carrier

  1. N

    A comparison of ship-transfer times and Carrier travel

    According to lore, ship transfer (and module transfer) takes place via unseen megaships. It could be argued that we are now being given access to the megaships we've been using all along. So let's do some comparisons. Ship transfer time is 6ly per minute (over long distances: a 0ly in-system...
  2. N

    Explorers Anchorage should sell Tritium

    Apparently, tritium will be available from Refinery economies. Explorers Anchorage has an Extraction economy. Please make an exception in this case (or change the economy to Refinery: it's supposed to be mostly a scientific research station anyhow, and with the arrival of Carriers, tritium...
  3. D

    Played a Session after some pause - and old Bugs still welcome me back

    Ah the joy of returning to the Game after a short break. With a Mining Load, being interdicted by some NPC Pirate - and then seeing the good old "Random System Authority Vessel(s) spontaneously turn Hostile" Bug make Allied Authority try to assist. Game really never needed "bugs" aka Thargoids...
  4. V

    Fleet Carrier Prices

    Any guesses on what we could be expecting for these monsters? I’m not sure if their will be an ability to upgrade them after the fact of purchasing, but that would change the price point drastically imo. A Conda alone is 143 Million, which nowadays is not much. An A rated conda you could be...
  5. N

    Are you prepared to wait 1hr 23min for that 500ly jump?

    According to lore, ship transfer happens via megaship. And ship transfer speed is 6ly/min (over long distances: as transfer between stations within a system isn't instant, the formula might be "6ly/min plus a bit"). This gives us the theoretical speed of a megaship (though I'm aware of the...
  6. Dryheat4u

    Large Ship Idea - The Field Repair Ship (AKA light carrier)

    (This first part is a case for the ship, for its actual description see below.) Were getting fleet carriers soon, a mechanic that I am increasingly excited for. However I've had this idea kicking around for a while that has taken on suggestions and concepts from other forum posts and other...
  7. ebbrell

    Carriers BGS

    this is just a suggestion, if / when carriers do appear in game can they influence the BGS in some way. for example, if you carrier appears in a system, can the influence you generate be boosted with an additional + on the missions etc. Idea goes, other factions in the system are worried...
  8. W

    A couple of ideas for future updates

    Hey Fdev and community, I was thinking about what the near future will bring for Elite and noticed that there were very little details about what to come. I have thought of a couple of things, either new or improvements that perhaps might make the game feel even more alive than it already is...
  9. N

    Carriers: general discussion, updates, & suggestions

    We still don't know why Carriers were dropped from the 3.3 update, or how far along their development was, or when (or if) they will be introduced. And we didn't get to the stage of having a "focused feedback" thread to discuss them properly with Frontier. So I'd like to use this thread for a...
  10. S

    Ship Concept - Carrier

    I've loved the idea of being a large ship, with tools to support my wing with strike craft, and utilities, as well as support the strike craft. (I'm working on a healer/disabler support platformer with my Cutter now in fact.) Battlestar Galactica Online had player carriers, which was one of my...
  11. J

    What if........

    When the fleet carrier drops we can work towards the introduction of space legs but only for the carrier......we could have them just to navigate the ship from hanger to other areas like mission room or the brige. I'm not fussed about walking on planets just yet but they could add so much more...
  12. Xavi Mendoza

    Newcomer / Intro Mining Fleet, is it possible?

    Is it possible and sensible to build a mining fleet with a carrier ship? I mean, like a T9 with full cargo rack and a collector limpet controller. All other little ships can do mining, collect ores and eject them periodically than carrier can collect them with limpets. When they return to...
  13. Temporelus

    Fleet Carriers and Squadrons, how to make them worth looking forward to.

    What prompts me to make this post today is the not completely vanished hope to make the following upcoming content good and potentially revolutionary. It is clear to all of us that we won’t get Fleet Carrier and Squadron mechanics tomorrow, and yet I have seen a lot of pessimism (understandably...
  14. N

    "Pocket Carrier" concept

    I've been flying a Beluga and a T9 (recently replaced with a T10), and it has occurred to me that ED could support a larger dockable ship than the Beluga, as the Beluga takes up more room than it needs to because of the fins. A ship with the same overall dimensions as the Beluga but "chunkier"...
  15. Perfect Dark

    Fleet Carrier ideas / hopes for Q4 2018

    The idea of being able to interact with Fleet Carriers in the upcoming Q4 update for 2018 is a truly exciting idea. I started this thread to hear everyone's input on how they would want this to work, including how the structuring of Squadrons would play into the fleet carrier concept. -Should...
  16. R

    Fleet carrier suggestions / ideas

    Firstly let me just say that this is by no means what I expect to see from the addition of fleet carriers but rather what I would like to see. Perhaps just some food for thought if nothing else. Ideas: 1: construction/purchasing of the fleet carriers themselves: I'd prefer there not...
  17. IPFreely

    Carrier Ideas

    Hoping the alleged Fleet Carrier will be available in an affordable "base version" for those players that have less than Billions of credits to throw away on a (so far) incomplete concept for a carrier to further the expansion of the Human Galactic Bubble, --- I would suggest the following...
  18. W

    User carrier megaship concept

    Kia ora, Here's a concept for a carrier megaship I've spent the last wee while working on in Sketchup. Still very much WIP.... I find the existing carrier megaship a little blocky so figured I'd have a go at making my own, sleeker design. I can't quite work out what the scale should be...
  19. Orbitalai

    Pricing of fleet carrier: catering to small as well as large squadrons.

    Since Frontier have mentioned Fleet Carriers and squadrons, lets give them some early feedback on pricing. I am assuming here, that they cannot be bought by individuals, but by squadrons, and that there will be some mechanics to pool credits in the squadron (taxes, donations etc etc..). To not...
  20. D

    Fleet Carrier and colonization concept - FRONTIER PLEASE READ

    Maybe you use the fleet carrier to set up a colony: Steps: Collect participating friends to be part of a colony "fleet" (not required, but available) Compile money to purchase a fleet carrier and associated components that will comprise the colony infrastructure at the destination (perhaps a...
  21. R

    Ra1derz' Mega-Shuttle Company!

    Welcome weary traveller, to Ra1derz' Mega-Shuttle Company! With the announcement of a new class of ship being made available to the public sector in the next year, I've stumbled across an interesting business proposition... I just need some assistance in funding it. If you're interested, I'd...
  22. andrak

    Handling Fleet Carriers in 2018 - Fleet Carrier Concept

    Instead of being critical of Frontier, I'm offering a detailed concept, with mock up images, on how I'd like FD to implement fleet carriers in 2018. As said in the video, this is my opinion, what I want to see and I'm not claiming I speak for everybody. Mods, I'd appreciate it very much if you...
  23. L

    [Suggestion] Carriers for solo players

    Quick suggestion, in 2018, can solo player also have their own carriers? They don't need to be as big as the ones squadron can have, but it would be nice to have our own place to store/repair/upgrade/refit our ships. Plus it would be very convinient for those who are exploring the unknown far...
  24. Vortex-XIII

    idea: new optional internal - 'module carrier' (QoL)

    How about having a 'module carrier' optional internal module? With which we can store and carry around an unequipped module? Say, with a size 6 'module carrier' we can equip 1 size 5 (or lower) module of any type (weps, shield-gen, thruster, etc) to it - without having it active, of course...
  25. B

    Thrillville 3? .

    Hey. I was wondering it been 5 years and there hasn't been any Thrillville game out yet? Is there any plans for new thrillville..???? Thrillville is the best game ever & Thrillville Off the Rails is even more awesome. I know yuh probably get this alot but. Ya should make a Thrillville 3. . Why...
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