How many people are still playing in VR?

Don't use SteamVR at all, it's slow and you have to turn settings down. Use OpenComposite and OpenXR and tweak to your preference. I uninstalled SteamVR about three months ago and have never looked back. I suspect OpenXR might kill it. It's just too easy to develop for, it's OSS, doesn't require compliance to anything 'Steam' and you don't get forced updates whenever it feels like. I'm using it with ED, MSFS and SkyrimVR.
Heym, i glanced over your post, not thinking much about it, but I must say, running without SteamVr is a breeze. Sure you lose the controllers, but who needs those in ED anyway ;)

Thanks for pointing that out, I uninstalled SteamVR and set OpenXR as standard, and poof, no more random screen sleeps, although the stuttering is still present at some times, I guess that's just a driver issue unrelated to the game as it also happens when I'm just in the general non-game state with the headset.
 
Heym, i glanced over your post, not thinking much about it, but I must say, running without SteamVr is a breeze. Sure you lose the controllers, but who needs those in ED anyway ;)
What headset are you using? My WMR controllers are working fine. Is it just because I only use them for Desktop stuff? I'll see if I can pin a window in ED later to see if SteamVR matters.

Since Microsoft supports OpenXR anyway I really do hope this is the beginning of the end of this stupid SteamVR pass through rubbish. It's to VR what Blackberry was to mobile messaging - it served a purpose but please just drop it and do it properly now.
 
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hmm i do have a Quest 2 and seriously considering getting a Reverb G2 ... since I play ED exclusively in VR

i really would like to have a sharper image, but on the other hand seeing the pixel-planets when passing by (even on the screen) makes me think this may not be worth the investment since 4.0

I run ED on a E5-2667 with 32Gb Ram and a RTX2060 Galax Super with 8GB Ram ... set everything static in the ocolus settings..
the picture/performance is actually pretty good. (until steamVr starts to "think" of course that is ;) )
so I guess since your rig massively outperforms mine, I just forget about the G2 then?
I have a quest 2 and a reverb G2. i can definitely say the G2 is the superior PCVR headset however i wonder if the time for buying this headset has passed?

if i were upgrading now i think i would be looking at the new pico 4

better lenses, better controllers and optionally standalone too.
 
hmm i do have a Quest 2 and seriously considering getting a Reverb G2 ... since I play ED exclusively in VR

i really would like to have a sharper image, but on the other hand seeing the pixel-planets when passing by (even on the screen) makes me think this may not be worth the investment since 4.0

I run ED on a E5-2667 with 32Gb Ram and a RTX2060 Galax Super with 8GB Ram ... set everything static in the ocolus settings..
the picture/performance is actually pretty good. (until steamVr starts to "think" of course that is ;) )
so I guess since your rig massively outperforms mine, I just forget about the G2 then?

I'd say you likely wouldn't get great performance with a Reverb, it's a pretty resource hungry piece of kit. I use it for MSFS because it gives me a lovely sharp view of cockpit instruments and scenery is good too, but it certainly gets my PC's fans blowing (and sucking). :)

It's tough and can be costly to keep up with the technology, so my view is that if it is working well enough then go with it, which is why I use the Quest with ED. I'm flying pretend spaceships, shooting other pretend spaceships and landing on pretend planets and the quest works for that, sure it's not graphically perfect (nor are my eyes these days 😎 ) but it's nice and immersive on the whole and on my PC is virtually stutter free, and as I've mentioned before, while the HUD and text aren't as sharp as with the Reverb I have no problem reading things, while using the Quest with MSFS was a struggle to read the cockpit instruments.
 
The thing with the Reverb G2 is, you need to understand and work around the render resolution to get good results. SteamVR defaults to 150% (that's where the "notch" in the slider is), 100% is still 2x oversampling if I remember correctly (that's pixels, not factor per dimension; at 100% the render resolution is something like 3169x3088, the panels are 2160x2160). It is done to account for barrel distortion (and apparently other effects that elude me) to get the best possible image across the widest possible lens area. In theory. In practice this is completely wasted as the lens sweetspot is pretty small and the edges are very blurry anyway. The sweet spot gets crispy sharp much earlier. Where you have to find a good compromise is the transition area from the small center sweet spot to the center area of the lens.

You can tell yourself the image is so much crisper when you crank the resolution, but the price is far to high and the benefit too small, and I also seriously doubt that is really the case (either that or I am just too old to notice the difference). Maybe there is an influence on edge shimmering, but I don't see an improvement beyond 70 to 80%. Getting to 60% or less things begin to get very jaggy and shimmery, text starts to get blurry. Also, the Reverb G2 has practically zero screen door effect, which can be a factor - compared to my Rift S it was a revelation even at lower resolutions (of the G2).

