Fixed that for you
C++:
#include <stdio.h>
#include <stdlib.h>
#include <math.h>                                       // I need this to use the pow() function (power)
#include <string.h>                                      // i need this to convert number into string
#include <inttypes.h>                                   // uint64_t is defined here
#include <iostream>

int main()
{
    uint64_t ID_Base = 10477373803;                             // Sol system adresse
    uint64_t ID_Overflow = ID_Base* (static_cast<uint64_t>(1) << 20);                            // Sol_adress*(2^20)
    std::cout << "Base: " << ID_Base << "; ID_Overflow=" << ID_Overflow;  
    return 0;
}
Thx mate ;) .
But i don't have the same output result than Cmdr Pyroboros's spreadsheet.
What do you have for output?

Look mine:

Code:
Base: 10477373803; ID_Overflow=10986322712854528
Process returned 0 (0x0)   execution time : 0.075 s
Press any key to continue.
 
why would the answer to Raxxla be in an overflow? That seems like a non logical assumption.
The point is to know the composition of a system with the logs, overflow lead to the signals from left panel.
But, some are hidden like comets, barycenter, belt origin.

The overflow just help to understand (for me) what are the missing "BodyID". As comets were unable to detect before, now i just know where to look, drop in, get the line in logs and find system composition. But there is still a work to do: sort information, understand how some systems are coded (currently i'm stuck trying to understand 25 Nu Cassiopeiae as it has very strange BodyID order and ID 2&4 crash the game, as if there were nothing. But IDs go to 16).

We don't use a hacking method (brute force or whatever), as like Cmdr Pyroboros said, we still have to go to the system.

Personnaly i don't think we could find Raxxla with this method because of 2 theories of my own:

  • Raxxla is triggered server-side with currently unknown requirements
  • Raxxla may/may not be in game but it is just unaccessible (i'm sure Polaris and LFT 509 would lead us to clues when/IF unlocked)

So for now, i think fdevs are just laughing to us while watching us try to find anything :LOL:
 
I don’t think they’re laughing, I suspect it’s more of an annoyance.

DB: “don’t be silly, of course it is!”
 
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  • Raxxla is triggered server-side with currently unknown requirements
  • Raxxla may/may not be in game but it is just unaccessible (i'm sure Polaris and LFT 509 would lead us to clues when/IF unlocked)
During the event's with the Children of Raxxla and Palomé we got hints about that something possible could be unlocked by selling a certain set of exploration data to The dark wheel in Shinrarta Dezhra. If this is true then it is not so strange that we are hitting blank for reason -

1. Data needs to be sold to the right station, maybe even the The dark wheel needs to have system control.
2. You need to be Elite to have access.
3. Most people exploring never ever think about it or go for the highest bidder ( ever thought about why Li-Yong-Rui want's your data so bad? )
4. The data needs to match.

There might also be further sub-requirements - like for example dealing with the Club conspiracy that seems to be undermining any progress.

For me this feels like a plausible explanation as to why we are hitting zero even though we seem to have a good idea on where to search from the lore.
 
During the event's with the Children of Raxxla and Palomé we got hints about that something possible could be unlocked by selling a certain set of exploration data to The dark wheel in Shinrarta Dezhra. If this is true then it is not so strange that we are hitting blank for reason -

1. Data needs to be sold to the right station, maybe even the The dark wheel needs to have system control.
2. You need to be Elite to have access.
3. Most people exploring never ever think about it or go for the highest bidder ( ever thought about why Li-Yong-Rui want's your data so bad? )
4. The data needs to match.

There might also be further sub-requirements - like for example dealing with the Club conspiracy that seems to be undermining any progress.

For me this feels like a plausible explanation as to why we are hitting zero even though we seem to have a good idea on where to search from the lore.
I don't understand the part with Li-Yong Rui :unsure: .
It is the pilot federation that want data if i remember well (Salomé told it in her logs).
 
