I think new carrier cosmetics would be really great. Especially considering that many Commanders identify strongly as Federal or Imperial it would be great to have one that resembles the Farragut and Majestic Class. Since personally owning one of these would be a lot more difficult than having a...
Why the hell i get always a error message with "No Time Slots" but i was using this Planet since idk the last 6 or 7 times but now i dont get a single slot after 10 minutes trying...
A stealth change in Trailblazers that's worth discussing - you can trade rare goods on carriers now.
It doesn't really have any effects for money making, but has some interesting results from how rare goods tie into other systems.
For CGs you might want to gather rares on a carrier and haul...
Hey everybody. I don't know if anyone is experiencing this. I'll load up the game, docked on my carrier at 60fps /station at 30+ fps . So I leave, and go do whatever i want for that session. The moment I go back and dock the fps drops below 20, and no matter what I do it never goes back up...
The title says is pretty much already. Not only that we often need to wait 45+ minutes on busy days (e.g. patchdays, events), the carrier router throws us back to carrier management with an error message "no slot available", making it a very tedious task to find a nearby system which I can...
Carrier customization is currently pretty limited. I'd like to see a few things added, and it would be fine to pay ARX for some of it:
Add music themes for the bar (country, electronica, rock'n'roll, bluez, ...)
Add more color options for doors and walls (my carrier is blue and white from...
I have been on days long mining runs with my carrier, accumulating commodities, and the carrier hold has a few thousand units of whatever I'm mining: and now I want to sell to the most convenient destination.
The carrier conveniently jumps close to the target destination... however I find that...
Welcome to "Oya Island"
System: Cephei Sector ZZ-Y b3
Code-Name: "Oya Island"
Distance to Mealstrom Oya: 14,94 ly
Cephei Sector ZZ-Y b3 - occupied by the Thargoids - was recaptured by brave commanders of the SNPX in the cycle of 20-26.04.3309, thus forming a...
As the title suggests. I recently moved my fleet carrier from the bubble to the Thargoid invasion region near Maelstrom "Taranis". The jump went as planned but a fellow commander on the bridge and I saw yellow lightning instead of the usual blue. It appeared to have a similar hue to the...
This post proposes 3 changes — each with a "current" and "modified" version.
Navigation Panel
This is what the nav panel currently look like. All carriers (except your own) have the same colour.
Graying out non-landables would make it easier to select which carriers to land on as you can skip...
anyone noticed this?
It just messed up and I had to change the setting to friends because it does not seem to know what a squadron is any more.
if it helps, me myself and I are a squadron, each has a carrier, till today there was no issue for each of me docking at each of my carriers.
now we...
I am merchant in Elite Dangerous, this is mine roll and the roll of mine carrier.
Will be really interesting have a log with all the merchant transactions done... transaction our, amount, item, commander, benefit...
i think its eassy to implement, and could give a lot of info to the merchant...
Welcome to Carrier Ownership Arf.
It was Great to see you open the carrier's Module and ship stock and realize it would not be easy to configure on stream........
In my Opinion, Module and Ship Stock, should be handled like the Commodity and Bartender Markets.
Carrier Stock Packs ..... They...
For all Cmdrs out in the black, full on-foot services and ship services are now available and permanently stationed near the centre of the galaxy on Olympus, J6M-GHZ at Black in Green (Shorogea MH-V E2-1763)
I run a fleet carrier called Sleeper Service. It shuttles between the Bubble and Colonia on a regular basis, giving any and all commanders a free ride and fleet/module transfer, and has done so for the past nine months, transporting hundreds of commanders. I've just upped the frequency to...
Here are some improvements for Fleet Carriers:
1)Having the ability to set multiple consecutive jumps based on Tritium reserves.
2) Tritium could also be sold in Cologne, allowing explorers to easily supply Tritium even away from the bubble
3) The transfer of Tritium from the hold to the tank...
The Fabrications module would house equipment necessary for maintaining life support and other necessary equipment. It's in-game purpose would be to convert the upkeep cost of the carrier into demand for Commodities. For simplicity I'd set the list of commodities and the associated demand...
Hey folks,
I just wanted to sit down and give some thoughts, feedback and criticism on the current state of Fleet Carriers in Elite: Dangerous Odyssey.
