How Open-only would balance ED

Yeah I'm up for open only. I'm always in it even in tritium best price systems.
It would help block protect power play and BGS effects also.
 
Can you imagine the size of the hard drive you'd need to store the stellar forge on?

Each system is just a seed with some notes on who has scanned/mapped what.

I wouldn't be surprised if the whole client, server software, plus the entire saved stellar forge and BGS states were smaller than some modern AAA game installs.
 
I'm not sure offline would be possible, as it's a p2p setup. Can you imagine the size of the hard drive you'd need to store the stellar forge on?
The nice thing about procedurally generated worlds, is that you don't need to store the whole Stellar Forge on your hard drive. You only have to store whatever data you generate as you play. If you stay in six systems, for example, you only have to store whatever has changed, faction state wise, from the systems you play in. Everything else, from the orbital configurations of the planets in a system, down to individual rocks on a planet's surface, are generated on the fly as needed, and discarded when they're no longer needed. That's the whole point of procedural generation.

The problem with offline mode is that the factions within the galaxy are pretty much static unless players interact with them. Its player activity that causes factions to change states, and the supply and demand of commodities to change (assuming that Frontier removed the chains off of the Economic Sim, of course), which in turn affects the missions that generate at a station. If no player visits a system in a while, everything slowly settles back into its starting equilibrium, as determined by the Stellar Forge.

To simulate the dynamic galaxy we see in Elite: Dangerous, Frontier would need to basically create a player simulation model, with hundreds of thousands of AIs making decisions on the fly. If Frontier was going to devote that kind of resources, IMO it would be better served to create persistent NPCs for the online part of this game, because that kind of thing negates one of the main attractions of a single-player game for most people: the fact that the game universe literally revolves around the player.
 
To simulate the dynamic galaxy we see in Elite: Dangerous, Frontier would need to basically create a player simulation model, with hundreds of thousands of AIs making decisions on the fly. If Frontier was going to devote that kind of resources, IMO it would be better served to create persistent NPCs for the online part of this game, because that kind of thing negates one of the main attractions of a single-player game for most people: the fact that the game universe literally revolves around the player.
Those NPCs would hide in Solo and we'd be right back where we started :p
 
You guys are turning this into PvP vs PvE (of which we have endless threads), but the main premise of my thread is about player congestion around busy stations as a "regulator" to dissuade everyone from using the same get rich routes at the same time. It would force players to spread out to other markets, thus theoretically reducing the effects of these over-the-top gold rushes.
You expected something else? :)
 
OP, no offense intended sir, but why are you so concerned with how other commanders play their game that you would force everyone into open?

o7
 
Not advocating Open only for the current incarnation of the game, but these complaints are fallacious.



Credits and materials can be had anywhere, doing almost anything, while making it to any of the Engineers--even in Open with gankers about--is hardly an insurmountable challenge for an unEngineered small vessel.



Any of my CMDR's PvP ships can swat wings of NPCs like flies. Even his Vulture (which is essentially a PvP 'meme' build) can knock out a spec Ops wing and win a high intensity CZ without problems.



Exploration is essentially risk free with a trivial bit of preparation and Open barely changes this.

Unless one is dead set on selling data to heavily trafficked systems the odds of encountering another CMDR are next to nil. Even if one is intent on visiting a popular system to deliver data, nothing prevents one from swapping ships first, should the ship that one did the exploration not be up to task for avoiding or surviving a hostile encounter.

All of my CMDR's exploration has been in Open and upon return from the longest exploration trip hes been on (about 6k jumps/scans) I had his very first stop upon return be Leesti, back when it was one of the most heavily populated systems in the game. I took the precaution of contacting some allies and having them scout ahead/escort me, but even in a worst case scenario, that would not likely have been needed, and the odds of any one or any wing being able to stop my CMDR from delivering his data successfully would have been quite low. Little has changed in this regard.

As for why someone would take such a risk...for the player, the risk is a large part of the reward of Open. My CMDR sure isn't going to face any risk, or even the illusion of risk, otherwise and I find that rather dull.


Be that as it may from my perspective there's several difficulties with it. One, Elite trumpets (rightly, imo) that Commanders can play their own way. That's a great thing, but the removal of solo, forcing open onto the whole playerbase forces people to play in a certain way that they wouldn't necessarily otherwise have chosen.

