fleet carriers

  1. Genar-Hofoen

    Clean Video Capture of Fleet Carrier Arrival

    Just managed to grab a clean video capture of an FC arrival :) No social media bleeps or bloops were harmed in the capture of this video ;) Edit: ------ There is a Point of Interest generated 10 minutes before FC arrival. It shows up as a Concentrated Signal Source in the FSS - find it and...
  2. R

    Fleet Carriers

    As usual FC did a great job on the visuals for Fleet Carriers but, beyond that I don't see an improvement to gameplay. In fact, after purchasing and outfitting one I was ready to make that first jump. Now, I do get the idea for longer FSD charging but, an hour? Once I set the nav point I...
  3. 0

    Custom ship build sales and price managment.

    Just thinking it be cool to build/engineer a ship and be able to sale it to other players on the fleets, put a price on it to get money back and hopefully profit, also help some people out who dont got time or resources to get the engineers done, idk sounds like a cool idea a secondary player...
  4. Old Duck

    I almost feel bad for Frontier

    I'm sure that the management and developers at Frontier are enthusiastic about the new features they bring to their games (in this case, Elite Dangerous). And while they expect some negative feedback, I can't help but think that they have been caught totally off-guard with the level of...
  5. bughunter13

    Fleet Carrier Parking Slots

    Does FDev have a system for managing FC parking slots in Systems? In the release it was stated that larger bodies will have multiple slots and the smallest will have none. Scenario; day 1, multiple players purchase FC's and several occupy all the available slots at Borann, or other possibly...
  6. Old Duck

    What if we are wrong about fleet carrier jump times?

    Everyone is focusing on the common perception that it takes an hour to prepare a fleet carrier for a jump and another hour to cool down from a jump. What if this is not the case? What if instead, the fleet carrier jumps ON THE HOUR. This would actually make sense, in that there may be a new...
  7. T

    Factions, Powers, Fleet Carriers, and You.

    One of the loadable modules we could buy for fleet carriers is the Faction HQ module. So, here's what it brings to the Carrier: Purchase the "Faction HQ" by the normal process as other FC modules. If you are within [x] light years from a BGS game faction, you can enable the "Faction HQ" to...
  8. Old Duck

    I think I might actually LIKE the idea of the FC maintenance fee!

    I know, it sounds crazy and probably is, but the more I think about it, the more I actually like the idea of having to maintain a carrier. Why? Well here's the thing - I actually enjoy earning credits, but only when those credits serve a purpose. In the past that purpose has been to buy...
  9. Old Duck

    Frontier's Mistake

    I'm basing this more on all the negative feedback I'm reading about Fleet Carriers rather than my own feelings about them. Simply put, I believe Frontier's mistake was to focus solely on content for the "classes" while providing nothing for the "masses". Had the update included something that...
  10. CMDR Alistair Lux

    End-game income alternatives: What if we could invest in Factions?

    I've been thinking about the upkeep costs of fleet carriers. It seems like upkeep adds a sense of management pressure into the owner's real life. I think I'm alright with the current upkeep figures and how it works (not 100% sure yet), but, what if we could invest in and earn passive income off...
  11. C

    [Fleet Carriers] Exploration Fixes/suggestion

    OK, so, there's a significant uproar from the Exploration community (myself included) about carriers. They seem, at the moment, literally useful for miners, minor combat applications, traders aannnnndd...... that's it. So, what do we get out of it? Well, nothing, other than a 5 billion credit...
  12. timetal

    My ideas for Fleet Carriers

    Why should people individually own these ships for such an exorbitant amount of money? There are squadrons, why couldn't it be done like this: Make a common squadron mission to build an aircraft carrier (starts the head of the squadron). This will unite people in squadron, where everyone could...
  13. A

    Fleet Carrier changes. (Feel free to add your own)

    Couple things need to change: More jumps per full tank, maybe four. Time spool-up and cool-down needs to be half an hour, not an hour. (maybe if exploration is speced into only) my engineered ship can do 500ly in about 2~ hours if I push it with guardian FSD Boosters. Fleet Carriers should be...
  14. [VR] Goooost

    Basic Engineering Module for Fleet Carrier: includes tier 1 blueprints & remote engineering, material trader, experimentals

    I want to have a Fleet carrier that has basic engineering services. Any blueprint rolls could have a transaction fee or additional material cost The extra materials taken from players engineering would help stock a material trader. I could also specify a price for selling high-grade...
  15. Just Paul

    Frontier forums are like

  16. Herlev

    Can they be blown up?

    That's all I want to know. Can I make another CMDR cry 5 billion tears or are these Fleet Carriers "Godmode" hackers like every other station in the game? :)
  17. The Chairmaker

    Fleet carriers able to purchase exploration data, store it then sell it to universal cartographics.

    My proposal would be for Fleet carriers to have an exploration data secure storage utility. The fleet carrier commander would set a percentage figure which would be a cut of the value that would normally be received by a commander on sale of exporation data to universal catorgraphics. Data...
  18. Wrecked

    New Era Base Building Preview?

