I can't tell if this was a fever dream, but I'm sure we used to be able to do this, but regardless being able to move the cargo quickly would save so much time, the trailblazers update has really highlighted this issue for me, holding down the left arrow key for about 20 - 30 seconds until my...
When you die, the redeployment screen will show what cargo you lost in the event of your ship getting wrecked.
Now, when I'm raiding a settlement on-foot and have gathered stuff, I would like for the redeployment screen to show that I lost those things from my backpack, as opposed me getting...
My apologies in advance - I suspect I should have provided these suggestions as seperate posts.
(The following suggestions are in no particular order)
Cargo not showing in inventory after purchase
Have to go back into commodity market to trigger the game to display cargo in my ship cargo hold...
We honestly need some solution for cargo when switching between ships. It's just insane that we should have to deal with the cargo that's in our ships if we want to switch. Like, "oh I see you want to switch ships, that's cool, that's cool. So yeah you are gonna have to just abandon, or sell...
I've created thread back than on this topic and the problem is still present in the game.
I'm sure there are some possible solutions to this problem and I think that not forgetting to get rid of the limpets is not a fix.
Ejector Limpet
A limpet type which performs the same function as the hatch breaker, with different operation - focusing more on emptying single targets, as opposed to hatch breaker's smash-n-grab style.
Pro:
Increases minimum/maximum cargo dropped based on module class
Cons:
Much slower...
Today I opened a ticked asking how to remove materials from my blacklist. I explained that i knew that you can just find the resources one by one and them un-blacklist it in the "contacts" tab. Since a lot of Materials are harder to find and you have no way to see if your blacklist is empty, you...
Just a heads up, you might want to check how much cargo is actually registered for community goal in Alcor system. I've bought about 10800 tonnes of Thermal Cooling Units from Matheti which I transferred to my fleet carrier, then sold them in Alcor system at Macdonald Settlement and only 5760...
Dont know if this has been mentioned before...
But considering the Lakon "Type" ships are supposedly dedicated cargo transportation ships. It be handy if they had an extra optional internal slot to fully maximise the potential of the cargo ships,
Saud Kruger ships for example have dedicated...
So Here I am, On the verge of creating the best Passenger Taxi service in the Galaxy! and the Board says I cant do it by myself! .... wait when did I get a board?
Either way I must appropriate more employees to help in the transferring of snot nosed rich people across the galaxy!
Do you like...
I think the game should have an hauling type srv like a truck version that can carry more cargo with a capacity of 50 and still have a mounted turret same as the srv let me know if you think its a good idea
Hello
So, I need some advice. I am currently working on fully unlocking Professor Palin and I need a corrosive resistant cargo rack for collecting a number of Thargoid Sensor Fragments. I flew to HIP 17403 A 4 A and found the crashed Thargoid ship and, thankfully I could NOT collect Fragments...
Hello. I was just wondering, since I am going to start this Engineering stuff (maybe I shouldn't if I don't know this) and was wondering... does it matter what ship I collect things like "Conductive Components" or "Manganese" in? Do I need to collect these things IN the ship I plan to use for...
Players have been racing through the game's stations, canyons and belts from the beginning. They've formed independent racing guilds and kept the sport alive despite limited support.
Separately, FDev has created holographic assets such as speed boosts, arrows, and checkpoints which can be...
This is one of the weirdest trading glitches I’ve seen.
Polymers, cheap plastics bought for 50cr/ton bring about 10k profit when sold at high tech. A million / run profit with a type-6 with no investment risk due yo cheap cargo. Makes cargo missions pointless, because just running plastic is...
Does Coriolis give any warning if our thrusters can't handle a full cargo load? I'm specifically thinking of the Type-9 with 7D thrusters engineered with Dirty Drives. I want to make sure I don't nerf my cargo carrying capacity by taking the hit to optimal mass. I know I could go with bigger...
I seem to have configured my way into an impossible situation, though whithout knowing why....
No matter what I try I am suddenly unable to open cargo scoop on my conda, meaning I have major problems collecting the missing stuff for engi :'-(
I have enough power, I have tried deploying with /...
My step-dad just had this idea. It’s basically the interstellar-piracy version of dye packs in money/stores. Pirate interdicts you, you’re in a slow and weak ship. But you planned for this, and you’ve got [x] tons of live explosives disguised as valuable goods. You drop those, pirate scoops...
Help would be greatly appreciated on how to do this - at a guess it looks like the only way is to land the ship, jettison the item of cargo and scoop it with the SRV?
Confirmation or ridicule equally welcomed, especially if you know the answer. It seems bizarre (but not totally unexpected)...
Many times when I get good at the ship turn rate etc to quickly scoop up items, I am thwarted aiming on the next item by the gigantic "Cargo Acquired" sign right over the middle of the cargo scoop targeting reticule thingie.