I run mine at 70%, which is a render resolution around 2500x2500 per eye, and my system (as stated multiple times, a 3080Ti on a 5900X) can just about keep up. I regularely get motion smoothing, sometimes because of CPU frametimes (mostly when there is alot of AI around, or while entering a new system; capital shipyards with alot of system security around are terrible, as are Odyssey ground settlements), sometimes because of GPU frametimes (mostly in rings or other particle heavy areas), sometimes both (Coriolis starports).

I could probably push my GPU a bit more, but it would fall back to MS more often and also produce more heat. Also, as I stated, I don't see anything major beyond 80%, so I don't. Still, even at 70% you need a hefty system to run Odyssey at a performance point where you don't risk nausea or headache. When someone claims to get buttery smooth performance at a cranked resolution, I don't buy it even in the slightest. Not even with a 3090. Either they are lying to themselves or they are just immune to low framrates. It happens, I guess.

Lastly, ED has native Oculus support, whereas WMR headsets go through a WMR-SteamVR translation layer, which adds additional overhead. There is the solution of OpenComposite, but that has it's own set of possible issues.
 
and on my PC is virtually stutter free, and as I've mentioned before, while the HUD and text aren't as sharp as with the Reverb I have no problem reading things, while using the Quest with MSFS was a struggle to read the cockpit instruments.
mine too (now without SteamVr even better) but using the Quest 2 the driver does not create a Virtual display, which makes overlays impossible.

i noticed when I use the virtual desktop feature in the Quest app the picture is so much more crisp, so the hardware is certainly not lacking, its more a software thing (I guess)
but well using Virtual desktop kind of kills the immersion and makes it pretty much pointless since I can't "fullscreen" it.

Generally speaking I'm happy with the quest, just strive for a tinny bit more in terms of resolution & clarity, plus the price is a steal

(funny thing when the hate-people complaining about "i don't buy Zuckerberg stuff" .. i usually respond to that "if you want to hurt Mark, buy the Quest 2 since its massively subsidized by the company ... but the haters do not get that ;) )

When someone claims to get buttery smooth performance at a cranked resolution, I don't buy it even in the slightest. Not even with a 3090. Either they are lying to themselves or they are just immune to low framrates. It happens, I guess.
Totally agree, it's probably the first, while the software renders down (dynamic resolution) to keep up

Lastly, ED has native Oculus support, whereas WMR headsets go through a WMR-SteamVR translation layer, which adds additional overhead. There is the solution of OpenComposite, but that has it's own set of possible issues.
i didn't know its "native" but yes it works just fine, can;t really complain i have set the Framerate to 72 (I'm over 40 so whatever)
fixed resolution to 3300 Pixels at 380Mbps transfer rate, that seems to be the sweet spot for me and it stopped auto resolution on faster things.

i do have in Conflict zones or when interacting with other players some lag..
But that could be related to the fact that my computer is mainly for math, and not got graphics (Running a E5-2667 V3)
 
The devil is in the details with the G2. While you can theoretically set the refresh rate to 60, the flickering that procudes is so terrible it might as well not be there. So the only choice is 90 Hz, which of course puts additional strain on the system.
 
The devil is in the details with the G2. While you can theoretically set the refresh rate to 60, the flickering that procudes is so terrible it might as well not be there. So the only choice is 90 Hz, which of course puts additional strain on the system.
yeah the flicker (on small ant bright objects) is MASSIVELY Annoying. when inside a station and all this small lines that are lit up start dancing, that's such a pain, (on Q2 not G2)
but yeah hoomans are animals that get used to anything (I guess) haha

for some reason, I can't really up the framerate in the game itself, or is that unrelated?
 
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better lenses, better controllers and optionally standalone too.
I might hold fire with that assessment just for the moment. It's what they said about the Index and then it launched - err nope. It's also what reviews said about the Varjo Aero... and then G2 owners who 'upgraded' started sending them back. I nearly ordered one until I read the feedback from other G2'ers. No-one was 'Wow!'. And the Pico 'only' has identical resolution to the G2 whereas the Aero is higher AND has aspheric lenses AND has nearly full panel coverage. I think the complaint was about distortion ( like with the higher resolution Pimax heasets - which also don't look as good as the G2 despite the extra pixels ).

The only headset I've seen that genuinely seems to be a step up without other problems is the XTAL.

Don't me wrong, I hope the Pico is great! However everything I've read indicates that the USP is mobility. As far as the manufacturer is concerned, if it works with ED, MSFS, HL Alyx etc... sure this is nice also.
 
