If you're Undecided about Odyssey, what do you want to see?

Sarah Jane Avory (sorry if I mistyped the name) aka The Mistress of minions, did a really good AI back when engineering became a thing. Bar the bugs (multicannon plasma anyone?) the AI was GREAT, it was CHALLENGING and you really needed to watch your back when you heard for example "Warning, Impulse Attack". It required skill to survive. You know what happened? Global forum outcry happened, and the voices of those happy with new difficulty level were dwarfed in the whinging and crying and ee'ing of the community at large. So FDev nerfed it to oblivion and never looked back it seems - or the engineer powercreep made it impossible. Either way we ended up with what we have now. If you want to read something about these times, this is a start. Warning, it's a sad lecture :(
Just thought I would correct this. The AI was never nerfed at all at that time. The only change was to stop them from running off too much and they couldn't have engineered weapons because of a bug that allowed them to have multiple effects on a weapon as it made them too lethal. Your ship went from full shields to exploding in a few seconds.
 
You can do a lot more in actual stations and settlements than you can in a ship. Its also a LOT more work trying to model all those ships, some of which are the size of 1 or 2 football fields. This is before getting to modeling the Fleet Carriers.
I'm a little tired of this excuse. All cockpits are already modelled, you can walk around them in VR, so gameplay could easily just be:
Stand up from your seat
Have working screens and doodads that you can interact with (or not - entirely your call as the virtual screens still work from the players seat)
Back door is a lift (elevator for the US players) that deposits you (via a fade screen or something) at the base of the ships ladder
For very little extra work the act of seated to legs becomes a transition with +1000 immersion; and for just a little bit of extra work the back door opens into a living area (variations by ship*) that then leads to a lift - instant SC beater.

Some people would still be salty that the entire insides aren't modelled but it's literally impossible to please everyone, human nature doesn't work like that, just vaguely promise a later DLC focussing on that (but after more atmospheric planets and space anomalies for gosh darned sakes).

* Decorations via ARX so more money for Fdev - including a darned Hutton mug <500 ARX> on a coffee table <250 ARX> and a TV <1000 ARX> looping all Fdev video's of the game.
 
Last edited:
You can do a lot more in actual stations and settlements than you can in a ship. Its also a LOT more work trying to model all those ships, some of which are the size of 1 or 2 football fields. This is before getting to modeling the Fleet Carriers.

Although this does not have any impact on my decision whether or not to pre-order Odyssey, I would like to see a social hub module for Fleet Carriers at some point later down the line. I don't need the entire Fleet Carrier modeled, just the Social Hub, maybe bridge and hangar as a nice addition. FDev could offcer the Social Hub as an optional service with upkeep (like shipyard, outfitting etc.). If they are smart, they add various themes, cosmetics and other fun stuff to the Arx shop (and if they are geniuses they add earnable ingame trophies for display as well).

I do like Space Legs and the possibilities Space Legs open up for Elite. I am just worried at the moment that FDev focused too much on combat gameplay for my personal liking. Since there is no real incentive for me to pre-order Odyssey at this point in time (I would probably have pre-ordered for something as cool as the Cobra Mk IV in Horizon, but not for just a suit skin), I'll just wait and see. Worst case I have to wait until launch day and then watch streamers/youtubers to see if Odyssey adds something for my playstyle or not.
 
I'm a little tired of this excuse. All cockpits are already modelled, you can walk around them in VR, so gameplay could easily just be:
Stand up from your seat
Have working screens and doodads that you can interact with (or not - entirely your call as the virtual screens still work from the players seat)
Back door is a lift (elevator for the US players) that deposits you (via a fade screen or something) at the base of the ships ladder
For very little extra work the act of seated to legs becomes a transition with +1000 immersion; and for just a little bit of extra work the back door opens into a living area (variations by ship*) that then leads to a lift - instant SC beater.

Some people would still be salty that the entire insides aren't modelled but it's literally impossible to please everyone, human nature doesn't work like that, just vaguely promise a later DLC focussing on that (but after more atmospheric planets and space anomalies for gosh darned sakes).

* Decorations via ARX so more money for Fdev - including a darned Hutton mug <500 ARX> on a coffee table <250 ARX> and a TV <1000 ARX> looping all Fdev video's of the game.
Imagine if fdev did to ship kits what ubisoft did to guns and cosmetics?
 
But in general the pre-orders are cheaper, no ?

No.

And in the majority of cases, waiting a bit not only gets you a more stable and complete product that's much closer to what was initially promised - or even includes additional content, it costs a good bit less as well.

At the least, it allows for the dodging of hype-induced bullets that were hailed as the second coming right up until they were released and cratered as a buggy mess of code. Something we've seen happen again just recently, I might add.
 
At the least, it allows for the dodging of hype-induced bullets that were hailed as the second coming right up until they were released and cratered as a buggy mess of code. Something we've seen happen again just recently, I might add.
The PC version of the game your refer to, on good hardware, is pretty respectable (buggy - but not massively so)... It was only the last generation consoles that got sold short big time, and of course those with minimum-spec PC's would not have had the most delightful experience.
 
Luckily for your type of player...

That's quite an assumption.