I see we've reverted to guesswork again and see what sticks. The following are known to be colonized between 2097 (departure of first generation ship from Sol per GalNet "Galactic News: Generation Ships" from 19 August 3302). This means you have 199 years for Raxxla to be found between 2097 and 2296. Hyperspace doesn't become viable for humans even in a basic form until 2300. The Raxxla discovery, therefore, happens solidly in the pre-hyperspace era. It is therefore reasonable, that the search should be in or near the following:

Settled before 2296:

Sol (Permit-locked)
Tau Ceti - colonized approximately late 2116 - Mayflower 97 traveled at 0.6LY/year - self-sufficient by 2159 (Permit-locked)
Delta Pavonis 2190-2230
Beta Hyrdri - 2190-2230 (Permit-locked)
Altair - 2190-2230
Achenar - mid-2200s (Permit-locked)
Facece - (colonized shortly after Marlin's Republic founded in Achenar) (Permit-locked)

Also, do you notice a pattern here? A very sizable number of these are permits. All the following can be confirmed via tourist beacons or Codex entries.

Perhaps we should be starting here. Also, Marlin Duval died the same year Raxxla is found per Elite Encounters RPG (coincidence - probably not). Since, this was pre-hyperspace pretty much only these systems or their immediate neighbors are candidates.

One last side note: Marlin Duval may not have died in Achernar. The system Capella has bodies by the name of Duval's Grave and Lawrence's Grave (I've been there personally). Now, there is no tourist/visitor beacons there to confirm which of the Duval lineage died there but it and its neighbors should likely be under consideration, too.
 
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I don't understand the part with Li-Yong Rui :unsure: .
It is the pilot federation that want data if i remember well (Salomé told it in her logs).

They all want the data, but for separate reason.
They are each others rivals, see the Club conspiracy.
 
It seems strange how comets seem to have been hand placed in hand crafted or imported systems from old games. Given we are on like the 4th version of planet tech, and all the ships got remodeled with EDO it is odd that comets still do not have a in-game model. Other small bodies in Sol like Ceres, Phobos and Deimos were omitted.

Perhaps 'Comets' serve some other purpose. USS spawns can differ based on being near (in the Body Sphere of influence) of certain bodies. (Thargoid probe being found near ammonia planets original would be an example, and uss spawns near stations belonging to the station faction being another.)

Thargoid items might have been the intended method to find comets. The Pareco system seems designed to call attention to the existence of comets. Given Comets have no models/assets it would "normally" be difficult to determine what systems have them by paying attention to normal system loading etc.


Comets might not be orbiting visible stars, or may have some information hidden in their orbital elements. For those that have been able to track down comets it might be useful to figure out/ calculate the orbital parameters of these objects. Fdev could be riffing of the idea of a planet erased from the records only detectable via gravity a la Kamino in star wars for the raxxla mystery.
 
Comets might not be orbiting visible stars, or may have some information hidden in their orbital elements. For those that have been able to track down comets it might be useful to figure out/ calculate the orbital parameters of these objects. Fdev could be riffing of the idea of a planet erased from the records only detectable via gravity a la Kamino in star wars for the raxxla mystery.
I don't think any in-game thing is expected to be found using out-of-game tools (like logs are out-of-game, those are part of "internet 21th century").
So what I think, if you can find RAXXLA it should be able to do using in-game tools only. And maybe some paper/pen.

Ah yes, about comets. No need to make new plots. It was just canceled by management as "not important now", and still remain in log as half-complete. No need to invent in-game mysteries.
 
There are special stations. They are either the palm stations (Orbis) or Ocellus with statues. Neither will be tourist economy. They have a fairly high correlation to being in systems which where in Frontiers. There are two of them in Aymifa (both are palm tree Orbis): Polya Coliseum and Hunziker Orbital. In terms of two of the best examples of each type they are as follows:

Black Mausoleum in Beta Hydri (wealthy extraction) - Orbis

Galileo in Sol (wealthy refinery) - has a layout that looks similar to tourist but is not listed as such. This station is an ocellus. It should be noted that Gutamaya is the exclusive manufacturer of ocellus stations.
 
I see we've reverted to guesswork again and see what sticks. The following are known to be colonized between 2097 (departure of first generation ship from Sol per GalNet "Galactic News: Generation Ships" from 19 August 3302). This means you have 199 years for Raxxla to be found between 2097 and 2296. Hyperspace doesn't become viable for humans even in a basic form until 2300. The Raxxla discovery, therefore, happens solidly in the pre-hyperspace era. It is therefore reasonable, that the search should be in or near the following:

Settled before 2296:

Sol (Permit-locked)
Tau Ceti - colonized approximately late 2116 - Mayflower 97 traveled at 0.6LY/year - self-sufficient by 2159 (Permit-locked)
Delta Pavonis 2190-2230
Beta Hyrdri - 2190-2230 (Permit-locked)
Altair - 2190-2230
Achenar - mid-2200s (Permit-locked)
Facece - (colonized shortly after Marlin's Republic founded in Achenar) (Permit-locked)

Also, do you notice a pattern here? A very sizable number of these are permits. All the following can be confirmed via tourist beacons or Codex entries.