Please move the lettering to avoid the centre (e.g a greater gap...
Oh how wonderful it would be if limpets could return cargo from planet surface to ship instead of doing a faceplant into the dirt...especially when the SRV holds a lousy 2 packages... is this not the year 3304? We can travel 300x light speed but limpets are mentally !!! I applaud...
The whole debate of infinite probes has me thinking, why not infinite limpets? Hold on, let me explain, as it actually makes a ton of sense.
Ignoring the prospector limpet (I'll get to this), limpets are finite because they expire. There's really no reason for this. My SRV doesn't "expire", nor...
With the new cargo Depot mechanics of the delivery missions it's easier than ever to forget to load up the cargo you committed to deliver and head out of the system, get interdicted, high wake, etc.
My question is: how can I find out where do I have to get the cargo from once I left the mission...
By adding more finds in space and on the surface of planets consisting of cargo hauls, is the better way to go to stop players getting bored with the endless grind.
Consider these:
Planet and Space cargo ( Bring back the big hauls which can be found with better %s of being found more often...
they could have more integrity, resist pirating, hold more cargo at the cost of weight, resist having cargo fly away once your cargo hatch starts malfunctioning.
Tonight was the first time I tested the new mechanism, I was able to partially complete a fetch mission just as I do with wing missions, this is great :D
With the Wing fetch missions there is no filter that makes them unavailable because I don't have enough cargo space, but the filter is still...
Hey, just thinking about what could have a big impact on the game. This feature would greatly encourage people to get materials and pickup things that they may not need at the time. This would help with engineering and all sorts of missions.
What I encounter now is that if I picked up anything...
Adds a lot of multi-crew options to the game.
Add small cargo shuttle hanger, similar to fighter bays, to allow large ships access to outpost missions. Say they transfer 100 tons or maybe 50 tons at a time.
No FSD drive, no supercruise. Just space forklifts.
Ships and fighters need to...
Now that material space is largely a non-issue, there's no longer any need to pick and choose in between which materials you want to take.
Right now, having to target each individual chunk of ore is just an annoying and unnecessary extra step.
A small, but appreciated quality-of-life change...
It would be nice to have Cargo Insurance. I mean you have the variable in the code already and also in the UI of the game. Please implement it or remove it properly as having it there for no purpose is greatly annoying.
Any who.....
Possible Options of IMPLEMENTATION!!
A) Paying real funds...
Hi All,
I was interdicted by an NPC and quickly jettisoned 7 (out of 180) tons of beer (I can't remember which option I selected) - fortunately the NPC let me go.
I went back to the station where I originally was given the mission and bought 7 tons of replacement beer hoping it would be...
Cargo and passenger missions are dreadfully dull, with absolutely nothing to do than jump, supercruise, fuel scoop, and occasionally fight off an incredibly easy interdiction.
This is certainly not reflective of how dangerous it can be to drive logistics and transport in reality, especially...
Gathering mats takes ages even with multiple controllers, it really breaks the game flow and simply consists of waiting and waiting again. In my eyes it does not anything to the game except more time consumption.
My suggestion: Give us a material collector limpet controller, which has around...
Like many players, I wish to have more dynamic and exciting missions. While normal cargo hauling can be relaxing and used to be a fine money maker, I'd hope that there could be a more challenging version that has better pay to match.
Blockade running! You have to haul cargo to a destination...
I've just unlocked the Corrosion Resistant Cargo Rack from a tech broker but even after this I can't find the item in the outfitting menu. I've tried going to several stations where human tech brokers are available but none of them sell the corrosion resistant variant. If I understand correctly...
A, Ships still land too far away when recalled
B, Ships cant land even in flat spots (improvement needed to compensate)
C, SRVs in both high G worlds and non High G worlds drive far to skittishly almost impossible to drive at speeds.
D, Not enough cargo on the ground (as well as space pre...
Elite Dangerous' update cycle and game balance is one of the most neurotic in gaming. They either fail to notice a glitch that causes extremely unbalanced payouts/exploitable payouts, or otherwise take a new fun, rewarding and enjoyable game mechanic and nerf it until it's no longer fun or...
Please an alternative to a Python. Something that carries 200+ (preferably 250) but is lightweight, and quick.
Maybe its internals are 1-2-3-7 and so you can choose what to put in the 7 Cargo... or maybe Fuel Scoop... whatever it is you are a one trick pony. But you are a quick and...
Currently, Pirates will try to loot valuable cargo from your ship if it has a high enough value. That value floor is pretty low, with responses from holding certain low value items along the lines of, "You're not worth my time", and responses from holding only Limpets being the same as responses...
I'll start by saying I'm a huge Elite and FDev fan.
That said, I believe some thought needs to be put into cargo mission payouts for those of us with large ships.
For example, why is it so hard to find missions that pay 100 times more than the beginner missions, when I have worked my way up to...