The other element to all this is that we probably all to varyingly greater or lesser extents come to the game looking for something different from it. One of the big draws for me is escapism. IRL I work in a role which unfortunately involves dealing with some fairly toxic people from time to time. I get verbal abuse and threats of violence here and there as part of the day job. I'm sure other folks here also have day jobs that are stressful in their own way. Unsurprisingly, I come to the game looking to enjoy being way out in the black far away from toxicity. I have to deal with enough toxicity IRL; I don't want to have to deal with it during my leisure time, and foisting open only on people necessarily forces them to have to put up with griefing, ganking, etc. I realise that it's just a game, etc etc, but ultimately people are sinking valuable time into it; it shouldn't be, necessarily, a stressful experience for one group just because another group thinks that's how the game 'ought' to be.

Now don't get me wrong, Open also means I can be open to all sorts of brilliantly positive stuff too, and I'm sure at some point I'll get stuck in. But the point is, we all currently have the choice to either engage with PVP or not. Foisting open only on people removes that choice, and I think it would be unwise both from a gameplay and from a player experience point of view.

Right now, we can all currently take from the game whatever we want without forcing things on people. That's one of Elite's biggest selling points imo.

Finally, one thing that tends to get overlooked when thinking about open-only is bandwith. There's going to be a lot of players out there who, like me, live in fairly remote parts of their countries. I obviously have internet but it's far from perfect and I have fairly limited bandwidth. One of the reasons I tend to play in Solo is that I know my connection can usually handle it. I doubt if it was open-only I'd be able to.
 
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To simulate the dynamic galaxy we see in Elite: Dangerous, Frontier would need to basically create a player simulation model, with hundreds of thousands of AIs making decisions on the fly. If Frontier was going to devote that kind of resources, IMO it would be better served to create persistent NPCs for the online part of this game, because that kind of thing negates one of the main attractions of a single-player game for most people: the fact that the game universe literally revolves around the player.

I don't think that we'd need the full granularity of simulating every single one of the NPC pilots out there, a lot of the same effect can be achieved by abstracting NPC traders into generic "trade fleets" that are then have their various trades distributed amongst appropriate local systems. Further granularity could be achieved by further subdividing trade fleets into rough groups, such as "long-haul traders", "short-haul traders" and "militarised traders" which would then favour particular systems (such as only militarised traders bothering to trade in anarchy systems).

That being said, having proper persistent NPCs and wings, even if it is just 100,000 of them spread throughout the bubble, would go a long way to helping a sense of identity for individual factions and regions.

Overall, considering how the BGS is the biggest and most accessible plot in Elite, it has certainly been ignored over the years and could really do with some significant work.
 
The main premise of my thread is about player congestion around busy stations as a "regulator" to dissuade everyone from using the same get rich routes at the same time. It would force players to spread out to other markets, thus theoretically reducing the effects of these over-the-top gold rushes.
A much simpler way to prevent player congestion at "feature of the month" stations would be to ban third party trading tools, eliminate the APIs that make updating those tools possible, treat using out of game trading resources a bankable offense …
And remove all forum postings about such stations.

Sooo... One of you want additional timesink with mundane mechanics (queues? REALLY?!), and another one wants orthodox gameplay using only in game tools which are of pitiful quality, obscure, and unreliable on purpose.

Yes, I can see this working flawlessly.
 
Disclaimer - I am NOT advocating for Open-Only, I'm just making an observation.

Today I decided to join the Tritium Truckers, in hopes to make some meager credits to help me slowly progress to my goal of someday owning a fleet carrier. The best prices were between two outposts, so I configured my Python for cargo running and started my trucking - in a private group. Was I worried about gankers? A little, but not terribly so. No, what I wanted to avoid was an insane line of CMDRs all competing for that one medium pad. And that's when it dawned on me - everyone lining up for a great deal is realistic, and I'm basically "cheating" (figuratively, not literally) by creating my own parallel universe Walmart on Black Friday where there are no lines.

If the game was Open-only, these lines would force players to spread out and accept less than the perfect exchange rates in trade, thus bringing balance to the game. It would also bring legitimate PvP piracy (something I enjoy), and yes, ganking, which would also balance the game. I'm not saying it's a perfect solution, heck it's not a solution at all (modes are here to stay), but I do think that a large contributor to the success of all these gold rushes is that we can create our own private realities where we don't have to deal with long lines, criminals, and other realistic challenges. And because of this, I do think the game is less than what it could be.