I run a squadron by the name of Whitetip Operation, we're about 200+ members strong in-game, have several star systems under our control and...
Hello, CMDRs.
Not sure how many of you may have experienced this interesting situation where a Carrier aborts a jump with an in-role failure. After this failure, there was about a 5min period during which I was unable to input any directions, and it just marked it as failed. Afterwards, a fresh...
Remember all those threads demanding an ability for people to go to the FC's bridge, socialize and watch as the carrier jumps. Yeah, that would be nice, but let's start with essentials. The social space, the place to get out of your ship and into your teammate's. Carriers tend to be home bases...
Well, I know. Maybe carriers won't have on-foot places, but maybe they do in the future. Anyway, this could be a nice thing to have, if we could get a default interior, then have the option to change it to have other styles. Connection to the carrier's windows and the bounding box for the hub...
I play in a small squadron run by me and my friends, we'd love to have a carrier that we can share between all of us instead of having 1 player handle the grind to buy it and upkeep it, please think about it.
These ships would have a long jump capacity. It could be returned from our ship or our SRV, as our ship may already be since the SRV. This ship would be there for the RP is could be a small base for the player. It would differ from the Freighters because we could only board one (or two maximum...
I will give you money for a social area on my carrier.
It makes sense that we can't have ship interiors with Oddesy at launch. Thats a lot of space to model and not much content to go with it.
Carriers are different. They are natural activity hubs with squadrons.
They have a built in delay...
This is a thread for information on the DSSA Inverness (X8Y-34X), deployed as part of the DSSA (#127) and the STAR network, at Thraikoo PS-U e2-4.
The carrier has the following services available: Refuel, Repair, Armoury, Redemption Office, Shipyard, Universal Cartographics, Concourse Bar, Vista...
Having a fleet carrier is almost essential to progressing and having fun in game, as a Fleet Carrier it is has the potential to be better than Any Space Station aside from offering missions.
I think a lower cost more affordable version should be available that would basically be smaller, have...
I currently have two Fleet Carriers, and I'm now quite happy with how they work (so this isn't one of those "I can't afford a Fleet Carrier" threads, or a "Carriers suck" thread). But I appreciate that there are still players who either can't afford a Fleet Carrier or don't require one, but...
hi like this idea, we should have a similar but different view of the carrier jump. the jump drive technology is different so fdev could make up another view from the inside of the jump.
this is a great example of a view in normal space, then jump and existing the jump, i found it on...
If a carrier, with no plans to decommission, parks in a desolate area for an indefinite time, where it is impossible for a pilot to jump out of, those pilots essentially held captive by the carrier captain.
There needs to be an option for pilots to be able to transfer off a carrier to nearest base.
Greetings Commanders,
THE PRANCING PONY, a fleet carrier located in the PUEKEE KK-C D14-6 system (14 kLy away from Sol), is now open for everyone passing by. There are no plans to move it anywhere else in the foreseeable future, so every commander out there can rely on this mobile outpost at...
Greetings Commanders,
THE PRANCING PONY, a fleet carrier located in the PUEKEE KK-C D14-6 system (14 kLy away from Sol), is now open for everyone passing by. There are no plans to move it anywhere else in the foreseeable future, so every commander out there can rely on this mobile outpost at...
On ps4
Noticed my slf crew member was not in my Carrier crew lounge after purchasing.
Tried going to a station to see if I had to pick her up there... Nothing. She's completely gone.
Some of you might know that for the last few weeks I've been working on a Fleet Carrier Management spreadsheet in Excel (that can also be imported in Google Docs). Some people have said early versions of this were useful, so I thought I'd share the final version with you. You can download the...
Rats will be busy, I expect there will be many CMDRs stranded in system after the carrier they hutched a ride with jumps away.
at the moment there is no way to opt in to receive a notification the carrier in going to jump in 15 mins. yes you when near by, but no way of saying hay im...
I Notice that in the Carrier ship yard a large ship takes very few units to store (10 to 15)
Now consider that 1 ton of commodities will use 1 unit of you allocation of 25000 units
Now consider an Imperial Cutter weight 792 Tons with cargo capacity 1100 tons sits in your landing pad hanger, you...