Perhaps we should be starting here. Also, Marlin Duval died the same year Raxxla is found per Elite Encounters RPG (coincidence - probably not). Since, this was pre-hyperspace pretty much only these systems or their immediate neighbors are candidates.

One last side note: Marlin Duval may not have died in Achernar. The system Capella has bodies by the name of Duval's Grave and Lawrence's Grave (I've been there personally). Now, there is no tourist/visitor beacons there to confirm which of the Duval lineage died there but it and its neighbors should likely be under consideration, too.
When did we learn what year Raxxla was actually found?
 
Just a note, Raxxla was apparently in Elite....Alpha Hydri system was always a game crash system and the only system in the game not able to enter to look at or take logs from, Now Elite Dangerous Alpha Hydri permit locked since gamma due to another crash that happened when released (Everyone flocked there as they couldn't in Elite and though hmmm)...see the pattern

First Star of Snake's Head...Elite ships named after Snakes and this being the First Star of them ;)

The 6 points of the Raxxla logo from sol, 6 constellations and Hydrus being the center like a sort of Bermuda triangle, now heres a wild thinfoil hat, take the 6 constellations, take 6 of their main stars and take six letters from them and you can spell RAXXLA...this is going a bit far though

1644258791050.png
 
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‘The earliest documented reference to Raxxla dates to 2296’.

‘its existence is evidence that the Raxxla legend was already in the public consciousness by that time.’

So up to 2296, the myth first appears; that’s someplace between Tau Ceti and all those systems colonised up to that point, and those between and possibly just on the outskirts; may hold Raxxla. The question is which.

I’m currently locked out of the game due to my primary account being subject to a hardware crash, I’m still attempting to get ED to re-install; but this assumption is where I am at present.

If we can draw comparisons between these locations and others of import (star constellations, narrative elements, generation ships, systems types etc) I wonder if they correlate?

It’s a large area, but remember upto 2296 many of the systems which had not been colonised by that point would have been in ‘uncharted’ territory. And ships would attempt direct line travel (or as close as possible) so the sphere of influence may be much narrower.

The date is our only primary clue (if it’s meant as a clue); and temporal / astrological mapping ought to draw up a hemisphere of influence for us to focus upon.
 
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Which brings up an interesting point: I think FDev thought we would read the old stuff from First Encounters (given Salome says as much in Teorge's listening posts). I think Codex was added with Horizons to help us keep track of clues and what parts of the story are important.
 
Just a note, Raxxla was apparently in Elite....Alpha Hydri system was always a game crash system and the only system in the game not able to enter to look at or take logs from, Now Elite Dangerous Alpha Hydri permit locked since gamma due to another crash that happened when released (Everyone flocked there as they couldn't in Elite and though hmmm)...see the pattern

First Star of Snake's Head...Elite ships named after Snakes and this being the First Star of them ;)

The 6 points of the Raxxla logo from sol, 6 constellations and Hydrus being the center like a sort of Bermuda triangle, now heres a wild thinfoil hat, take the 6 constellations, take 6 of their main stars and take six letters from them and you can spell RAXXLA...this is going a bit far though

View attachment 290343
Raxxla has not been in any of the old games. All of them have had their scource code published. Ther is nothing in any of them.
 
Raxxla has not been in any of the old games. All of them have had their scource code published. Ther is nothing in any of them.
Yes I get that but was it meant to be but due to the crashing it never happened so they left it out (or just didnt bother as they just wanted it released and had enough trouble with all the different versions) but yet still the game crashed.

I mean why the permit lock in Elite dangerous from a system everyone wanted to see which also crashes...bit suspicious that to be fair and also Hydrus being one of only non associated constellations with Mythology apart from the below

There is no mythology associated with Hydrus. The constellation is located so far south that it was not visible to the ancient Greeks or Romans. It was mapped by Dutch navigators and represents the sea snakes they would have encountered on their voyages.

While we hunt for Mythological chickens it may have been hidden where there is none ;) All tinfoil of course
 
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