade? did you get all the bug fixes you were hoping for.
would you rather have gotten fleet carriers and lived with the bugs that got fixed?
Therefore overall - yes, I think it was ultimately a good decision, even though the immediate consequences are massively disappointing and upsetting. As were the events leading to the current situation (so called "community" petition and open letter, which in reality was a closed blackmail )
I don't give an elephant's behind about fleet carriers.So....how does everyone feel about getting this "bug-fix and totally not a nerf on making money" update. Was giving up fleet carriers a good trade? did you get all the bug fixes you were hoping for.
Sometimes i wonder if the DEVs ever tried anything in Multicrew ever since it was implemented. The CM's in their streams also seem to avoid this feature except for times when they are "Guests" in Malics Krait.I've sampled for Bounty Hunting/SLF Bugs in HighRES and Scenarios - and they seem fixed
So far, no more "Random Authority Vessels turn hostile" anymore, nor "SLF incurs rapid Bounties during RES/HighRES or Scenario combat at Installations"
The only remaining issues :
- 1) Hostile auto-target resolution often still not propagated between SLF and Mothership in a RES (a hostile NPC positively engaging the Mothership can still count as unresolved/no basic scan complete to the SLF and vice versa)
- can be reproduced by alternating between Mothership and SLF and checking Red Contacts that often still require basic scan, which shouldn't be the case anymore
- 2) with Scenarios at Installations, the proper Hostile declaration is still often missing on enemy NPCs, often all of them i.e. at Wave 2 or 3, despite being Red on the Scanner... only attacking them or getting hit by them properly registers them as fully Hostile
- can be reproduced by seeing deployed SLF not engaging while under "Engage at will" order despite Hostiles in sensor range
- can be reproduced by "Target Highest Threat" or "Cycle previous/next Hostile Target" Hoykeys not working at all (frequent) or only accepting a few Targets (very frequent)
Still, good that SLF Operations or prolonged stay in a HighRES doesn't result in frequent bugged Bounties anymore
PS.
I could be wrong, but I thought I read that Installations should now (Jan Update) declare their owning Faction (for Scenarios) either in FSS or in the NAV Panels (after clicking for Details) like Stations/Outposts etc. already do (?)
Not seeing it, so it's still trial & error - or feeding a Spreadsheet to figure out where to go for which Faction to support.
Unsure if I got that misread or if that little thing is missing.
Sometimes i wonder if the DEVs ever tried anything in Multicrew ever since it was implemented. The CM's in their streams also seem to avoid this feature except for times when they are "Guests" in Malics Krait.
lucky you... the issues you have described often leads to an instant-desaster in multicrew, where the session is suspended and someone gets a fine on his expensive ship.Hm, I only sampled alone (NPC Crew, no MultiCrew), so I actually wouldn't know if there's remaining or additional issues when deploying there in MultiCrew.