What I'm after at any given point depends on what I'm doing and the type of game I'm playing.

In the context of Elite, which frequently employs "make multiple trips back and forth between two points for a single mission/objective for no other reason than we wanted to create a time-sink" mechanics - adding a pointless series of additional wastage sitting through a transition to foot, walking to a desk someplace to an NPC and going through an identical dialogue tree to deliver the good before walking back, transitioning into your ship again and repeating that two or more times isn't substantially adding to the experience.

It might be interesting the first time, or maybe even the first three times. But after that it's just another level of game mechanics intended to put another drag on what you're trying to accomplish. And so far, there's no evidence to suggest it'll be anything other than that, and a whole bunch of past history suggesting that's precisely what it will be.

So if that's all it's going to end up being, no, I'm not at all excited about that, or "the experience" it aims to provide. Let me use the simple onload/offload menu please.
 
I don't preorder anything anymore. Too many bad experiences across the board, not just with Frontier. Right now, I'm still on the fence anyhow.

I'm curious to see how first person activities take shape. My concern is these activities will mirror most activities from the ship perspective, albeit transformed to work in first person. Combat, missions, trade, exploration--if they're equivalent to what we already have and go no further, I'm not sure that I'm all that interested. I'm also curious to see how the two systems (ship/srv vs on foot) interact and change each other, or if they are largely isolated. I have lots of other concerns, but most of these will be answered after it goes live--and it's at that point I'll either buy, decide to defer, or decide it's not for me.
 
Walking around your ship. I'm eternally in applaud of FDEV implementing EDO. 70% of my own wish list in EDO is coming true, stations, planets, exploration, more planet types.. intro of flora etc. BUT I have this unending dream of getting up, out of the seat of my Cutter, walking through the ship, down those awesome steps, and looking up at something so vast.

It's huge. HUGE.. It's a home, it's a palace. It flies. It's awesome.

And at the moment, and for some time to come, I'm unable to walk around my spaceship home! :(


It's the size of a CATHEDRAL! I love this clip !! :)

76s20e5m6asx.jpg
 
I'm a little tired of this excuse. All cockpits are already modelled, you can walk around them in VR, so gameplay could easily just be:
Stand up from your seat
Have working screens and doodads that you can interact with (or not - entirely your call as the virtual screens still work from the players seat)
Back door is a lift (elevator for the US players) that deposits you (via a fade screen or something) at the base of the ships ladder
For very little extra work the act of seated to legs becomes a transition with +1000 immersion; and for just a little bit of extra work the back door opens into a living area (variations by ship*) that then leads to a lift - instant SC beater.

Some people would still be salty that the entire insides aren't modelled but it's literally impossible to please everyone, human nature doesn't work like that, just vaguely promise a later DLC focussing on that (but after more atmospheric planets and space anomalies for gosh darned sakes).

* Decorations via ARX so more money for Fdev - including a darned Hutton mug <500 ARX> on a coffee table <250 ARX> and a TV <1000 ARX> looping all Fdev video's of the game.
I can see for most ships they would do a cockpit, corridor to your quarters which you decorate as you see fit, and corridor or lift/elevator to the airlock. There doesn't need to be a fade to black.

But that work would take away from work they are doing currently for Odyssey. I have no doubt they could do it, but it would come as a sacrifice to something else.

Personally I am happy for them to concentrate on where they think is best for the expansion. The vanity stuff can wait.
 
In no particular order..............

1. Atmospheric landings
2. Jumpgates
3. No weekly (or any other) rentals for carriers
4. More aliens in the galaxy. Nothing fancy: just something to shoot and be shot at by.
5. Full on player trading - materials, commodities, ships and components.
6. All ship components shippable as cargo.
7. More Bookmarks. Lots more Bookmarks. Lots and lots and lots..........
8. All engineer blueprints pinnable......at a price.
9. Automatically retract weapons when entering frameshift.
10. No tooltip type info in galaxy or system maps. Info on demand only (eg. left-click).
11. Hovercraft SRVs.
12. All small craft launchable from all large craft with a hangar.

That'll do for now.
 
No.

And in the majority of cases, waiting a bit not only gets you a more stable and complete product that's much closer to what was initially promised - or even includes additional content, it costs a good bit less as well.

At the least, it allows for the dodging of hype-induced bullets that were hailed as the second coming right up until they were released and cratered as a buggy mess of code. Something we've seen happen again just recently, I might add.
However I remember my Windows 7 Professional pre-order for less than 100 euros, when it was released for almost 300 euros.

🦠 🦠 🦠 🦠 🦠 🦠 😷
 
However I remember my Windows 7 Professional pre-order for less than 100 euros, when it was released for almost 300 euros.

Operating systems aren't games.* Even if they were, that's more the exception than the rule.

The only 'games' I can think of off the top of my head that have been discounted as quasi-preorders (since it was initial early access, and couldn't be purchased until they were actually available to play) are some DCS World modules.

But even if you missed the initial window they tend to go on sale 3 or 4 times each year, often to half price.

Meanwhile my later, non-preorder copy (for which I paid less) ended up being upgraded to Windows 8, 8.1, and then 10 for free.
 
Back
Top Bottom