And yet, here I am trading in the safety of a PG / Solo, so I guess I want a FC more than I want realism at the moment, LOL.

EDIT - I just found a route between two large stations, but the theory still applies I believe. Just consider some of the traffic jams we used to see during community goals.

I would prefer open only in general! The actual risk from gankers is not as great as the annoyance of actually being ganked. Lets face it though the three modes of the game are here to stay. To mitagate the more cheat mode aspects of solo and PG, I have long advocated seperate save points for the three modes, ships, credits, ranks etc. all seperate. This stops the parallel universe problems, as it makes it pointless using the modes to circumvent unconvient aspects of the game.

The OP makes a good point about docking queues as a limiter to accessing the port etc. I would also suggest that stations and even hangers should have a max ship capacity, that is persistant over the three modes. This would also help in simulating real markets, there might be a risk of player groups trying to take all the hanger space. So, you could still have an infinate amount of ship storage space (for stored ships and logout cmdrs) but a limited amount of space for cmdrs ingame.
 
Technically OFFLINE-only (where we each have our own independent BGS) would do as you say. Solo isn't truly Solo in ED, it's Open with the "Block Everyone" feature turned on.

Technically solo was put after they ditched offline mode, but didn't want to alienate backers who wanted it.

Having balance by forcing people to wait for a landing pad is the typical MMO nonsense those backers didn't want to get in their spaceship simulation.
 
Having balance by forcing people to wait for a landing pad is the typical MMO nonsense those backers didn't want to get in their spaceship simulation.
Other people have mentioned that ED needs a proper economy, which I totally agree with. Right now we can all go to our parallel universes and get our own private Walmart during the Black Friday deals with no lines at all, which is not realistic. OTOH, I freely admitted in the OP that I too have no desire to wait in line, thus I took the easy way and switched to PG. If the game was Open-only, then I would be forced to either wait in line, or go to another system that's not as crowded (just like I might go to Target instead of Walmart on Black Friday to avoid lines).

However, back to the balanced economy - if all of us were in our own "phase" where we can't see each other (typical sci-fi trope), but there was just ONE Walmart, this would also balance the game. In this scenario there wouldn't be any lines, but all the PS5s would be disappearing off the shelves as other people in their own little phase instances grabbed them, and soon Walmart would be empty. In fact, without lines it would empty out SOONER.

Now I get it, most people don't want this either. They just want free and easy credits with no realism whatsoever. Heck, right now I'm in the same boat! But the game is less because of this, and I think that's kinda sad.. Just my 2c. 🤷
 
Foolishly, I did. Well I'm not going to reply to any more off-topic responses or strawmen (and this thread is full of strawmen) even if directed at me. If you all rather discuss PvP rather than the topic of no long lines where there should be long lines, have at it.
I'm willing to give you funding for your carrier, if it can be done legally... :)
 
I'm willing to give you funding for your carrier, if it can be done legally... :)
It can! PM me and I'll explain how. It requires a fleet carrier of your own, however (unless you want to mine a Cutter full of LTDs and give them to me, but that sounds painful).
 
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Other people have mentioned that ED needs a proper economy, which I totally agree with. Right now we can all go to our parallel universes and get our own private Walmart during the Black Friday deals with no lines at all, which is not realistic. OTOH, I freely admitted in the OP that I too have no desire to wait in line, thus I took the easy way and switched to PG. If the game was Open-only, then I would be forced to either wait in line, or go to another system that's not as crowded (just like I might go to Target instead of Walmart on Black Friday to avoid lines).

However, back to the balanced economy - if all of us were in our own "phase" where we can't see each other (typical sci-fi trope), but there was just ONE Walmart, this would also balance the game. In this scenario there wouldn't be any lines, but all the PS5s would be disappearing off the shelves as other people in their own little phase instances grabbed them, and soon Walmart would be empty. In fact, without lines it would empty out SOONER.

Now I get it, most people don't want this either. They just want free and easy credits with no realism whatsoever. Heck, right now I'm in the same boat! But the game is less because of this, and I think that's kinda sad.. Just my 2c. 🤷
Can I give you a T-6 load of fish? :)
 

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