Didn't the Stellar Forge use to fit on a floppy disk?I'm not sure offline would be possible, as it's a p2p setup. Can you imagine the size of the hard drive you'd need to store the stellar forge on?
Can you imagine the size of the hard drive you'd need to store the stellar forge on?
The nice thing about procedurally generated worlds, is that you don't need to store the whole Stellar Forge on your hard drive. You only have to store whatever data you generate as you play. If you stay in six systems, for example, you only have to store whatever has changed, faction state wise, from the systems you play in. Everything else, from the orbital configurations of the planets in a system, down to individual rocks on a planet's surface, are generated on the fly as needed, and discarded when they're no longer needed. That's the whole point of procedural generation.I'm not sure offline would be possible, as it's a p2p setup. Can you imagine the size of the hard drive you'd need to store the stellar forge on?
Those NPCs would hide in Solo and we'd be right back where we startedTo simulate the dynamic galaxy we see in Elite: Dangerous, Frontier would need to basically create a player simulation model, with hundreds of thousands of AIs making decisions on the fly. If Frontier was going to devote that kind of resources, IMO it would be better served to create persistent NPCs for the online part of this game, because that kind of thing negates one of the main attractions of a single-player game for most people: the fact that the game universe literally revolves around the player.
You expected something else?You guys are turning this into PvP vs PvE (of which we have endless threads), but the main premise of my thread is about player congestion around busy stations as a "regulator" to dissuade everyone from using the same get rich routes at the same time. It would force players to spread out to other markets, thus theoretically reducing the effects of these over-the-top gold rushes.
Not advocating Open only for the current incarnation of the game, but these complaints are fallacious.
Credits and materials can be had anywhere, doing almost anything, while making it to any of the Engineers--even in Open with gankers about--is hardly an insurmountable challenge for an unEngineered small vessel.
Any of my CMDR's PvP ships can swat wings of NPCs like flies. Even his Vulture (which is essentially a PvP 'meme' build) can knock out a spec Ops wing and win a high intensity CZ without problems.
Exploration is essentially risk free with a trivial bit of preparation and Open barely changes this.
Unless one is dead set on selling data to heavily trafficked systems the odds of encountering another CMDR are next to nil. Even if one is intent on visiting a popular system to deliver data, nothing prevents one from swapping ships first, should the ship that one did the exploration not be up to task for avoiding or surviving a hostile encounter.
All of my CMDR's exploration has been in Open and upon return from the longest exploration trip hes been on (about 6k jumps/scans) I had his very first stop upon return be Leesti, back when it was one of the most heavily populated systems in the game. I took the precaution of contacting some allies and having them scout ahead/escort me, but even in a worst case scenario, that would not likely have been needed, and the odds of any one or any wing being able to stop my CMDR from delivering his data successfully would have been quite low. Little has changed in this regard.
As for why someone would take such a risk...for the player, the risk is a large part of the reward of Open. My CMDR sure isn't going to face any risk, or even the illusion of risk, otherwise and I find that rather dull.
To simulate the dynamic galaxy we see in Elite: Dangerous, Frontier would need to basically create a player simulation model, with hundreds of thousands of AIs making decisions on the fly. If Frontier was going to devote that kind of resources, IMO it would be better served to create persistent NPCs for the online part of this game, because that kind of thing negates one of the main attractions of a single-player game for most people: the fact that the game universe literally revolves around the player.
Because he wants to kill them.OP, no offense intended sir, but why are you so concerned with how other commanders play their game that you would force everyone into open?
o7
Foolishly, I did. Well I'm not going to reply to any more off-topic responses or strawmen (and this thread is full of strawmen) even if directed at me. If you all rather discuss PvP rather than the topic of no long lines where there should be long lines, have at it.You expected something else?
The main premise of my thread is about player congestion around busy stations as a "regulator" to dissuade everyone from using the same get rich routes at the same time. It would force players to spread out to other markets, thus theoretically reducing the effects of these over-the-top gold rushes.
