o/! I've noticed that many buildable structures are straight inferior to others in all circumstances.
For example, the Exploration hub is outclassed by the Large High Tech Settlement in almost every way. They tie on Development level, but the Explo one decreases security, gives 3 less Tech...
How Elite Dangerous Could Reach Its True Potential
Recently, I had a bank holiday — three days off — and I spent almost all of that time playing the game. And I loved it. Truly. It feels like the game is heading in a really good direction.
To begin, I’d like to congratulate the development...
Howdy Devs,
I'd like to know more about the game's calculation for damage when it comes to a certain flying nuisance.
After several trials, I think I have observed that Thargon missile complexity is;
Thargon Collision (if it hits collides at all)
+
Missile Explosion Damage (large radius...
@sallymorganmoore
I will not tell anyone how to do this to not break forum rules, but the Odyssey day one carrier duping bug is back in Elite.
This will affect many people accidentally, but then has the risk of transferring into a situation where everyone is duping nefariously.
So I'm relatively new to ED and I've been doing fetch-and-carry trade missions as an alternative to road to riches (because I'm really not into that whole meta nonsense - each to their own and all that) and I'm noticing that I'm getting some stupidly high reward source and return missions in...
Ship combat is currently showing years of neglect. There's a large list of weapons that no one ever uses because they're pointless as is. In Conflict Zone PVE, ship hulls are often bullet sponged up to a comical number making it feel more like a Korean MMO than fast and strategic space combat...
I have played Elite for a bit over 400 hours total and I really love the game. However, one of the things that annoys me is how the large ships do almost everything better than the smaller ships. There are 14 small ships and only 9 large ships, yet I'm finding myself spending the vast majority...
As the title suggests. According to FDev the tier list for income of mining activities is:
Laser < Abrasion < Subsurface < Core.
And every time I tried my hand at Subsurface stuff, the yield and price of the commodity as well as the general hassle of low ammo and constant struggle with the...
Good morning.
As you all know we just got a bunch balances passes in the last year for money. Now FDev said, those might not be the final numbers and that further tweaks might be coming. But since we haven't heard so far any news on that front, I thought we could get the ball rolling again.
So...
So, straight to the point.
Fer-de-Lance is the only viable PvP combat ship at the moment. I suppose we all can agree that it is bad for PvP community and for the game as a whole.
The problem is: Fer-de-Lance has too much shield strength (up to 4000 MJ) for its medium size and superior agility...
Base winnings after a game of CQC should be like 5m credits, 4m for second, 3m for third, etc. 6th and lower all get the same 500k. Bonus payouts for any of the special commendations during a match and more payouts for rank increases.
Of course there are a ton of other really simple things...
Introduction
Well here we are. Welcome again, I made a few posts earlier in the main thread. Since that one is pretty clustered and I was kind of rambeling on, I've decided to make a sort of quick summary of everything I've said and hopefully a bit better sorted.
Part 1 - Immediate Changes
So...
Disclaimer - I am NOT advocating for Open-Only, I'm just making an observation.
Today I decided to join the Tritium Truckers, in hopes to make some meager credits to help me slowly progress to my goal of someday owning a fleet carrier. The best prices were between two outposts, so I configured...
Hey FDevs,
The LTD mining is way too overpowered and it renders all other activities to be mostly useless from the in-game perspective.
Right now there are two different issues with mining:
1. Respawn bugs on re-login and even when flying away (~25km) on a launched fighter (while the ship is...
So, as many of you undoubtedly know, the current balancing of this game is... let's go with poor, bordering on broken. Engineering is completely overpowered, many upgrades are just unusable and pointless, while others are just too good. A large part of this has to do with the way shields work...
***
I'd like this thread to be used only for constructive criticism and opinion sharing, not for complaining or pessimism
***
I love this game, and I played it for hundreds of hours, but there is a ceratin aspect of it's design which slowly takes away from my enthusiasm to play the game. Or...
I know theres probably been a hundred of these threads here before, but.. the Mamba and the FDL..
Wait wait, just look at this.
So outfitted and engineered extremely similarly, how I would use them, they look like this.
Mamba: https://s.orbis.zone/581y
FDL: https://s.orbis.zone/581z
so, while...
It is quite hard to make a steady income in the game.
Basically there are two main expenses, staff, and animal food.
I recon the amout of money going to animal food is not really in balance.
Lower ther costs of food, it would make the game more accesible and it gives you more freedom to play...
Original Reddit Post -
Source: https://www.reddit.com/r/EliteDangerous/comments/cxbnev/one_pve_dog_fight
Intro
Been playing a bit again, and thought I'd see if anybody else might find these appealing, or if I'm just a lazy-crazy-man.