The devil is in the details with the G2. While you can theoretically set the refresh rate to 60, the flickering that procudes is so terrible it might as well not be there. So the only choice is 90 Hz, which of course puts additional strain on the system.
I grew up on the PiMax 4k and the Vive. Anything above 30fps is basically witchcraft. I usually leave my G2 on 60Hz as I can't see any difference with 90. Certainly don't have any flickering. Is there something different about our setups? I'm on a low end 3090 with a 12900. Could it be another point to using OpenXR and OpenC rather than SteamVR? Although, I'm not going to put SteamVR back on just to find out... I break things.
 
I might hold fire with that assessment just for the moment. It's what they said about the Index and then it launched - err nope. It's also what reviews said about the Varjo Aero... and then G2 owners who 'upgraded' started sending them back. I nearly ordered one until I read the feedback from other G2'ers. No-one was 'Wow!'. And the Pico 'only' has identical resolution to the G2 whereas the Aero is higher AND has aspheric lenses AND has nearly full panel coverage. I think the complaint was about distortion ( like with the higher resolution Pimax heasets - which also don't look as good as the G2 despite the extra pixels ).

The only headset I've seen that genuinely seems to be a step up without other problems is the XTAL.

Don't me wrong, I hope the Pico is great! However everything I've read indicates that the USP is mobility. As far as the manufacturer is concerned, if it works with ED, MSFS, HL Alyx etc... sure this is nice also.
so obviously I have not tried the Pico, however it has the new pancake lenses which are getting rave reviews. BUT the person I was replying to was not considering upgrading from a G2. like you I would be reticent to upgrade to anything from my G2 right now...... but my point was I would not jump into the G2 now myself, i.defo would want to know more about the pico esp as it is cheaper before buying a G2. BUT personally with a quest 2 and a G2 I am not looking to buy anything just now.
 
so obviously I have not tried the Pico, however it has the new pancake lenses which are getting rave reviews. BUT the person I was replying to was not considering upgrading from a G2. like you I would be reticent to upgrade to anything from my G2 right now...... but my point was I would not jump into the G2 now myself, i.defo would want to know more about the pico esp as it is cheaper before buying a G2. BUT personally with a quest 2 and a G2 I am not looking to buy anything just now.
i also do strongly Flirt with the Varjo Aero, it's by far the best when it comes to clarity, but the people I know using it say it is even more power-hungry.
I know one twitch streamer called father_bill .. he uses the Aero daily, so there is some actionable intel about it. And he says it outperforms the G2 by far
(well it also costs more than double the money) and it has no audio, which is pretty sad for a $2000 Headset.

But the same thing happened there. You need some serious horsepower to drive it. but no flicker, ghosting or any distortion ever.

P.S. i always smile seeing your Signature line ... it's so true! I had a similar "history"
 
the lack of audio is a problem. for me. even the weak sound in the quest 2 is better than nothing .... but having had a rift CV1 and now reverb G2 as daily PCVR drivers I would not want to go back to faffing with headphones like I did with my old DK2.
The aero. I am not hugely clued in on it but I thought that supported eye tracking and foveated rendering. does that not help?
 
I am not hugely clued in on it but I thought that supported eye tracking and foveated rendering. does that not help?
Technically yes, but this is FDEV .. so no (the software does some prioritizing, to reduce the load on the GPU) but actual eye tracking rendering no, but you can target things by just looking at them as far as I know.
 
Feedback on the Aero from users who bought it: Mostly positive but some complain that the barrel distortion is too much, vertical screen door ( columns of black lines as opposed to rows ), poor colours/contrast next to the G2, lower FOV. The gist seems to be, is it a good headset - it's got some strengths. Is it $2000 good - not a chance.
 
Finaly followed your advice and got the reverb G2
And yes it is great !
With a 6800 i can play in low quality VR but still nice !
Impressive immersion
The G2 is a nice head set, I had like the 1st set in the US, mines still working no issues, I unplug the power connector when not in use, i didnt like how sometimes windows restartes and the headset will automaticly come on, and i just dont think its a good thing to have it powered up when not in use.
There is a lot of windows tweaks to get it run better, its like a Hot Rod, needs fine tuning to get the most out of it.
At this point I would have waited to see what Valve releases next, i'm kinda disapointed with my hand controls, like in beat saber, loosing tracking,
 
For me beat saber is not a game
Its the same level than a smartphone game i mean. Not a real game.
of course it is. it may not be a game you like but it's a game and you have to have proper skills to play it at high levels.
games come in all flavours

my issue with the reverb G2 v 1 tracking however is with things like now and arrows and what not.
 
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