A much simpler way to prevent player congestion at "feature of the month" stations would be to ban third party trading tools, eliminate the APIs that make updating those tools possible, treat using out of game trading resources a bankable offense …
And remove all forum postings about such stations.
Disclaimer - I am NOT advocating for Open-Only, I'm just making an observation.
Today I decided to join the Tritium Truckers, in hopes to make some meager credits to help me slowly progress to my goal of someday owning a fleet carrier. The best prices were between two outposts, so I configured my Python for cargo running and started my trucking - in a private group. Was I worried about gankers? A little, but not terribly so. No, what I wanted to avoid was an insane line of CMDRs all competing for that one medium pad. And that's when it dawned on me - everyone lining up for a great deal is realistic, and I'm basically "cheating" (figuratively, not literally) by creating my own parallel universe Walmart on Black Friday where there are no lines.
If the game was Open-only, these lines would force players to spread out and accept less than the perfect exchange rates in trade, thus bringing balance to the game. It would also bring legitimate PvP piracy (something I enjoy), and yes, ganking, which would also balance the game. I'm not saying it's a perfect solution, heck it's not a solution at all (modes are here to stay), but I do think that a large contributor to the success of all these gold rushes is that we can create our own private realities where we don't have to deal with long lines, criminals, and other realistic challenges. And because of this, I do think the game is less than what it could be.
And yet, here I am trading in the safety of a PG / Solo, so I guess I want a FC more than I want realism at the moment, LOL.
EDIT - I just found a route between two large stations, but the theory still applies I believe. Just consider some of the traffic jams we used to see during community goals.
Technically OFFLINE-only (where we each have our own independent BGS) would do as you say. Solo isn't truly Solo in ED, it's Open with the "Block Everyone" feature turned on.
That is not the case, technically or otherwise.Technically solo was put after they ditched offline mode, but didn't want to alienate backers who wanted it.
Other people have mentioned that ED needs a proper economy, which I totally agree with. Right now we can all go to our parallel universes and get our own private Walmart during the Black Friday deals with no lines at all, which is not realistic. OTOH, I freely admitted in the OP that I too have no desire to wait in line, thus I took the easy way and switched to PG. If the game was Open-only, then I would be forced to either wait in line, or go to another system that's not as crowded (just like I might go to Target instead of Walmart on Black Friday to avoid lines).Having balance by forcing people to wait for a landing pad is the typical MMO nonsense those backers didn't want to get in their spaceship simulation.
I'm willing to give you funding for your carrier, if it can be done legally...Foolishly, I did. Well I'm not going to reply to any more off-topic responses or strawmen (and this thread is full of strawmen) even if directed at me. If you all rather discuss PvP rather than the topic of no long lines where there should be long lines, have at it.
It can! PM me and I'll explain how. It requires a fleet carrier of your own, however (unless you want to mine a Cutter full of LTDs and give them to me, but that sounds painful).I'm willing to give you funding for your carrier, if it can be done legally...
Can I give you a T-6 load of fish?Other people have mentioned that ED needs a proper economy, which I totally agree with. Right now we can all go to our parallel universes and get our own private Walmart during the Black Friday deals with no lines at all, which is not realistic. OTOH, I freely admitted in the OP that I too have no desire to wait in line, thus I took the easy way and switched to PG. If the game was Open-only, then I would be forced to either wait in line, or go to another system that's not as crowded (just like I might go to Target instead of Walmart on Black Friday to avoid lines).
However, back to the balanced economy - if all of us were in our own "phase" where we can't see each other (typical sci-fi trope), but there was just ONE Walmart, this would also balance the game. In this scenario there wouldn't be any lines, but all the PS5s would be disappearing off the shelves as other people in their own little phase instances grabbed them, and soon Walmart would be empty. In fact, without lines it would empty out SOONER.
Now I get it, most people don't want this either. They just want free and easy credits with no realism whatsoever. Heck, right now I'm in the same boat! But the game is less because of this, and I think that's kinda sad.. Just my 2c.
My T-6 is too pretty to carry fishCan I give you a T-6 load of fish?