I do have some small idea of what I'm doing, before someone...
First, some background. I have logged several thousand hours of dedicated game-play in Elite Dangerous. I have completed the superpower rank grind for both the Empire and Federation. I have been to Beagle point and back twice. I have built and engineered over twenty different ships in my career...
If someone wants to go to colonia that is fine and admirable, yet not everyone does. And with all the grind in ED, asking me to go to Colonia to get me G4-Shieldcells is a bit much to ask ...
Surely I could just pin the recipe and get the experimental somewhere in the bubble but will I then have...
Watching a video of gankers killing explorers in one, two volleys of cannons. I like pvp, but this is not pvp, this is a click once to win mechanic.
Thinking how beautiful and fun this game is and how hard developers failed in balancing attack and defense.
I want everyone to play in open, but...
I finally got around to unlocking and using shock cannons earlier, and found that they're actually probably the single most fun and mechanically interesting and satisfying weapon in this entire game in my opinion. Their model, sound design, and firing mechanics are absolutely beautiful. To add...
I've seen this posted plenty of times now and ignored since SLFs were added, but now after losing an elite SLF pilot when I was killed by a team of 6 players at once who all had ships covered in double shot frags (basically unavoidable death, especially in an asteroid belt where you're mass...
Hi
So this isn't my idea. I've heard other people mention it. Just wanted to discuss it somewhere Fdev might be watching.
My proposition is to add a size 1 module to all ships. In that slot goes the flight assist module. This module can be removed and something else put there or kept.
The...
So the BGS..
The bane of many Cmdr's existence.
{DISCAIMER}: This is an open only advocating post, for the reasons contained within. (I feel the need to point out these home truths as noone on the other postings will even reply to my comments.)
BGS is both a PvE and PVP activity, in such that...
There are three major players in the game. Is it not therefore biased against the alliance when they are the only major faction that does not gain ranks when completing missions. Ranks clould be based on clerical/administrator titles. This is important as, clearly the alliance is the...
Title says it all.
Enough of the "handwavium reasons", if a ship is of appropriate size/mass, you should be able to slot the appropriate amount of internals- or equip modules that fit into those internal slots.
There are ridiculous disparities between a lot of the ships because "reasons", and...
The fact is, FDev has a history of failing to properly balance and incentivize both solo and especially multiplayer activities, and we have all seen this happen time and time again. Something pays too high to the wrong rank of player, and instead of redesign the mechanics of credit payouts to...
JWE has clearly had a lot of love poured into it to make it operate the way it does. The attention to detail is impressive in every respect. Jurassic Park was the reason I started drawing, and later started modeling in 3D. It's my favourite film, and in a roundabout way, it got me into the games...
Have you wondered why cannons are seldom used in PvP? It's pretty much all PACs, MCs, Lasers, and the odd duck using railguns. Fragments are few and far between, and cannons are niche at best. The fact that larger cannons have such a drastic drop in velocity is one major factor - bigger ships...
Elite Dangerous' update cycle and game balance is one of the most neurotic in gaming. They either fail to notice a glitch that causes extremely unbalanced payouts/exploitable payouts, or otherwise take a new fun, rewarding and enjoyable game mechanic and nerf it until it's no longer fun or...
Good morning Fdev.
I have a question and a suggestion.
There are 2 types of player/pvper. Gimballed or fixed.
Now gimballed players normally with a shield or hull tank can get a constant bead on you plinking away whatever shields or hull you have with impunity. The counter to this is the...
So, I have a question, why is the explorer career so unbalanced? This applies to all modes, but this is mostly about Open. The context here is when your ship is destroyed as opposed to your time investment.
Let me explain.... (hint, there is a TL;DR to this.)
The Combat Role:
If you are...
We have this issue quite often.
Commanders finds System X that generates some edge case of mission types that by happenstance give everyone doing them a whole bunch of money.
They use it for a long while, and the word begins to spread and everyone jumps in. Few months later, it gets manually...
Dear Frontier Developers;
here are two visualized concepts to balance the engineering roll mechanics.
They allow for a good compromise between RNG based improvements but also player selected improvements and should also make it possible that "every consecutice roll will improve the result"...
I suggest again that small/medium ships should be nerfed. Experimental effects like feedback cascade or reverberating cascade should be removed or, at least, experimental effects like an area of effect damage for e.g. multicannons should be instituted.
Also, high class sensors like 8A should...
In my spare time I am working on an indie game that might be of interest to all you space game fans. Its a variation on the space artillery/turn based strategy game "gravity wars", but in 3D with multiple weapons, a campaign mode and destructible planets. Development is going well, although...