    If the leaks are correct, and we get planetary bases in the New Era, might they basically be fleet carriers on planets? It would make sense from a cost perspective to reuse a large portion of the code they've already created for the fleet carrier sim to create a feature like base building. I...
  19. schmicknick

    New Fleet Carrier Module: C&P

    (I realize I'm probably a bit early with a new module idea, but I thought this was a cool idea.) - Crime and Punishment Module for Combat Fleet Carriers - 1) Holds up to 60 SLFs (Taipan/Imperial Fighter/Condor) 2) Using an advanced Guardian FSD launcher and Teleprescence... it launches SLF...
  20. Valcain

    Where Do You Want To Park Your Fleet Carrier?

    This is not meant to be a post on the costs or upkeep of an FC. I want a more optimistic ideal about them. Something we know is that FCs can jump 500ly at a time. And they can be modified tailored to Exploration, Mining, Bounty Hunting. Etc. Where do you want to park yours? I’m thinking of...
  21. Andromeda456

    Different sizes of Fleet Carriers and cosmetic ideas

    When Fleet Carriers were announced I was under the assumption that there would be a variety of sizes and perhaps purposes. Now it seems as though that a purpose can be given by adding a support carrier so that’s off the table and I’m mostly okay with that. However, I still would like to see a...
  22. Yamiks

    [Video] Fleet carriers will cost 5 000 000 000 credits

  23. Orbitalai

    Fleet-carriers and Squadrons

    I suggest that even though fleet-carriers will be personal that a non-leader of a squad can purchase and make a fleet carrier available for the entire squad. Or better yet, that squadrons ALSO can collectively buy a carrier. In other words, maybe a player can buy one and set permissions so that...
  24. Old Duck

    Baby Carriers

    Hey Frontier, I believe there's a subset of the players like myself who would like a much smaller version of the standard fleet carrier. Perhaps something that holds ONE large ship, TWO medium ships, and TWO small ships. Such a FC would cost less than the huge monster currently shown in your...
  25. E

    Boosting Search and Rescue Payouts

    Search and Rescue lacking Releasing a search and rescue carrier, looking forward to it, problem is payout for missions are HORRENDOUSLY underpaid. Pay for players who kill other players isn't worth the risk at all. Players have more incentive to join piracy than incentive to stop that activity...
  26. S

    NPC Fleet Carrier Pony Express Routes

    I'm enjoying the ferry service that Zende Partners provide with The Conduit and Sadler's Song but I'd like to use NPC Fleet Carrier routes to travel much longer distances, especially remote workshop locatons that are a really long ways off. So the suggestion is to put in a few pony express...
  27. Ralph Vargr

    OK, So Frontier Really, Really, Doesn't Want Me To Mine For A Fleet Carrier...

    First, I've noticed that the number of rocks with cores have dwindled. Former pristine spots in and around Colonia are not yielding what they were. So, I switched my loadout for some weapons, and extra defense. Good call. Because, I'm getting mobbed by groups of 3-4 engineered NPC's, even...
  28. LanceLord

    FDev Could You Please Consider Implementing These Features for the 2020 Update?

    FDEV, If you're really going to commit to a space legs feature, then please consider adding an optional, functional version of the existing Holo Me Remlok space suit in the updated Livery menu. This way, those of us CMDRs who've been begging for EVA features, would have the option to upgrade...
  29. Rat Catcher

    Thinking about Fleet Carriers & Rebuy...

    Suposing an Exploration FC makes a jump to a 500Ly distant star system, previously unreachable, and that system doesn't include the materials needed to fuel the beast... Does the FC have a suicide button, and will the player be faced with a rebuy for the FC and all of the ships/modules on board...
  30. R

    Fleet Carrier and in game suggestions

    I have a few good suggestions that I think Frontier Developments can consider for Elite Dangerous. 1. At starports, you can buy AI escort ships that when in supercruise, can be in your wing and escort you to the starport while transporting vulnerable goods. 2. You can set a setting on the Fleet...
  31. B

    [NEW] 9/10/19 Fleet carrier ideas

    I couldn't find any new ones for ideas or suggestions for this so I'm making one. My idea is that certain configurations of fleet carriers can deploy outpost/small station frames to build on. Once it is deployed, materials will have to be transported/mined to the station until it advances to...
  32. [VR] Goooost

    Squadron-Only carriers would have killed squadrons straight out of the gate.

    If Frontier had made Fleet Carriers Squadron-Only, everyone would have ditched their squadrons to create their own so that they could get a carrier of their own. We'd end up with way fewer large population squadrons, and a bajillion one-person squads. I hear you saying, "But Goooost, if they...
  33. Flimley

    General / Off-Topic Fleet Carrier....(bags)

    Hands up who likes me \o/ Vote now, after all it is a ‘bag for life’ ! ....refuel regularly... Flimley
  34. Flimley

    Make Asteroid Belts (useful) Great Again !....Re-Fleet carriers.

    Well, everyone else is posting about them, and one comment I made in another thread seemed to be genius ! Even by my standards. 😂 Make the new unique resource required to re-fuel fleet carriers available only in asteroid belts?! These belts are used for nothing else and being located close to...
  35. 100.rub

    Fleet Carriers - Wishlist, Analysis and Speculation

    This is a mirror-post of Source: https://www.reddit.com/r/EliteDangerous/comments/cut3nk/fleet_carriers_wishlist_analysis_and_speculation/ for those who do not have a Reddit account. I will try to keep an eye on both versions, so feel free to voice your opinion here as well. Warning, Capital...
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